The Gauntlet by Cutlass is a minimalist turn based RPG. A simple, retro feel and a great time waster. The game is focused on combat over 100s of floors of monsters. You can also permanently upgrade your heroes or purchase new ones with your
You can pick what difficulty gauntlet you’d like to start, after which you select your fighters – initially there are 4 classes available and more can be unlocked through cash or in-game currency. The 4 base classes are Warrior, Thief, Mage and the Knight – each offering different stats and its own skill tree. Once you’ve selected your 3 fighters you are plunged into the gauntlet and you’ll start fighting waves of enemies. The game will cycle through your characters allowing to choose your moves – attack, defend, use items or cast spells. Beat all the floors and you’ll have mastered that gauntlet.
Overall it’s a brilliantly nice and simple game with a unique art style and solid gameplay. There is potential to expand on the game by having equipment for the different classes, more achievements, challenges or perhaps even some different game modes. Each new class costs $1.99 or 50 000 souls, which are fairly easy to collect from a few successful runs. This means there’s no pressure to actually purchase classes, but buying them is a great way to support the developers. There are also no ads, which is awesome. When you need to do something else you can just exit or pause the game and it will save your progress, convenient for when you’re out and about and just need something to do for 5-10 minutes. The game is worth a download, just don’t get too distracted because you will keep thinking “just one more floor” and we all know how that goes.
Use items to restore health/mana, also items are per character rather than a shared pool of items
Clear smaller easier units before focusing on the boss
Mage is useful against phantom characters, who don’t take damage from physical attacks (they do take damage from various spells though)
Knight has a “Provoke” (Taunt) ability that will make enemies more likely to target it
Minimal Dungeon RPG by CapPlay, is just what the title says – a minimalist dungeon crawler with RPG elements for mobile. The game will present you with various blocks that you must tap in order to overcome the obstacle they represent. Sometimes they will be enemies, other times they will be some sort of resource. There are also blocks with padlocks on them, these are unlocked using either silver or gold keys, often these will have better loot than the standard blocks. There are also blocks which will offer you keys, loot or skill points in exchange for cash. Each dungeon level will have a series of rooms that you will need to navigate before reaching the final boss for that level. Beat the boss and you’ll progress.
Your character has 5 types of skill points, but you can only invest in 3 – HP, ATK or DEF – all of which fairly self explanatory. You will also be able to equip loot that you find, be it a weapon, chest piece, helmet or shoes. Equipment uses established RPG colour and naming hierarchy (Common, Rare, Epic, Legendary). There are also set bonuses for some legendary equipment that will give you extra bonuses. The game has a main story mode and every 5 stages you will reach some sort of base, where you can go on an adventure (independent of the story, for grinding), grow seeds (you can spend fruits on stats upgrades), replay old levels or buy items. You can also go on a one off adventure, which is essentially a single floor of a dungeon and you don’t regenerate health over time, sometimes these can end a lot quicker than expected.
Overall a brilliantly simple and fun game. The core game play loop focuses around tapping and exploring the dungeons, but the variety in layouts and available tiles, as well as loot, all keep you coming back for more. There are points where the story will become challenging and you need to break away to grind up a bit. The game is very non-intrusive when it comes to gatchas and videos, although could potentially benefit from a daily login type reward (currently checking on your seeds is your main motivation to check back regularly). Occasionally there are parts of the dungeon that may be locked off by a video, I’d say it’s really down to you on whether you feel like watching it at that stage, but if you don’t you aren’t really missing out on all that much. There are some premium currency options, but these are generally unnecessary. The game looks, sounds and plays great and is perfect for anything from quick time-killing session to an extended dungeon crawling marathon, as it has that “just one more room” appeal.
Don’t buy equipment from the random vendors unless you really need it
Always pay for extra skill points in dungeons
Explore the full dungeon before proceeding
Fish in multiple spots at once, while the animation plays out
You can leave a story mode dungeon and go back to the base without losing progress
If you are stuck you can grind levels and equipment in adventure mode
In adventure mode your health doesn’t restore, use springs and herbs to maintain your health points
Heroism by MINMAXIA is an Early Access game available on Android. It’s a brilliantly deep roguelike(ish) action RPG game with some idle game elements (although it’s not really an idle game). The game has a cool retro pixel style, multiple classes to choose from when creating your hero including some more unusual choices like the Chicken King (and his army of chickens). If you’ve played games like Pokémon Mystery Dungeon you may notice some familiar elements. The game has a lot of classis RPG elements like attributes, active or passive skills, companions, randomised tiered weapons and armours. It’s got it all. There’s also an impressive variety of points you can gain in order to invest into upgrading yourself, your companions and your rewards. This is where the idle elements come in as you can just keep upgrading and upgrading so that when you’re exploring a dungeon you make more and more – you guessed it to spend on more upgrades.
The core game play loop is focused around you exploring dungeons in order to complete various quests a la collect an item, rescue someone or clear all monsters. You can use on screen controls or tap to go to a location – you will encounter mobs and loot on your way through the dungeons. If you play with some of the settings (there’s a lot of settings options) – you can extend the range of your auto attacks so that you path towards any enemy within that range. This allows you to play the game sitting back while your character does the hard work of chasing down mobs, however this may not be the fastest way to navigate the dungeon. As you explore the dungeon each grid space has a “Heroism” orb on it. Personally it took me some time to grasp how all of these various points (there’s also experience, kill streak, progress points, death points) are accumulated and I think I was a bit confused by the similar shape of the Heroism and Experience Orb. However once you do get the hang of it collecting them and investing them strategically is highly rewarding. Even death gives you points to invest in death driven events.
Heroism is a brilliantly simple and charming game that’s definitely worth a play. It’s good as both an active game or more of a sit back and enjoy the ride type of game (almost like an idle) as you watch your hero destroy enemies and explore dungeons. It would be great to see how much more can be done with the game – things like making the story missions a bit more special, almost like adding cutscenes or special events to them to make them feel a bit different. It would also be great to see some new types of missions added or even other towns with NPCs as more of the map is discovered.
Overall, it’s definitely worth checking out – it can be quite addictive as you keep thinking – just one more dungeon. There’s so many different types of points to upgrade and invest in, some really interesting settings and options too. It would be great to see even more done with the game as after a while the core gameplay loop does get a bit repetitive, but the increasing difficulty after each main story mission and the various types of dungeon will keep you on it for a while. There’s virtually no gatcha elements, you can watch ads if you like, but they are very non-intrusive, you can purchase an ad-free version for £3.79 as a great means to support the developer.
Extend the range of your auto-attack in order to go directly to any enemies within the dungeon
If enemies are very easy, you may want to increase the minimum enemy level
Invest in the range of your auto collects
Necromancer and Chicken King are great for passive play as their minions will do a lot of the dirty work
Progress the main story quest whenever you can
Get a companion as they’ll help collecting loot and clearing the dungeons faster
If you do a rescue mission you can then go into another dungeon and the person you rescued will help you out
Stardew Valley is a modern gaming masterpiece made by a single person – Eric “ConcernedApe” Barone. The game is one of the ultimate open world, farm, spelunking, life simulator RPG. Yes that is a lot of things and this game does them all. You start out having inherited a plot of land from you grandad – a farmer. Upon your arrival the farm is in quite a state, your long term goal is to turn it into a cash cow (you can have cows) and don’t forget the cash crops as well. From the very start the game allows you to do your thing and introduce yourself to the inhabitants of Stardew Valley, the first few days have a bit of guidance but from then on it’s mostly up to you to figure things out by exploring the world around you.
The primary game loop focuses around farming and spelunking in the caves where each level increases in difficulty. Some days there’s so much farm work to do that you won’t have much time to do anything else. In the winter you might find yourself spending a lot more time there. There are occasional quests on the town board with a time limit and there’s a series of main quests that develop over time and depend on your actions, decisions and interactions with the other townsfolk. The main quest alone will keep you playing for around 50 hours or upwards of 2 in game years – and that’s just the surface of the game.
This game is packed with mysteries and achievements to collect and discover. Your relationships with other townsfolk can get deep; you can even get hitched and have kids, if that’s your thing. You could also just string along all the singles in town until they all find out… If you’re not all about that you can just spend your days fishing and forget about the hustle and bustle.
Ranging from £7.99 on mobile to £34.99 on Switch the game is available on virtually all platforms and put simply it’s worth it. The game is frequently on sale and while the upper end of that price range is a bit too much, anything less than £15 is a steal. The mobile versions are extremely good and a touch cheaper, albeit a bigger phone is useful
The game will keep you in for hours and even after you play through the main story you can always start another farm on one of the other farm layouts. My first playthrough is over 70 hours long. The game is packed with secrets and unique interactions and scenarios. You will want to keep upgrading and improving your farm – it just keeps you coming back thinking “just one more day”.
Overall if you’re after a farm/life/dungeon RPG game this is it. The game is still regularly updated with new content and fixes. Put simply, this game is a must.
There’s so much to this game that I would simply recommend checking for specifics in the Wiki linked below.