Micro RPG is an early access game by Dominic Hamelin-Blais with a unique and simple mechanic. The game is focused around fighting off hoards of monsters with your selection of weapons – short, mid and long range. The actual combat mechanic itself is based on a circle, which you are at the centre of, your weapons will have specific hit patters and you need to tap at the right time to execute the move and slay the incoming enemies. Each hit adds to your combo – constantly increasing the damage with each subsequent hit. This make is really fun hitting a huge amount of enemies and in general is what gives this game its uniqueness.
Each battle has a main and side quests, these give you points towards unlocking chests, which is where you get new cards for your weapons and characters from – this is quite a standard card collection type of mechanic where multiple duplicates will allow you to upgrade weapons and characters. There’s a lot of potential for expansion here with new characters with unique traits, more special and rare weapons – hopefully we see more added as the game moves out of early access.
Each world will challenge you to complete it without healing (or you can pay to heal). Each world ends with a boss fight that can be particularly challenging as each boss has unique powers and can deal some serious damage.
The game is free to play and a very fun casual game. It can get a bit repetitive after a while and the limited amount of weapons means that once you unlock most there’s not that much more to play for other than upgrading your existing weapons. Each world has unique enemies and you can go for quite a while before you hit your first wall.
Premium currency is available to unlock chests with more cards, you can also watch ads for chests. The premium aspect isn’t intrusive at all, which is nice, but overall I would say the game gets a bit monotonous after while, up until then though it’s a great casual game to kill 5-10 mins on.
- Make sure your weapons are effective against your enemies
- The sword is very useful as it pushes close enemies a step back – preventing them from hitting you
- You can heal for cash between fights