Evil Hunter Tycoon by Super Planet is a mobile game based around managing a city and its heroes in a typical fantasy RPG world. The concept can be a bit confusing at first, but once you get your head around it you will be hooked. Essentially you will invest in buildings and create weapons, armour and various services for your heroes. The heroes generally do their own thing and will grind monsters and collect loot and gold. As the shop owner you can then buy loot from the heroes, it can then be used to produce items and services to sell back to the heroes at extortionate rates.
There are 3 main areas in which your heroes can grind, they can also complete bounties that you set them for XP and gold. There are various tiers of hero as well, so you will want to try and collect the best of them (Legendary). There’s a good variety of alternative tasks such as dungeons and boss fights. Heroes will level up from slaying monsters and completing quests, getting them up to level 100 will also allow them to reincarnate – this is the game’s “prestige” element. The reincarnated heroes will start from level 1 as a much enhanced version of their former selves. Reincarnate enough heroes and you can increase the “difficulty” of the world, this will “prestige” the world by enhancing enemies, their loot and your heroes.
Evil Hunter Tycoon approaches the idle and tycoon genres (especially with regards to mobile) in a very interesting manor. There are also some great RPG elements sprinkled in there. The game doesn’t actually progress or do much when you don’t have it open. At first I wasn’t sure how I felt about this, but this actually makes it that much more addictive. Sure, you can probably leave your phone running with the game to grind up some cash, but progress won’t be as good as it would from active play. As you progress you’ll kit out your heroes with better armour and equipment, you’ll level up your various buildings and improve your little town.
The concept of buying resources and materials from your heroes as opposed to farming them yourself is a nice twist and while it can sometimes be a bit of a challenge to get an exact idea of what you’ve got and what you’ve ordered, overall it works quite nicely. Overall it’s a very addictive game, great for active play sessions. There’s no offline idle progression, but that helps make the game more compelling than most typical mobile idle gatcha games. There are a few “watch ad” or gatcha elements, but they are not at all intrusive or needed. There are various methods of acquiring new heroes, but again no need to spend real money. There is a VIP subscription service, which we’re used which offers various bonuses, cool down reduction and (perhaps most useful) is an automatic dungeon runner. Personally it’s a bit on the pricey side and I’m not very keen on these subscription based models for mobile games. The game screen can be a bit intimidating at first as it’s a lot of text and various options all around, but with some time (and by minimising the chat window) you can get a better overview of things. It would be nice to be able to sort or group heroes in some sort of way. The difficulty/prestige system ensures you will keep playing for a long time as there are a total of 8 tiers, each with an improvement in your heroes outfits, a “new” or upgraded set of enemies and more weapons and armour.
Overall I’d recommend giving it a go, it’s a good game for medium to long active play sessions. There’s no offline progress and you probably won’t miss it that much as there’s so many other things going on. The simple pixel art style is very aesthetically pleasing, it’s a nice twist on the typical mobile idle game and will keep you coming back (there are events and login rewards).
Hero hierachy/tiers go Normal, Rare, Superior, Heroic, Legendary – when banishing your heroes keep that in mind
You can upgrade weapons or armour from a previous tier
Make sure you’ve always got a bounty running
Make sure the Inn, Restaurant, Tavern and Infirmary are always stocked up
You can place an order for infinite items, meaning that any time a hero has that item they will sell it – for some things like linen or fruit this can be very useful, but be weary as it will eat into your finances
Don’t bother summoning Normal heroes unless you’re really struggling, always try and get Superior or better
Do dungeons regularly (they also drop hats for your heroes)
Don’t forget to learn skills and traits (whenever you reincarnate)
Leave your phone charging and running (with stocked up services) in order to grind some easy cash and loot
“Normal” dungeons start after the 25th floor
If you minimise the dungeon, don’t forget to collect the chest and dismiss your heroes, otherwise they’ll be stuck there
Heroism by MINMAXIA is an Early Access game available on Android. It’s a brilliantly deep roguelike(ish) action RPG game with some idle game elements (although it’s not really an idle game). The game has a cool retro pixel style, multiple classes to choose from when creating your hero including some more unusual choices like the Chicken King (and his army of chickens). If you’ve played games like Pokémon Mystery Dungeon you may notice some familiar elements. The game has a lot of classis RPG elements like attributes, active or passive skills, companions, randomised tiered weapons and armours. It’s got it all. There’s also an impressive variety of points you can gain in order to invest into upgrading yourself, your companions and your rewards. This is where the idle elements come in as you can just keep upgrading and upgrading so that when you’re exploring a dungeon you make more and more – you guessed it to spend on more upgrades.
The core game play loop is focused around you exploring dungeons in order to complete various quests a la collect an item, rescue someone or clear all monsters. You can use on screen controls or tap to go to a location – you will encounter mobs and loot on your way through the dungeons. If you play with some of the settings (there’s a lot of settings options) – you can extend the range of your auto attacks so that you path towards any enemy within that range. This allows you to play the game sitting back while your character does the hard work of chasing down mobs, however this may not be the fastest way to navigate the dungeon. As you explore the dungeon each grid space has a “Heroism” orb on it. Personally it took me some time to grasp how all of these various points (there’s also experience, kill streak, progress points, death points) are accumulated and I think I was a bit confused by the similar shape of the Heroism and Experience Orb. However once you do get the hang of it collecting them and investing them strategically is highly rewarding. Even death gives you points to invest in death driven events.
Heroism is a brilliantly simple and charming game that’s definitely worth a play. It’s good as both an active game or more of a sit back and enjoy the ride type of game (almost like an idle) as you watch your hero destroy enemies and explore dungeons. It would be great to see how much more can be done with the game – things like making the story missions a bit more special, almost like adding cutscenes or special events to them to make them feel a bit different. It would also be great to see some new types of missions added or even other towns with NPCs as more of the map is discovered.
Overall, it’s definitely worth checking out – it can be quite addictive as you keep thinking – just one more dungeon. There’s so many different types of points to upgrade and invest in, some really interesting settings and options too. It would be great to see even more done with the game as after a while the core gameplay loop does get a bit repetitive, but the increasing difficulty after each main story mission and the various types of dungeon will keep you on it for a while. There’s virtually no gatcha elements, you can watch ads if you like, but they are very non-intrusive, you can purchase an ad-free version for £3.79 as a great means to support the developer.
Extend the range of your auto-attack in order to go directly to any enemies within the dungeon
If enemies are very easy, you may want to increase the minimum enemy level
Invest in the range of your auto collects
Necromancer and Chicken King are great for passive play as their minions will do a lot of the dirty work
Progress the main story quest whenever you can
Get a companion as they’ll help collecting loot and clearing the dungeons faster
If you do a rescue mission you can then go into another dungeon and the person you rescued will help you out
MMA Manager by Prey Studios is a mobile game based around running an MMA gym and building a roster of fighters. The game let’s you build and customise your gym, the equipment you choose will let you train your fighters in different disciplines. Of course you’ll need trainers and coaches as well to boost specific stats from each discipline. You can set your fighters to train for either a short or long period of time (minutes or hours).
Once you’re confident in your fighters ability you can take them to the arena and choose from a selection of fight modes. Campaign provides a good challenge but little rewards, whereas the quick match gives a somewhat decent reward and if you have a good fighter you can go on some good winning streaks. Tournaments consists of a series of fights at various time intervals – a few hours apart. They offer a great payout if you can make it to the end. Gym fights are 7v7 mode where you take on other player’s gyms – the matchmaking on these feels a little imbalanced and you also want to make sure most of your fighters are the same level.
The game offers some great gym customisation options and potential for upgrades. Fighters also feature a talent tree that you can unlock as you level them up. There are 3 main “special” martial arts – BJJ, Wrestling and Muay Thai, they allow you to upgrade the most stats. There are also more specific routines for less stats upgraded. This is where the short and long training sessions are useful. If you are looking to be fairly active, do a few fights, check back in the gym – then you can set a short training sessions. If you’re going to be offline for a while, use the long ones. Before each fight you will get an overview of your opponent and you can adapt your strategy going into the fight. The fights themselves can be quite fun to watch and can deliver some pretty exciting results (the fighters are not player controlled), but there is a skip option should you get bored of them.
The gatcha element isn’t too bad on this one, you can get on fine without needing to worry about premium currency and while cashflow can be a bit challenging at times, a good winning spree and completing daily quests can help in that department.
Overall the gameplay can get a bit repetitive, it’s also an always online so you won’t be able to play it without internet. Initial progress can be quite fast before hitting the first major hurdles. Other than that however it offers a good deal of gameplay and a nice element of strategy, as well customisation. It’s worth it if you’re looking to play a few active sessions a day and it’ll keep you coming back for a good while, but will eventually begin to feel a bit repetitive.
Avoid Gym vs Gym unless most of your characters are around the same level (you will need 7 to do this)
Check and ensure that the trainers you hire will work with any equipment as well as actually contribute to the fighter’s stats (after a while a fighter will outgrow the trainer and will no longer gain stats)
Leaving a player idle for a while will give them a training boost – this allows you to receive double stats awards on short trainings
Buy decoration for your gym as it’s the best way to get prestige – more expensive doesn’t necessarily mean more prestige
When fighting other players – look at the types of hits they’ve made the most of statistically and block/defend against those.
We’ve probably all seen a brick breaker of some sorts throughout our lifetimes – whether it be the original Breakout or even something like Bubble Burst. Idle Brick Breaker by Tech Tree Games is a little different. There’s no strategy or aiming involved here, simply upgrading your brick-breaking balls, collecting cash and gems and when the time is right prestige-ing to buy permanent upgrades.
As with most idle games there’s not a lot to it, just sit back and enjoy, log in regularly to upgrade and collect cash. Some idle games start you off very active and as you pick the game up they become more and more grindy – here there isn’t all that much for you to do from the get go other than upgrade your balls and if you’re so inclined you can watch a video for extra resources. The game also has a weekly challenge to see how much value your brick breaking world can accumulate within 24 hours, the challenge will award you with gems (premium currency) and badges for your different ball types. These badges will permanently buff your balls.
Update: Recently there has been an addition of tournaments twice a week. In each tournament you compete with other players over who can clear the most levels with different rewards of diamonds and badges.
If you’re looking for something to check in on every so often for 3-5 minutes at a time this may be the game for you. You can buy 150 gems and a permanent 2x to all coins for £9.99, but personally I don’t think that’s needed – you will occasionally come across gem bricks which you have to manually break, but challenges will also help you collect more. The ads are only necessary if you want to rush something ahead and even then they are not overly generous.
Overall there are some scaling issues in terms of cash accumulation and the game could be improved in terms of balancing or gaining a bit more out of prestige, however for a casual, “check in once every few hours” type of game it’s worth a shot. The regular events also give you something extra to keep checking in for as they’re a great source of premium currency.
Sniper balls are very useful as they will automatically focus onto a brick, ensuring that you aren’t just hoping for a random ball to hit that last brick tucked away
Cash balls are really good for generating vast amounts of money, however they do not break bricks
Spend your gems on unlocking new cards, which similarly to Prestige perks are permanent
Tap! Dig! My Museum! by Oridio Inc is a simple but addictive game in which you dig up and collect dinosaur skeletons. Manage your museum by putting anything you find on display. The game has a very simple core gameplay loop in which you excavate bones on a hexagonal grid. Your pickaxe starts out fairly weak and you only have a limited number of taps to uncover all bones on the level. Once you start making money you will be able to upgrade your digging abilities. Upgrades are limited at first, but y There are also some premium boost items that can be used to help both in your excavations and in the museum, a little bit more on those later.
The are three tiers of dinos to excavate, various species and types ranging form marine life to therapods or pterosauria. You will gradually turn your dusty old museum into the most dino-packed building imaginable. Upgrade rooms, shuffle exhibits around, change the lighting and much more. The game offers a decent range of customisation for the rooms and you can group or theme your rooms as you please.
Overall this is a very addictive game, the completionist in me just wants to keep digging for more and more dinos. The game can be a bit repetetive, but that’s to be expected given the simplicity. When running low on cash or digs you may resort to video watching, and that can become quite a big part of the early game. I’m not against video watching as a whole, but the occasional free power up or an ad free version would be nice options. A few less videos to watch or a ad-free version could help.
I also feel this is a bit of a missed opportunity on an educational front, even just some bullet points with facts in the dinosaur book in-game. Overall though I would say a very fun, addictive and quite rewarding game – digging those massive dinosaurs out bone by bone and piecing them together really keeps you coming back.
Upgrade your digging ability as much as possible at first
Sell old exhibits or redo them when you can clear the level quite easily
For the secret fossils you can keep digging or reset as specific dinosaur until you collect all secret fossils from the specific location – check the wiki for more details on that.
A simple but effective idle clicker game by Iron Horse Games. In this beautiful clicker game your objective is to collect resources and claim all the surrounding islands. You can mine and harvest various resources and once you start automating this process you can create more complex supply chains – for example harvesting wheat to make beer to sell at the tavern for serious profit. The game has 3 different biomes – snow, grass and sand with unique resources available in each. The game has quests and objectives for you to meet from building certain things to delivering resources.
An ok amount of stuff to build and resources to acquire.
One thing is immediately apparent when you start playing the game – the potential of it is great. It is just a clicker game, but well paced in the beginning to keep you quite active after which you will start to rely on longer idle times and 2x videos.
Overall I felt it was a bit short – within 3 days I had built everything and had more resources than I knew what to do with. I definitely think the game can be taken further and expanded on massively. I would recommend it as a great time killer, but not much replay value after acquiring most buildings.
Focus on grass farms early on, so you can get shovels.
Shovels are useful to unlock extra islands and extra people through digging up treasures.
Completing quests can also give you extra people.
Getting multiple workers in a mine (or any work place) will increase the output to equal the number of workers.
Sadly not much there in terms of a wiki and guides, but also not much to explain about the game either. Nothing a quick google can’t answer.