Infinitinode 2 by Prineside takes tower defence games to a whole new level. The game is a follow up on the quite successful Infinitinode, taking a lot of what made that game great and improving on it. Amongst some of its most notable features are the mind-boggling research tree, the custom map creator and editor, regular updates, daily quests and seasonal leader-boards.
In total the game has 15 unique towers, each with it’s own set of in-game upgrades which allow you to specialise that specific instance of the tower. From Tesla coils to flamethrowers, cannons to lasers – this game has them all. The game also features 9 regular enemies and several bosses – each enemy has specific tower’s it’s weak against, so it’s up to you to place the right towers in the right places.
If all the defending wasn’t enough the game also has mineable resources on each map. You can build special excavation units on these positions in order to harvest said resources. You will need these to upgrade your towers.
The game offers a series of pre-made maps as a campaign – especially challenging towards the end. If you complete the campaign you will unlock endless mode, which serves as the “endgame” – offering better prizes, infinite waves, harder enemies and even more research.
The game has an option to watch videos to increase a level’s winnings by 25%, it also has a chest decryption element that will give you prizes over time, once your chest has been decrypted. Other than these two “gatcha” elements, the game does a very good job of keeping you in without bombarding you with ads or crappy micro transactions. It offers you daily missions with rewards, I even missed a day and it saved my progress allowing me to resume from the last day I completed. There are some purchase options around double gains, personally I haven’t purchased any of these but if you’d like to support the developer this is probably a good way to do so (and reduce your grind time).
Overall this is an amazing tower defence game with excellent RPG elements – the skill/research tree is a really addictive element, wanting to constantly upgrade and improve your towers, buying global perks or improving your resource mining capabilities. The custom map editor, daily challenges and endless mode give the game insane replay value and will keep you coming back for more and more. I highly recommend this to anyone who loves a good tower defence game.
Set up a custom farming map on which you can grind papers and resources
Make sure you progress the story branch of the research tree in order to unlock levels
Get the BOUNTY modifier tile as soon as you can, this will help you massively when grinding coins in game
Ever wanted to play a city builder on the go? But you can’t deal with all the gatchas and pay to wins? Pocket City by Codebrew Games is exactly that. Its aesthetically pleasing isometric cartoon art style and the smooth delivery of classic city building mechanics make this a great choice for anyone looking to build some amazing cityscapes.
The game relies on familiar city building requirements such as zoning for residential/commercial/industrial, as well as maintaining services and resources for your citizens. Keep your city pretty with parks and various types of special buildings, make use of the sky rail, bus or airport to transport people around your city. The game does a nice job of providing a wide variety of specialist buildings from animal pastures to banks and some neat landmarks as well. You can also invest in various policies that will make your life easier. But watch out for the disasters (which you can inflict on yourself if you are so inclined).
The game also has an awesome quest system with objectives you can work towards. And once you have built up your amazing city you can start a new one in the same region and gain income from your neighbouring cities.
There are both a free and a paid version available, it’s £2.99 for the full version and it’s absolutely worth it giving you full access to all buildings and sandbox mode. There are no transactions in the game, no wait times, no BS.
The game plays great in both portrait and landscape, has a huge variety of buildings, models, events and quests. Grow multiple cities within the region. Overall it’s a solid city builder with nice graphics and good controls. The game has a lot to offer and for that price it’s a no-brainer.
Use events to gain decent chunks of XP.
Monitor your income and expenses through the stats tab – make sure you’re making more than you’re spending.
Keep an eye on your goods tab, because if certain goods can’t be sourced locally they will be imported, which can get quite expensive.
Having excess goods is a good thing as you will export any extra and help boost your income.
Complete quests for good chunks of XP or cash, some involve finding things on the map – so zoom in and look around, you’ll be amazed at the details.
Tiny Space Simulator by Cinnabar Games is an interesting and quite aesthetically pleasing space simulation game. The game is free to play with regular updates coming out (although last update was April, so may be affected by lockdown). It’s a nice take on the genre, not focusing so much on the launching and flying, but rather on colonising, tourism, research and resource management.
You start on earth and your first tasks is to set up base on the moon. Building things takes real time and jobs can be rushed for premium currency or video watching. Honestly I haven’t really felt a need to rush or boost anything in this way and in that sense the gatcha element isn’t very intrusive. However maybe the game could have made use of some sort of login reward system to at least keep you coming back.
As you research new ship parts and upgrade what you have you will be able to venture out further in space, build more and make more money.
Since it’s a free to play it’s definitely worth a play. I think the game still has room to grow quite a bit and some of the “coming soon” features do sound quite good.
Personally some of the waiting times are a bit tedious and keep me from playing the game for longer stints at a time. It would also be nice to be able to be able to set workers to do tasks automatically once completed.
Overall a fun game, good take on resource management and simulation. Mostly a casual game to be played in short bursts. It will be interesting to see how the game develops from here on out.
There is a series of tips and tricks in game to help get you started
Completing the basic missions when you first land on a planet/moon can be a great source of cash
Tourism can be a good source of income, but requires a 500 coin upgrade to start
Research better ships for more carrying/crew capacity