Marvel Snap

The Game

Marvel have joined the world of online multiplayer card games with their entry – Marvel Snap, published by Nuverse. The game is card collection and battling game which lets you collect all your favourite Marvel superheroes and villains and put your skills to the test against other players. The actual battles are quite simple and most importantly for a mobile game – quick to play. Each game has 3 locations at which players put their cards. All 3 locations start out hidden with one revealing each of the first 3 turns. Each location will be randomised and have some sort of modifier that can apply to specific cards, the entire location or even the entire game. Players need to try and win 2 out of 3 locations to win the game where each card’s power contributes to the player’s score at a specific location.

The stakes are then raised even more with the snap mechanic – this allows players to up the amount of rank points they get from each game or to force their opponent to retreat early. Winning a normal game would grant 2 points towards the next rank, if one player has snapped that doubles to 4, if both players have snapped it goes all the way up to 8. The game features daily missions that are drip fed every few hours, all sorts of card variants and the ability to upgrade the appearance of your cards. Upgrading cards is also the way players can progress their collection level allowing them to unlock new and powerful cards.

Worth it?

The game concept and mechanics are brilliantly simple yet effective. The duration of the game is probably it’s strongest point – 6 turns (around 3 minutes) present an excellent challenge and even though you sometimes feel like you could do with a turn or two more, pulling off the perfect combo in 6 turns is highly satisfying. The game is extremely fast paced and can turn in an instant. The Snap mechanic also adds an element of player tactics and mind games. There are a few areas where some improvement could be made like access to stats, new mission frequency, perhaps a 30/30 weekly missions target, ability to add and battle friends or view and compare collections. There is also potential for some more weird and wacky weekly game modes with crazy combos – similar to the tavern brawls in Hearthstone.

Overall it’s a great addition to mobile card games and is a truly mobile game in terms of game length – giving it an edge against competition like Hearthstone, Legends of Runeterra or Gwent. While there’s no explicit pay to win, paying for Season/Battle Pass can help speed up progress towards upgrading and unlocking new cards, although at £8.99 it is fairly difficult to justify. The visual upgrading of cards is a nice reward for using them more frequently and the rainbow variants ensures there’s always something to be upgrading and grinding for. The game’s high production value and addictive gameplay make it ideal for both long grinds or quick time-killing sessions.

Tips

  • Try not to fill a location too early in the game, especially if you have no way of buffing those cards
  • You should be able to create an early Ongoing deck quite quickly to get you through the early ranks
  • Only spend credits on upgrading your cards (getting them through the shop is more expensive)
  • Spend your gold on credits
  • The higher tier the card upgrade the more it will cost and the more points it will give you
  • Theme decks around key mechanics and 1-2 really good synergies, and a couple smaller ones
  • You can sometimes snap on the last turn if you’ve already ended your turn but the opponent hasn’t – particularly useful if you have forgotten to snap
  • You can copy and paste deck codes to share with friends (share button in deck creation)
  • Play with different decks, experiment – don’t feel precious about ranks (unless someone has snapped)
  • The higher your collection level the rarer the cards you will get – Collection Level 486+ is where the Series Five/Ultra Rare cards are found
  • Once you have fully upgraded a card you can infinity split it for a new variant (aka a foil) you can keep splitting your new variants for even rarer foils – check out the guide linked below for more information.

Useful Links

Spider-Man (2018)

The Game

Spider-Man by Insomniac Games is a PS4 exclusive released in 2018. WARNING there may be some spoilers ahead. The game let’s you play as your favourite friendly neighbourhood Spider-Man in a fresh take on the story. The game throws you straight into the action as your first task is to take on Wilson Fisk aka the Kingpin, but fret not, putting him in prison is only the start of your adventure…

The story sees you take on various criminal organisations and both familiar and less familiar super-villains. However a large part of the game is based in the world outside of the story. Whereas normal games may have a few open world objectives, this game is actually packed with bases, challenges, collectibles and mini-side-quests. There are also a few side quests, but personally I think a few more could have been added, although with all the other open world objectives I understand why there aren’t that many. Completing quests will unlock Spidey costumes, each with their own unique abilities that you can mix and match across suits. The suits are a great element to the game and really keep you collecting the various tokens you need in order to unlock them. Each suit power is quite unique and it doesn’t feel like there’s necessarily a hierarchy but rather different powers for different play styles.

As the story progresses you will but heads with super-villains like Electro, Rhino and even Doc Ock (to name a few), while also learning about Norman Osborn and Otto Octavious’ past. At this point it’s probably worth mentioning Miles Morales – if you have watched Spider-Man: Into the Spider-Verse, you will already know who this is although his story hasn’t quite begun yet in this story line. Some missions will let you play as Miles or MJ where you need to rely on your stealth to get past enemies (as you can’t match Spidey’s powers). These missions provide a nice break from fighting as Spider-Man and slow down the pace a little so that you can appreciate the tension of a given situation. There are also a couple mini games that recur in both main missions and side quests, these are generally pretty easy to solve, some of the more complex ones can be pretty fun to solve.

The combat is a fairly familiar combo-based type with access to nifty gadgets, badass finishers and aerial combat. Unlike other games with such combat (like Batman or Shadow of Mordor), you’re reliant on your Spidey sense to dodge incoming attacks as opposed to parrying or countering specific enemies. This takes some getting used to as combat is all about mobility, frequent dodging and the use of your gadgets. As you progress you will be able to upgrade your gadgets and unlock new and improve skills from the skill tree.

Worth it?

The Game of the Year edition was on sale for £26.99 when I purchased it recently, but generally speaking you shouldn’t be paying more than £30 for the game, DLC included. The DLC offers a lot of extra gameplay and open world objectives as well. The campaign takes about 20 hours to complete, depending on how much of the city you explore and complete. Swinging around the city is quite an experience and they have really managed to create an immensely packed world with constant activity and distractions for you to get stuck into as you swing around the city. You can never just go from A to B – there’s always something going on somewhere on route that needs your attention.

Overall I would definitely recommend the game to someone looking to keep busy over a long weekend or few days. The open world stuff eventually becomes a bit repetitive and you want to finish the story. Unlocking new suits is awesome, although I found myself sticking to one super power that I generally liked and one power-up configuration too. It didn’t feel like there was much benefit to unlocking other suits other than aesthetic purposes or collecting them. The story is good and fun, albeit fairly predictable for the most part. Generally speaking, a solid game.

Tips

  • Webbing enemies to walls is a way to instantly immobilise them, punching or throwing webbed enemies at walls will stick them to the wall permanently
  • Get the extended perch takedown skill – it increases the range of the perch takedown dramatically, so you don’t have to be directly above or near the enemy – this comes in handy for stealthier missions
  • The perfect dodge to takedown skill can also be very useful as it can allow you to play a bit more defensively if you are getting overwhelmed by dodging at the perfect time and using that to get your takedowns
  • If you feel that you are getting overwhelmed use your gadgets to get out of a bind
  • Experiment with different suit powers to find what works for you

Useful Links