Marvel’s Guardians of the Galaxy

The Game

Marvels’ Guardians of the Galaxy is an 3rd person action game developed by Eidos-Montréal with some interesting combat and puzzle mechanics. Fight as the 5 guardians and utilise their unique abilities to progress the story and fight off your enemies. The game sees the iconic Peter Quill, Drax, Gamora, Rocket and everyone’s favourite Groot appear in a story based just after Thanos’ end and storyline. The Guardians quickly end up triggering an unfortunate series of events that sees them let loose an ominous world destroying energy upon the galaxy. They quickly get themselves into even more trouble with the Nova Corps. As the team embarks on the adventure Rocket and Peter end up in a bit of a quarrel. As the team manages its dynamics and learns to work together effectively they also work their way around the galaxy making new friends and enemies. Characters such as Lady Hellbender, Mantis, Adam Warlock and Cosmo the Spacedog make an appearance to help the Guardians on their way.

Each character has 4 unique abilities that can be unlocked and used in combat. They will also have various skills that can be used outside of combat in order to traverse the world. This makes for quite an interesting gameplay experience. Different skills will synergise differently, making for some very exciting combinations and combat mechanics. Overall the combat is quite fun, Peter makes use of various elements that different enemies are weak to. The others make use of AoE or CC moves or alternatively focussed heavy hitting moves. The boss battles prompt some thinking and interesting combinations of characters, overall it’s not difficult, but reasonably challenging – making it quite fun.

Worth it?

The game will take you around 17 hours to complete, currently the game will set you back around £20-25 on most gaming sites, up to £60 on the PlayStation store (or free if you have PS Plus Extra). The game is a great addition to the Guardians of the Galaxy franchise keeping the good humour, great music and awesome characters. The environments, worlds and monsters are all beautifully modelled. The rather basic combat is made much more engaging with the different character abilities and the different elements that Peter unlocks throughout the story. There are times where the signposting could be a bit better and it’s possible to get a little confused or stuck (especially the Creepy caverns), but as long as you keep a look out for interactive objects and listen to the dialogue or prompts from your teammates you should be ok.

While the game is very linear the choices offer some small variations in how exactly the story pans out – most often offering shortcuts and quicker ways out of certain situations or some alternative dialogue. Overall the game lasts around 25-30 hours, it doesn’t really offer great replay value other than for completionism, it does offer a new game plus mode for an extra challenge, but realistically you will likely only play it through once. The game is definitely worth playing, especially if you can pick it up on sale (avoid paying £60.00) or free from PS Plus and even more so if you’re a fan of the franchise.

Tips

  • Unlock the visor ability to see /show spare parts as early as possible
  • Keep a look out and destroy the dark material whenever you see it
  • Decisions don’t really impact the overall game, but can sometimes make it a bit quicker to get through a certain area, depending on the choice you make. Overall however the game is quite linear.
  • Make use of elemental weaknesses – you will tear through enemies a lot easier if you hit them with the right element from your guns
  • Look around and behind you when you start/enter an area for spare parts or unlockable skins
  • Unlock the ability to scan enemies in combat – it will tell you what the best approach to taking them down is and of any weaknesses
  • Look out for things you can use in combat that are triggered by your team mates
  • Try to fill stagger meters for easier kills

Useful Links

Maneater

The Game

Maneater is the spiritual successor to Hungry Shark that we’ve always wanted. Developed by Tripwire interactive, the game lets you take control of a mutant shark and wreak havoc on the local wildlife and humans in a satirical version of Florida where the waters are rife with toxic waste and pollution. The game is narrated by comedian by Chris Parnell, which makes for some fairly comic moments.

You start out the game as a full grown shark on the hunt for some human flesh and quickly encounter your arch nemesis – Scaly Pete. A rather absurd character Scaly Pete is a professional shark hunter who you engage in battle with and sadly defeats you, only to find a baby shark inside your stomach, which manages to eat his arm and escape. This is when you really begin your adventure as this newly born baby shark. You quickly learn how to eat and survive in the harsh environments around you. You can upgrade your shark and it’s abilities in mysterious caverns marked by fairly lights.

As you progress through the regions you take on bigger and bigger wildlife and you can also eat your way up the list of Shark Hunters in order to unlock other special upgrades. You quickly begin to realise that this is no ordinary shark and that you are actually creating somewhat of a monster.

Worth it?

Overall gets repetitive towards the end, but still quite satisfying to play. The game is very easy to complete and if you’re playing on PlayStation, it’s one of the easiest Platinum Trophies you can get. There are various CD Keys where you can get the game for around £5 or up to £20. It’s free with PS Plus Extra. It’s hard to justify more than £10 for this game, especially without the CD as it’s quite basic and quite repetitive, it’s also extremely easy to complete. However when it comes to senseless violence and being a fun sandbox game, Maneater really excels. Simple concept, crazy upgrades and Chris Parnell’s narration make this a very amusing game that will keep you busy for around 8-12 hours depending on whether your 100% it. The Truth Quest DLC only adds an extra hour or so of gameplay.

Tips

  • You can explore all landmarks in the first areas quite easily – do this to gain access to the Shadow upgrades
  • There’s a sewer pipe with a grate (Teen) connecting Fawtick Bayou to Dead Horse Lake – I had issues finding a way out of the first zone as I just kept missing this
  • The bone build is best for taking on boats
  • Don’t be afraid to mix and match various body parts – the shadow jaws, electric fins and bone for the rest make a nice versatile build
  • For the final battle with Scaly Pete use the electric fins to dodge and disable his torpedoes – this makes them very easy to pick up and tail whip right back at his ship
  • You can always hide in a grotto, no one will try to get you there
  • When taking on tougher enemies try to avoid their attacks and study their moves to find an opening during which you can attack them
  • Once you’re an adult you can grab and fling stuff with your tail whip – a carefully aimed such shot can open gates or be used to hit targets/prey

Useful Links

Jotun: Valhalla Edition

The Game

Jotun: Valhalla Edition made by Thunder Lots Games is an amazingly aesthetic game based on Norse mythology. Battle your way past gods and figure out weird puzzles on your way through the afterlife. You play as Thora – a recently deceased human wielding a massive two-handed axe. This is quite a challenging game which will have you in potential fits of anger as you face up against some of the later bosses. Each big boss (known as Jotun) fight is preceded by a couple of relatively peaceful missions to find some runes, often accompanied by a puzzle of sorts. Often you will also find special shrines that give you some interesting skills ranging from healing and shields to decoys and even the blessing of Thor’s hammer.

Once you have collected the appropriate runes you face off against a boss, and boy do these bosses pack a punch. The sense of scale is something the game plays with really successfully by pitting you – a tiny human against some truly gigantic deities. Each Jotun will have various phases, attack patterns and timings that you will need to learn and master in order to get past them. These fights can be very frustrating and you will suffer a quick death if you make too many mistakes. The process of figuring these bosses out and beating them is extremely satisfying.

Worth it?

Generally the game will set you back around £12 depending on platform, but is very often on sale up to 75%, allowing you to pick it up for less than £5. At that price it’s a must have. The game is an acquired taste in terms of difficulty, but an audio-visual masterpiece. The narration, soundtrack and artwork are something truly special and a testament to indie game development. If you see this game on sale make sure to pick it up. Overall it’s definitely worth the purchase and while the gameplay itself won’t last you more than around 5-6 hours, the world is so beautiful and the gameplay is extremely satisfying (and also challenging), making it an absolute must have.

Tips

  • Keep on the look out for Ithunn’s Apples – these will upgrade your health bar
  • The shrines of Mimir will replenish your skills and health, but they can only do so once
  • Take time to study a boss’ movement patterns and attacks
  • Heavy attacks will often do different things than basic attacks – experiment with this
  • Look for openings between legs arms or other bits where you can avoid being hit

Useful Links

Idle Fortress Tower Defense (Early Access)

The Game

Idle Fortress Tower Defense is an early access game by DD Games. As suggested by the fairly generic name it’s a simple game with a simple premise – upgrade your fortress and defeat an onslaught of enemy waves. The concept of an idle tower defence game was something that intrigued me, however I was a little disappointed that this game isn’t really what I would call an “idle”.

The game has quite a typical mobile cartoony art style that works quite nicely. The core gameplay loop is doing runs in which you see how many waves you can last. You can upgrade your tower heavily throughout the battle with silver coins that you earn. During your run you will also earn gold which can be used to permanently upgrade your tower at the factory or research lab. Every 10 waves a buffed up boss will also appear, providing a significant challenge. There are plenty of upgrades to unlock including a variety of shot types, satellites, health and defence upgrades.

Worth it?

The game is free to play and still in development. Even while I have been playing for the last couple of weeks quite a few things have changed and while some things like watching ads currently seems to be disabled, it does generally keep getting better updates. Ad watching is only there to increase the amount earned from a run and generally not intrusive. I wouldn’t really call this an “idle” game due to the fact that you actually have to be quite active when doing a run and being selective of what gets upgrade. The only idle element is the gem mine which awards you gems every so often.

The game is quite good for active play sessions, which can last anywhere between 5 and 15-20 minutes depending on how many waves you manage to get, as you progress there are other ways to speed up fights. The game does have various bugs, mainly around the areas of properly ending waves and the game cycle itself. Overall it’s a fun game and is a good base to build on. It would be nice to know when the second area is actually unlocked as it feels like it’s quite far away. The game is actually quite challenging and ramps up its difficulty quite early on.

There isn’t that much in the way of idle mechanics, perhaps if the tower fought off waves with it’s permanent upgrades and restarted every time it died or some sort of auto-buyer it could be more of an idle (while afk). Another option would be some sort of idle farms or mechanics that tick while you are away from the game. Either way as an active-play game there’s a good amount to get stuck into, it would be nice to see more cards and card slots and possibly even more upgrades, secondary turrets, areas, enemies and maybe even some more truly idle mechanics.

Tips

  • Focus on upgrading gold and coins per level as early as possible
  • Life-steal and HP are key to getting past bosses
  • Regeneration is generally useless
  • Unlock all card slots and cards asap, keep purchasing and upgrading cards with your gems
  • Don’t bother win a second lab research slot
  • The maximum game speed multiplier is 3x

Useful Links

Minecraft (Bedrock Edition) – Coming Back to Minecraft After 10+ years

The Game

Minecraft a game developed by Mojang needs little to no introduction. The game started in Alpha in 2010 and was officially released in 2011. There are technically two independent versions – Bedrock and Java edition, where Bedrock is the version available on all consoles, mobile and windows 10. Over the years the game has continuously been developed and grown far beyond what it was in those very early days. It still carries on growing even today with the recent 1.18 Caves and Cliffs update and the upcoming 1.19 Wild update.

If you haven’t played for as long as I have you really are in for a treat. The world generation, biomes, creatures, NPCs, crafting and literally every single element of the game has had some sort of addition or expansion over the years. There are new animals like pandas, bees, axolotls, alpacas and more. The Nether has been completely overhauled with new nether biomes and structures like bastions, there is more to the End than just the dragon – end cities allow for late game dungeons and loot to be obtained. Oceans have changed massively, sunken ships, buried treasures, corals, sea turtles, ruins, ocean monuments and elder guardians and many other additions have made the oceans of Minecraft a lot more interesting and worth exploring as much as any overworld biome. There are now various types of mountain, taiga forests, ice biomes. There are new types of caves and the world goes deeper than ever before.

Villagers were only just introduced when I last played Minecraft all those years ago and while initially they didn’t have much purpose, they are now an integral part to surviving. There are a variety of villages depending on the biome they spawn in, various villager professions, each with its own set of trades. Trading with villagers will level them up, unlocking new trade options – sometimes even allowing you trade for incredibly rare items. The villagers now also have enemies in the world, their evil counterparts – the illagers. These can spawn on patrol in the world, in woodland mansions, at pillager outposts or during raids. There are various types of illagers each with their own skills, weapons and abilities. There is also a sequence of events whereby killing an illager captain (gaining the Bad Omen status) and then walking into a village will trigger a raid by consecutives waves of illagers. Defeat the raid and you might get an amazing drop – the Totem of Undying (hold in your hand when you die to instantly respawn).

Worth it?

Generally speaking whichever version you may choose you will likely be spending anywhere from £10 to £20 for the game. There are various CD Key outlets offering lower prices too. What’s most important is to define that any platform other than desktop will be the Bedrock Edition of Minecraft. On PC you will have a choice between the original Java edition and Bedrock Edition. While the majority of the core game mechanics are the same between games, there are some very key differences in terms of mob spawning and various other niche elements that could potentially make all those tutorials for farms you are watching irrelevant to your version. The other very notable difference between the two is that on Java you will have access to endless free mods, texture packs and other community content. On Bedrock you will need to purchase Minecoins in order to buy the same types of things.

While on the one hand the store in Bedrock is a nice chance for content creators to get recognised and make money from their work it also takes away from so much that Minecraft originally was and feels like a bit of a cold attempt at squeezing more money out of the player. On consoles you cannot play split-screen unless the other player also has a purchased version/account on Minecraft – making local/offline couch co-op not an option, which was actually a major disappointment and feels like a bit of slap in the face. Changes are also being made to bring Java edition more in line with this, under the guise of improving player safety.

Overall it’s very difficult to fault Minecraft as a game – it really has withstood the test of time and coming back to it after being away for so long is like rediscovering something you loved as a kid which has kept growing and changing over all these years. The game has proven itself in terms of depth and potential and the continuous work on it means there’s always something to look forward to. If you want to lose potentially thousands of hours building and surviving in your very own Minecraft world, or last played it more than 5 years ago – then by all means give it a go.

Tips

  • Make a shield and equip it as soon as you have access to iron
  • Donkeys can be equipped with chests to help carry more
  • Animals can be leashed to fence posts
  • Scutes dropped from baby turtles can help make a helmet that will help you spend more time underwater
  • Mobs cannot spawn on bottom half slab blocks (or other non-whole blocks like rails, string, carpets)
  • Traveling 1 block in the Nether is equivalent to travelling 8 in the above world
  • Enable coordinates on Bedrock – make note/screenshots of coordinates you want to come back to
  • Keep a water bucket on you, it can be useful to go up/down into ravines or to put yourself out if you’re on fire
  • Mending is a great enchantment for your high-level gear – it will repair your equipment with exp
  • Automate things using redstone contraptions
  • You can reset villager trades by removing their work station and replacing it – once you have made a trade with a villager that will lock their trades in even if the work station is moved
  • Check a seed map to find out where various things in your world are located

Useful Links

The Way Home – Pixel Roguelike

The Game

The Way Home by CONCODE is a rogue-like dungeon explorer game with some interesting crafting and progression mechanics. You play as a cat named Cheese fighting your way through procedurally generated dungeons as you attempt to figure out how you and your human ended up on a mysterious island. Each time you take on a dungeon you can choose the skills you get when you level up from a choice of stat improvements, passive abilities or modifiers for your bow shots.

At the end of each floor of the dungeon you will have the option to walk away with all resources you have gathered so far or to carry on (risking the loss of 2/3 of your gathered materials). Once you return to your home island you can invest the materials gathered into work stations, permanent buffs or new spells and passive abilities to chose from on your dungeon runs. As you progress you also find out more about the backstory to how you ended up on this island and why it is so cursed.

Worth it?

The game is really fun and aesthetically pleasing, there’s a good sense of progression and it provides a good challenge too. The story and writing are interesting and engaging, there’s a variety of enemies and their attack patterns and a good variety of upgrades and skills to try out. Where this game is let down a little bit is in it’s pricing for the full game.

After beating the first boss you are prompted to pay £5.99 to access the remaining 3 islands of the game OR watch around 15-20 ads per platform (you need to get to the adjacent island) and then watch an ad after every dungeon run. While this model is quite interesting and does allow you to essentially play the game for free, quite a few players feel a bit tricked by the free trial aspect of the first island (no ads). The full game price is possibly slightly on the expensive side – 15-20% less would make it a much easier decision to purchase.

Tips

  • Research the work stations first (Resource/Etc page)
  • Focus on getting the better pick to get better materials (Anvil)
  • Skills that modify your arrows (like Ricochet) are particularly useful for attacking large groups of mobs
  • For the boss focus on building up your damage and health, ideally have a potion as well

Useful Links

GTA V Online: The Contract

The Game

Rockstar recently released another update for GTA V Online The Contract featuring Dr Dre himself. The DLC focuses around the new business (Agency) run by your character and Franklin from the GTA V story. The Agency offers up a bunch of new ways to make money and a series of VIP Contracts in which you focus on retrieving Dr Dre’s stolen phone, containing previously unreleased music. There are several types of normal contracts, varying in pay and difficulty – some will task your character with retrieving stolen valuables or vehicles, destroying caches, killing gang officers or protecting valuables. Each of these jobs can pay anywhere from around $30 000 to around $70 000.

In addition to these jobs, the update has also added payphone hits. A throwback to the original story mode and some of the older games, the player is tasked with carrying out hits against various VIP targets across the city. Each hit comes with a variety of ways in which it can be completed in order to gain the hit bonus, which massively increases the pay for the kill from $15 000 to a total of $85 000.

The Agency itself (which can be purchased from the Dynasty 8 site) comes with a couple of special rooms – an armoury allowing the purchase of specific items (like the taser) and a garage where cars can be customised with some of Imani’s special upgrades. The special vehicle upgrades include remote control over a car, various explosion methods and weapons too.

Worth it?

The DLC adds tons of new content from weapons to vehicles and clothes. The new missions offer an amazing way to make money as a solo player. All agency missions, contracts and hits can be completed solo in an invite only session, essentially making this an amazing single player DLC. The Agency will set you back a couple million dollars, but completing the Dr Dre story line will put $1M back into your account, so that alone makes it quite worth it. With a MK2 the contracts and hits are extremely easy to complete and will massively help you on your money grind. These missions may also come back as 2x or 3x weekly specials which offers up some great earning potential. The unreleased Dr Dre tracks which you then get to listen to and keep are also a really innovative approach to releasing music. My single biggest issue with the DLC is that the tour of Dre’s studio is a mission that requires two players and it seems near impossible to find a second if you don’t have any friends that play GTA V.

Tips

  • You can run over trolls for the payphone hit missions using a MK2
  • The Stone Hatchet (reward from Maude’s bounty hits) is very useful for a lot of the contracts and recovery missions as it will allow you to chain together kills and run through an area unharmed
  • There are some hits that require multiple players working for you
  • All DLC contracts and hits can be played in a Invite only (single player lobby)
  • Completing more contracts will increase the passive income of the agency (stored in the safe in your office) up to a max of $50 000 for every in game day
  • Purchasing the armory allows you to purchase the Stun Gun and the EMP Launcher
  • You can listen to Dr Dre’s tracks (after completing the quests and receiving the USB) from the Media Player radio station – you can select what it plays through the Inventory option in your context menu

Useful Links

Punch Club

The Game

Punch Club developed by Lazy Bear Studios and published by tinyBuild is a pixel graphics fighting simulation game. With elements reminiscent of Sims and loads of references to cult classic films there’s quite a bit to unpack with this game. The game has a fairly simple and straightforward gameplay loop consisting of training to level up your stats, working to earn cash and fighting your way to becoming champion of the world (technically you watch your character fight).

Every day you will have to balance exercise, work and other tasks to progress, at the end of every day you will lose a significant chunk of your stats. There are three main attributes that you can develop – strength (red), agility (blue) and stamina (green). Different gym equipment will level you up at different speeds, exercise too long on one piece of equipment and you’ll start earning less points, so make sure to change up your routine as soon as that happens. Your stats tie in to your fighting abilities and skills. After each fight you will learn skill points which can be spent learning new skills, moves or perks. As if all of that wasn’t enough you also have to ensure you’ve got enough food, energy and happiness each day. In the early game finding the balance between working to earn money and training is particularly difficult, so you’ll probably be stuffing yourself with frozen pizzas for quite some time.

The story focuses on a character who dreams of becoming a great fighter and avenging his father’s death. As you become a better fighter more elements to the story will unfold, as well as some side-stories, which actually get pretty weird after a while. The game world is packed with references to movies like Fight Club, Rocky, The Simpsons, John Wick and even Jay and Silent Bob (if you look outside the store) and some truly beautiful pixel art.

Worth it?

This isn’t an easy game. Especially the early game can be particularly hard as you balance working, training and fighting. Once you start to unlock better jobs, some home equipment and more skills things begin to get a bit easier and the game starts to click. The mid-game (from Din Kong) onwards begins to get a bit easier, however it is also worth noting that this is an extremely grindy game. While losing some stats every day makes sense and is an established mechanic it also makes the game really hard and you will be spending an extremely long time levelling up your stats (especially for the final fights). While it is quite punishing, it also makes for a good challenge. Some story lines will also present you with choices which will affect them, potentially making completion for those story lines unachievable.

You can get the game for around £1.50 on sale, which is absolutely worth it. The game provides a good challenge, is wonderfully aesthetic, has an interesting story and loads of film references to keep you going. It will take you quite a few hours to complete your first playthrough and you may be tempted to do a second one after (maybe even a speedrun). The sound track can get a bit repetitive after hours of grinding and the game itself can get a bit repetitive and grindy towards the end, but other than that it is quite difficult to fault it. If you see the game on sale, grab it.

Tips

  • In the early game meat is the most effective cost per food item, however pizza is better at recovering your health
  • Making money is only difficult in the early game – focus on getting your own equipment at home so as to avoid the daily cost of the gym
  • The skip attack skills is very useful if you are draining your energy very quickly
  • Adapt your strategy from round to round – try out different moves, counters and defensive moves
  • Fights will teleport you directly to the location so you can save yourself the walking
  • Keep skills just above a level if the day is about to tick over, so you can easily get it back up again at the start of the new day
  • Focus on unlocking the extra skill slots early in the skill tree
  • Look ahead at what gets you where in the skill tree, plan ahead
  • Once you are living with Din Kong focus on upgrading daily allowance asap, money will also become a trivial concern pretty quickly then
  • You can collect the prize from Mickey in the trailer park twice
  • Skill unlock cost caps at 25
  • The flower locations for Adrian are: Roy’s garden, the Warehouse, the Bar, Mick’s office and your house
  • Check out the wiki for more tips/tricks

Useful Links

Valthirian Arc – Hero School Story

The Game

Valthirian Arc – Hero School Story by Agate Games is a rather weird, but strangely addictive game available on PC, PS4 and Switch. A quirky art style and a mix of anime and cute characters make this quite an interesting game. There are two aspects to Valthirian Arc – on the one hand you are a principal managing a school for heroes. You will need to build and upgrade various classrooms and facilities around the school while also upgrading your students and crafting them new gear. At the end of each academic year you have to graduate some of your students in order to obtain a large lump some of cash and experience.

The second aspect of this game are the actual missions that your students are sent on. These are essentially little randomised dungeons in which you usually have to find some items or kill some mobs. This encompasses the core gameplay loop in which you go out on missions, find loot, gain experience, followed by levelling up your students and eventually graduating them and enrolling new ones to repeat the process with. As you advance the story and acquire more experience your school will grow, allowing you to place more buildings and unlock specialisations for your students.

Worth it?

The game is available on Steam for £11.99, I got it on sale on PS4 for around £2.50. Realistically, the game isn’t really worth much more than £5.00, but it does have an addictive quality about it where you keep thinking to yourself – “just one more mission or one more graduation”. The gameplay does get quite repetitive quite quickly, but the prospects of improving your students further and further and unlocking the various specialisations can keep you engaged for quite a while.

Overall the story isn’t anything overly compelling, although it does appear to have a couple of variations on the end result. There’s an interesting variety of mechanics, from managing and building the school, to crafting gear and upgrading students. It has a weirdly addictive side to it that does make you want to keep playing for some time. If you focus on doing only the main story line missions you can probably complete it in around 5-10 hours, however doing side quests and favours is a great way to earn more cash and upgrade your students even more. If you spot this on sale, it’s definitely worth a try if you fancy something a little bit more quirky.

Tips

  • Do not send all parties on idle missions (ones that play out on their own) as time advances really slowly when you are not out on a mission.
  • Always ensure you have on party with which to play out missions while the others can go on idle ones. You can use the main party to advance time by completing the missions.
  • Don’t get too attached to your students, you will have to graduate them at some point as newer students joining will have a higher level cap.
  • The dirk is a great weapon for the lowest class students.
  • Always buy everything you can from the travelling merchant.
  • There’s little point in crafting most of the lower class weapons as you’ll tend to find a lot while out on missions.
  • Invest in buildings and rooms that give you extra cash early on, you can always delete or replace them later on.
  • Item drop rate is capped, regardless of how many rooms you have that buff it.
  • Look out for students’ base stats when enrolling them – you can specialise them based on these. Focus on their strengths.

Useful Links

Card Guardians: Deck Building Roguelike Card Game

The Game

Card Guardians (as it should be called) is a deck building turn based combat game by Tapps Games – PT. The game has likely drawn a good deal of inspiration from the popular Slay the Spire. It is a simple concept based around fighting various mobs using a deck of various cards. Every time you beat an enemy you will advance on your current adventure – you will get to choose a card to add to your deck (for this adventure only) and a choice of what to do next. Sometimes you will get to choose a way to improve your deck or heal up, other times you will have to choose which enemy you would like to take on.

Your adventures will get you gold and armour – armour can be upgraded in quality by merging 4 alike pieces. Each piece of armour can then be upgraded using gold to increase the base stats that it provides (gloves boost attack, helmets boost defence, chest pieces boost health). There are different types of armour and armour sets that provide unique set bonuses which will give you a better chance at the start of the battle.

Worth it?

Overall the game takes some clever and familiar mechanics and delivers an enjoyable and challenging experience. The game is also easy to pick up and drop as it will save your progress on your last run. My biggest issue with the game is that in a way you are “forced” to watch videos after each battle to get the better loot. While you don’t have to, if you want more gold and a better card selection – it will be in your interest to do so. One slightly annoying aspect is that it seems you need 4 piece of the same armour to upgrade the quality as opposed to 3 (which is sort of what the UI suggests). The game currently has two playable characters which are completely different – giving the game quite a bit of variety in terms of play style.

The ad-free version is £6.99 which is a bit on the expensive side for what it actually offers – the key benefit being a free way to upgrade your loot after each battle and a free revive if you die on an adventure. If the overall price was 15-20% cheaper it would make a lot more sense to go for as the perks are pretty useful. Gameplay is fairly repetitive but the randomness of the cards you may get allows you to try different tactics and ensures that each run is completely unique.

Tips

  • You can use defend or magic cards once you’ve filled up your super power without resetting it.
  • Exile cards can only be used once per battle, but will return to your deck in your next fight.
  • When offered the shop choice – you can buy multiple cards using gold.
  • Your armour will be lost on your next turn so don’t overextend your use of “Defend” cards.

Useful Links