Dunidle or as it’s listed in the Play store Dunidle: 2D AFK Idle RPG Quest is a game by ARMII Games. The game is a pixel graphics dungeon game in which you send a team of adventurers on a run of a dungeon to see how many floors they can make it up before they die. Then you just sit back and watch them die over and over again (or make their way up the floors, only to be crushed by a boss or mob on the next floor). After a short tutorial you are left to figure things out on your own as you can begin upgrading your heroes, their abilities and stats, various global upgrades such as gold generators, speeding up the gameplay and acquiring new equipment.
Initially it appears as quite a simple and shallow game, however as you complete the first 100 floors and defeat the boss at the end you are introduced to Legendary Artifacts that drop from bosses and to the “next universe” (or prestige) mechanic in which you can restart by resetting some of your upgrades. The game also features Hell Rifts which server as a type of premium dungeon in which you need to defeat 50 floors for some pretty premium prizes including Legendary Runes and some really special weapons. After you defeat your first 100th floor boss and start taking on Hell Rifts is where the game really begins – grinding for better weapons, upgrading them through shards, selecting specific runes to apply to those weapons. The game even features purchasable skins for your adventurers, which you can even get from the daily rewards.
Overall Dunidle comes across as a very unassuming game, but it’s one of those that just keeps on giving the more you play it. It keeps you coming back regularly and challenging you to push further and further and unlock more and more. The game looks amazing and has a great deal of variety in terms of equipment, types of adventurer, enemies and bosses.
There are few issues with the game that would make it a true masterclass. Things like knowing how many levels are gained each run (like the cash). Some usability issues like showing the inventory, while with the equipment shop or an easy way to transition between the two and some of the colour coding of gear. My only other suggestion would be introducing some sort of player activated spells or some way to speed the game up as a way to break up just the gameplay and make it a little less passive and a bit more active of a game.
The game is good for medium play sessions and once you get “the fastest man alive” upgrade you can do a lot more in an even shorter time. It keeps you coming regularly back to collect gold from your factory and XP from your meditation. There is a way to earn premium currency through playing as well (even though it is the most expensive upgrade). There are also a few packages, one of which will remove ads for you (for £4.99), but it must be said that overall the ads aren’t very intrusive – which makes for a very enjoyable experience and uninterrupted gameplay. After a few universe progressions and bosses it does begin to get a bit repetitive, but will definitely have you hooked for a while.
Prioritise the gold factory
Once you’ve maxed out gold factory and meditation purchase all heroes so that you can grind XP on all of them (not necessarily needed if you don’t want all, but they are worth trying)
Ensure you have the Universe gift upgrade before proceeding to the next universe
Purple (permanent) upgrades in the Party Upgrades menu are permanent even when you go to the next universe
Warp and fastest man alive make the gameplay a lot faster and will allow you to get through dungeons at breakneck speeds
Necromancers are very good for clearing levels quick as they deal damage to all enemies
The Reaper can keep one of your adventurers alive for a limited time after they have died
After you have beaten the first boss get the ability to auto-restart and grind the boss level
Focus on the transmuting bonus Legendary Artifact as soon as you get it as it will get you more from your souls
Weapons can be upgraded with rune sockets (runes drop from hell rifts) – however this will cost you gems and is likely the best use for gems
After you progress to 2nd universe you can start doing Hell Rifts – keys for these can be bought with gems or can be earned by watching videos, you will likely be able to do Hell Rift 2 after the first boss – they will give you Legendary Runes and legendary gear
Dicey Elements by DoubleThink Games is yet another rogue-like deck building dungeon crawler game. The game starts out by introducing you to its key mechanic, rolling a set of dice which determine what cards you can play. The dice effective function as mana with each move requiring a certain number or combination of dice. You can choose to hold dice and reroll others for better combos. You can only ever have six cards in play so you will have to be selective as your deck expands on your adventure. Enemies get harder as you progress and each one you defeat will give you gold (which can be used within the dungeon), stardust (used for permanent upgrades outside the dungeon) and exp (to level you up). Initially there’s only one character (The Fearless) to be played on the most basic mode (NormalMode), additional characters can be purchased and the additional modes are unlocked as you complete the previous mode.
As you navigate the dungeons, each room will have 1 – 3 exits and an enemy, shop or loot inside. If there’s an enemy you will need to defeat them before progressing. There’s a decent variety of enemies, some with special artifacts or powerful cards that will really challenge you. As you progress you will get rarer and better cards and be able to customise your deck to pull of some truly impressive combos. You will also unlock the ability to craft potions using Element Stones – some potions can be particularly useful in a pinch. You will be able to upgrade your adventure permanently through the Adventure Reform upgrade menu, as well as unlock some permanent features like blacksmiths and black marketers or even the arcade section of the tavern, which features a series of arcade games where you win tickets (although it’s not quite clear what the use of these tickets is). This section also features the daily challenge, which will feature a random character – disappointingly you cannot play unless you own the character (this could have served as a nice preview of various characters in order to help me choose which to purchase).
The game is free to play and ads are only there if you want them – in the guise of a fairy which can offer you a random prize (ranging from gold to epic artifacts) or a revive if you die. You can play the game without either of these two. There are some slightly annoying ad banners on screen, but for a free game this is to be expected somewhat. The additional characters all cost various prices – The Stealthy can be picked up with in-game currency (gems), The Chanter will set you back $0.99, while The Prophet, The Telepathic and The Greedy are $1.99 each. There is also a purchase available for additional level up rewards for $2.99. My biggest issue with the pricing of all of these is that there’s no bundle or overall purchase where I could get everything for a reasonable price. $1.99 per character is a little bit expensive, The Chanter seems to have the perfect price, however it would be nice if all characters were still purchasable with premium currency so as to make it technically possible to purchase by purely playing the game. Also none of these purchases remove ads (separate purchase), it would be nice to know that if I am spending money on a game it will at least remove the annoying banners in game. There are also the occasional grammar or spelling issues throughout the game.
Overall, the aesthetic of the game and the sound are quite unique and very enjoyable. The overall gameplay loop isn’t anything too new or innovative, but the use of the dice as mana and throughout the game works really well. A successful run will usually take around an hour to an hour and a half depending on difficulty, but if you ever have to pause or quit, the game does a good job of recording your progress. With the adventure reform and several characters to unlock and play and a variety of difficulties and challenges there really is quite a bit to unpack and get stuck into. It’s a great game, good for medium-longer play times, but can also be picked up and dropped for short sessions.
If a card is on fire it will deal damage to you for using it
Red doors are basic enemies, Pink doors are elites, exclamation marks lead to a dice battle
Elites drop better loot
Artifacts are OP, but you can only carry 10 so think carefully about which 10 are active at any point in time
Spells or abilities that restore health are very useful
Remember to craft potions using your Elemental Stones, but you are unlikely to need them on easier runs
Unlock the blacksmith from the Adventure Reform as he will allow you to upgrade and sell cards
“Pick up” from the adventure reform unlocks the arcade/casino area
Having the Black Market Merchant (All for Cash) in the tavern isn’t really worth it although he does allow you to complete quests for small premium currency awards
Different characters synergise better with different decks and playstyles – the game is all about getting the right combos of cards, artifacts and that little bit of luck
Don’t overload your hand with hard requirement cards as it could make it very difficult for you to actually play any in a turn
If you have a lot of cards of 1 element, try and get some with 1/2 Pair requirements as these can be used with any cards and won’t leave you stuck with nothing to use
Cards that generate other cards are extremely useful (just make sure to use them when you have space for the new cards) – generating new cards allows your turn to go on for longer and for you to deliver even more damage (same goes for temp cards or the Soul Flame artifact)
Be careful with the Light Scythe artifact because if you have a “the next time you deal damage” card that will trigger for the hit of the Light Scythe
The Way Home by CONCODE is a rogue-like dungeon explorer game with some interesting crafting and progression mechanics. You play as a cat named Cheese fighting your way through procedurally generated dungeons as you attempt to figure out how you and your human ended up on a mysterious island. Each time you take on a dungeon you can choose the skills you get when you level up from a choice of stat improvements, passive abilities or modifiers for your bow shots.
At the end of each floor of the dungeon you will have the option to walk away with all resources you have gathered so far or to carry on (risking the loss of 2/3 of your gathered materials). Once you return to your home island you can invest the materials gathered into work stations, permanent buffs or new spells and passive abilities to chose from on your dungeon runs. As you progress you also find out more about the backstory to how you ended up on this island and why it is so cursed.
The game is really fun and aesthetically pleasing, there’s a good sense of progression and it provides a good challenge too. The story and writing are interesting and engaging, there’s a variety of enemies and their attack patterns and a good variety of upgrades and skills to try out. Where this game is let down a little bit is in it’s pricing for the full game.
After beating the first boss you are prompted to pay £5.99 to access the remaining 3 islands of the game OR watch around 15-20 ads per platform (you need to get to the adjacent island) and then watch an ad after every dungeon run. While this model is quite interesting and does allow you to essentially play the game for free, quite a few players feel a bit tricked by the free trial aspect of the first island (no ads). The full game price is possibly slightly on the expensive side – 15-20% less would make it a much easier decision to purchase.
Research the work stations first (Resource/Etc page)
Focus on getting the better pick to get better materials (Anvil)
Skills that modify your arrows (like Ricochet) are particularly useful for attacking large groups of mobs
For the boss focus on building up your damage and health, ideally have a potion as well
Valthirian Arc – Hero School Story by Agate Games is a rather weird, but strangely addictive game available on PC, PS4 and Switch. A quirky art style and a mix of anime and cute characters make this quite an interesting game. There are two aspects to Valthirian Arc – on the one hand you are a principal managing a school for heroes. You will need to build and upgrade various classrooms and facilities around the school while also upgrading your students and crafting them new gear. At the end of each academic year you have to graduate some of your students in order to obtain a large lump some of cash and experience.
The second aspect of this game are the actual missions that your students are sent on. These are essentially little randomised dungeons in which you usually have to find some items or kill some mobs. This encompasses the core gameplay loop in which you go out on missions, find loot, gain experience, followed by levelling up your students and eventually graduating them and enrolling new ones to repeat the process with. As you advance the story and acquire more experience your school will grow, allowing you to place more buildings and unlock specialisations for your students.
The game is available on Steam for £11.99, I got it on sale on PS4 for around £2.50. Realistically, the game isn’t really worth much more than £5.00, but it does have an addictive quality about it where you keep thinking to yourself – “just one more mission or one more graduation”. The gameplay does get quite repetitive quite quickly, but the prospects of improving your students further and further and unlocking the various specialisations can keep you engaged for quite a while.
Overall the story isn’t anything overly compelling, although it does appear to have a couple of variations on the end result. There’s an interesting variety of mechanics, from managing and building the school, to crafting gear and upgrading students. It has a weirdly addictive side to it that does make you want to keep playing for some time. If you focus on doing only the main story line missions you can probably complete it in around 5-10 hours, however doing side quests and favours is a great way to earn more cash and upgrade your students even more. If you spot this on sale, it’s definitely worth a try if you fancy something a little bit more quirky.
Do not send all parties on idle missions (ones that play out on their own) as time advances really slowly when you are not out on a mission.
Always ensure you have on party with which to play out missions while the others can go on idle ones. You can use the main party to advance time by completing the missions.
Don’t get too attached to your students, you will have to graduate them at some point as newer students joining will have a higher level cap.
The dirk is a great weapon for the lowest class students.
Always buy everything you can from the travelling merchant.
There’s little point in crafting most of the lower class weapons as you’ll tend to find a lot while out on missions.
Invest in buildings and rooms that give you extra cash early on, you can always delete or replace them later on.
Item drop rate is capped, regardless of how many rooms you have that buff it.
Look out for students’ base stats when enrolling them – you can specialise them based on these. Focus on their strengths.
Grim Quest – Old School RPG by Goran K is a game that’s popped up as recommended several times in my app store and I decided to give it a go – I just wish I’d done so sooner. As the game’s name suggests it’s an “old-school” RPG game that focuses on exploring dungeons, turn based combat and purchasing/upgrading spells, skills and equipment. The game also features has crafting as a method of creating powerful buffs and potions. You can also accept and complete bounties for XP and gold.
Each dungeon is essentially a square grid – these vary in size. Each turn you can choose one of the adjacent squares to move into it – at that stage you can either encounter enemies, a random event or the exit to the dungeon. You are discouraged from walking back over already revealed tiles as there’s a good chance you will get ambushed. While navigating the dungeons you need to keep an eye on your health, sanity and supplies. I quite like that there’s no mana to maintain, spells are just based on a number of charges that resets before each battle. If you’re low on sanity your fears will start manifesting themselves into monsters that attack you; run out of health and you’ll be kicked out of the dungeon. You will also find various items that buff you for that specific dungeon run. There are a decent variety of dungeons, monsters and a great selection of skills and spells to learn and combo.
One thing that needs to be mentioned is that this game was made by one person, which instantly propels it to a whole new level of excellence. Simple/minimalist graphics combined with classic mechanics and a great amount of depth make for a pretty amazing mobile gaming experience. You can pick this game up for a casual dungeon crawl or run after run attempting to beat a dungeon boss. There’s an ad-free version for £5.49, but it must be said the ads are essentially non-existent – apart from a bottom banner and the option to watch ads for cash every time you return to town (you don’t have to do this if you’d like an extra challenge). Personally I do feel that that price is a little steep – if it was 15-25% cheaper, I feel I’d be a bit more inclined to purchase it. There are some quality of life improvements that could be made like an option to sort your stash or being able to see the spell description at the Alter of Oblivion.
Overall it’s a brilliant game with familiar classic mechanics, simple but effective aesthetics, customisation options and a huge amount of spells, skills, crafting and enemies to take on. It’s also quite a challenge, especially early game until you’ve got some upgrades and good spells. The game will keep you thinking – just one more dungeon, one more level. It’s great for both short and longer sessions of play. A must see for any RPG/Turn-based aficionados out there.
AOE spells and attacks are very helpful
Hold on to ingredients that can be used in the cauldron
Make sure you always have as many bounties as possible on at a time
If you have an item already in your possession/stash you can complete item bounties
Items can be used to buff yourself on a particular dungeon run (very useful for boss levels)
Always check the vendor for steel ingots or other upgrade materials
You can reset/forget spells and skills at the Alter of Oblivion (Level 1 spells cost 0 to forget, but higher level ones will cost more)
The Gauntlet by Cutlass is a minimalist turn based RPG. A simple, retro feel and a great time waster. The game is focused on combat over 100s of floors of monsters. You can also permanently upgrade your heroes or purchase new ones with your
You can pick what difficulty gauntlet you’d like to start, after which you select your fighters – initially there are 4 classes available and more can be unlocked through cash or in-game currency. The 4 base classes are Warrior, Thief, Mage and the Knight – each offering different stats and its own skill tree. Once you’ve selected your 3 fighters you are plunged into the gauntlet and you’ll start fighting waves of enemies. The game will cycle through your characters allowing to choose your moves – attack, defend, use items or cast spells. Beat all the floors and you’ll have mastered that gauntlet.
Overall it’s a brilliantly nice and simple game with a unique art style and solid gameplay. There is potential to expand on the game by having equipment for the different classes, more achievements, challenges or perhaps even some different game modes. Each new class costs $1.99 or 50 000 souls, which are fairly easy to collect from a few successful runs. This means there’s no pressure to actually purchase classes, but buying them is a great way to support the developers. There are also no ads, which is awesome. When you need to do something else you can just exit or pause the game and it will save your progress, convenient for when you’re out and about and just need something to do for 5-10 minutes. The game is worth a download, just don’t get too distracted because you will keep thinking “just one more floor” and we all know how that goes.
Use items to restore health/mana, also items are per character rather than a shared pool of items
Clear smaller easier units before focusing on the boss
Mage is useful against phantom characters, who don’t take damage from physical attacks (they do take damage from various spells though)
Knight has a “Provoke” (Taunt) ability that will make enemies more likely to target it
Minimal Dungeon RPG by CapPlay, is just what the title says – a minimalist dungeon crawler with RPG elements for mobile. The game will present you with various blocks that you must tap in order to overcome the obstacle they represent. Sometimes they will be enemies, other times they will be some sort of resource. There are also blocks with padlocks on them, these are unlocked using either silver or gold keys, often these will have better loot than the standard blocks. There are also blocks which will offer you keys, loot or skill points in exchange for cash. Each dungeon level will have a series of rooms that you will need to navigate before reaching the final boss for that level. Beat the boss and you’ll progress.
Your character has 5 types of skill points, but you can only invest in 3 – HP, ATK or DEF – all of which fairly self explanatory. You will also be able to equip loot that you find, be it a weapon, chest piece, helmet or shoes. Equipment uses established RPG colour and naming hierarchy (Common, Rare, Epic, Legendary). There are also set bonuses for some legendary equipment that will give you extra bonuses. The game has a main story mode and every 5 stages you will reach some sort of base, where you can go on an adventure (independent of the story, for grinding), grow seeds (you can spend fruits on stats upgrades), replay old levels or buy items. You can also go on a one off adventure, which is essentially a single floor of a dungeon and you don’t regenerate health over time, sometimes these can end a lot quicker than expected.
Overall a brilliantly simple and fun game. The core game play loop focuses around tapping and exploring the dungeons, but the variety in layouts and available tiles, as well as loot, all keep you coming back for more. There are points where the story will become challenging and you need to break away to grind up a bit. The game is very non-intrusive when it comes to gatchas and videos, although could potentially benefit from a daily login type reward (currently checking on your seeds is your main motivation to check back regularly). Occasionally there are parts of the dungeon that may be locked off by a video, I’d say it’s really down to you on whether you feel like watching it at that stage, but if you don’t you aren’t really missing out on all that much. There are some premium currency options, but these are generally unnecessary. The game looks, sounds and plays great and is perfect for anything from quick time-killing session to an extended dungeon crawling marathon, as it has that “just one more room” appeal.
Don’t buy equipment from the random vendors unless you really need it
Always pay for extra skill points in dungeons
Explore the full dungeon before proceeding
Fish in multiple spots at once, while the animation plays out
You can leave a story mode dungeon and go back to the base without losing progress
If you are stuck you can grind levels and equipment in adventure mode
In adventure mode your health doesn’t restore, use springs and herbs to maintain your health points
Heroism by MINMAXIA is an Early Access game available on Android. It’s a brilliantly deep roguelike(ish) action RPG game with some idle game elements (although it’s not really an idle game). The game has a cool retro pixel style, multiple classes to choose from when creating your hero including some more unusual choices like the Chicken King (and his army of chickens). If you’ve played games like Pokémon Mystery Dungeon you may notice some familiar elements. The game has a lot of classis RPG elements like attributes, active or passive skills, companions, randomised tiered weapons and armours. It’s got it all. There’s also an impressive variety of points you can gain in order to invest into upgrading yourself, your companions and your rewards. This is where the idle elements come in as you can just keep upgrading and upgrading so that when you’re exploring a dungeon you make more and more – you guessed it to spend on more upgrades.
The core game play loop is focused around you exploring dungeons in order to complete various quests a la collect an item, rescue someone or clear all monsters. You can use on screen controls or tap to go to a location – you will encounter mobs and loot on your way through the dungeons. If you play with some of the settings (there’s a lot of settings options) – you can extend the range of your auto attacks so that you path towards any enemy within that range. This allows you to play the game sitting back while your character does the hard work of chasing down mobs, however this may not be the fastest way to navigate the dungeon. As you explore the dungeon each grid space has a “Heroism” orb on it. Personally it took me some time to grasp how all of these various points (there’s also experience, kill streak, progress points, death points) are accumulated and I think I was a bit confused by the similar shape of the Heroism and Experience Orb. However once you do get the hang of it collecting them and investing them strategically is highly rewarding. Even death gives you points to invest in death driven events.
Heroism is a brilliantly simple and charming game that’s definitely worth a play. It’s good as both an active game or more of a sit back and enjoy the ride type of game (almost like an idle) as you watch your hero destroy enemies and explore dungeons. It would be great to see how much more can be done with the game – things like making the story missions a bit more special, almost like adding cutscenes or special events to them to make them feel a bit different. It would also be great to see some new types of missions added or even other towns with NPCs as more of the map is discovered.
Overall, it’s definitely worth checking out – it can be quite addictive as you keep thinking – just one more dungeon. There’s so many different types of points to upgrade and invest in, some really interesting settings and options too. It would be great to see even more done with the game as after a while the core gameplay loop does get a bit repetitive, but the increasing difficulty after each main story mission and the various types of dungeon will keep you on it for a while. There’s virtually no gatcha elements, you can watch ads if you like, but they are very non-intrusive, you can purchase an ad-free version for £3.79 as a great means to support the developer.
Extend the range of your auto-attack in order to go directly to any enemies within the dungeon
If enemies are very easy, you may want to increase the minimum enemy level
Invest in the range of your auto collects
Necromancer and Chicken King are great for passive play as their minions will do a lot of the dirty work
Progress the main story quest whenever you can
Get a companion as they’ll help collecting loot and clearing the dungeons faster
If you do a rescue mission you can then go into another dungeon and the person you rescued will help you out
Stardew Valley is a modern gaming masterpiece made by a single person – Eric “ConcernedApe” Barone. The game is one of the ultimate open world, farm, spelunking, life simulator RPG. Yes that is a lot of things and this game does them all. You start out having inherited a plot of land from you grandad – a farmer. Upon your arrival the farm is in quite a state, your long term goal is to turn it into a cash cow (you can have cows) and don’t forget the cash crops as well. From the very start the game allows you to do your thing and introduce yourself to the inhabitants of Stardew Valley, the first few days have a bit of guidance but from then on it’s mostly up to you to figure things out by exploring the world around you.
The primary game loop focuses around farming and spelunking in the caves where each level increases in difficulty. Some days there’s so much farm work to do that you won’t have much time to do anything else. In the winter you might find yourself spending a lot more time there. There are occasional quests on the town board with a time limit and there’s a series of main quests that develop over time and depend on your actions, decisions and interactions with the other townsfolk. The main quest alone will keep you playing for around 50 hours or upwards of 2 in game years – and that’s just the surface of the game.
This game is packed with mysteries and achievements to collect and discover. Your relationships with other townsfolk can get deep; you can even get hitched and have kids, if that’s your thing. You could also just string along all the singles in town until they all find out… If you’re not all about that you can just spend your days fishing and forget about the hustle and bustle.
Ranging from £7.99 on mobile to £34.99 on Switch the game is available on virtually all platforms and put simply it’s worth it. The game is frequently on sale and while the upper end of that price range is a bit too much, anything less than £15 is a steal. The mobile versions are extremely good and a touch cheaper, albeit a bigger phone is useful
The game will keep you in for hours and even after you play through the main story you can always start another farm on one of the other farm layouts. My first playthrough is over 70 hours long. The game is packed with secrets and unique interactions and scenarios. You will want to keep upgrading and improving your farm – it just keeps you coming back thinking “just one more day”.
Overall if you’re after a farm/life/dungeon RPG game this is it. The game is still regularly updated with new content and fixes. Put simply, this game is a must.
There’s so much to this game that I would simply recommend checking for specifics in the Wiki linked below.