Pocket City

The Game

Ever wanted to play a city builder on the go? But you can’t deal with all the gatchas and pay to wins? Pocket City by Codebrew Games is exactly that. Its aesthetically pleasing isometric cartoon art style and the smooth delivery of classic city building mechanics make this a great choice for anyone looking to build some amazing cityscapes.

The game relies on familiar city building requirements such as zoning for residential/commercial/industrial, as well as maintaining services and resources for your citizens. Keep your city pretty with parks and various types of special buildings, make use of the sky rail, bus or airport to transport people around your city. The game does a nice job of providing a wide variety of specialist buildings from animal pastures to banks and some neat landmarks as well. You can also invest in various policies that will make your life easier. But watch out for the disasters (which you can inflict on yourself if you are so inclined).

The game also has an awesome quest system with objectives you can work towards. And once you have built up your amazing city you can start a new one in the same region and gain income from your neighbouring cities.

Worth it?

There are both a free and a paid version available, it’s £2.99 for the full version and it’s absolutely worth it giving you full access to all buildings and sandbox mode. There are no transactions in the game, no wait times, no BS.

The game plays great in both portrait and landscape, has a huge variety of buildings, models, events and quests. Grow multiple cities within the region. Overall it’s a solid city builder with nice graphics and good controls. The game has a lot to offer and for that price it’s a no-brainer.

Useful Links

  • Use events to gain decent chunks of XP.
  • Monitor your income and expenses through the stats tab – make sure you’re making more than you’re spending.
  • Keep an eye on your goods tab, because if certain goods can’t be sourced locally they will be imported, which can get quite expensive.
  • Having excess goods is a good thing as you will export any extra and help boost your income.
  • Complete quests for good chunks of XP or cash, some involve finding things on the map – so zoom in and look around, you’ll be amazed at the details.


Wiki: https://pocketcity.fandom.com/wiki/PocketCity_Wiki

Pocket City Free Google Play:

Pocket City Full Version Google Play: https://play.google.com/store/apps/details?id=com.codebrewgames.pocketcitygame&hl=en_GB

Pocket City Full Version Apple Store:

Developer Site: https://pocketcitygame.com/

Tap Craft: Mine Survival Sim

The Game

A simple but effective idle clicker game by Iron Horse Games. In this beautiful clicker game your objective is to collect resources and claim all the surrounding islands. You can mine and harvest various resources and once you start automating this process you can create more complex supply chains – for example harvesting wheat to make beer to sell at the tavern for serious profit. The game has 3 different biomes – snow, grass and sand with unique resources available in each. The game has quests and objectives for you to meet from building certain things to delivering resources.

An ok amount of stuff to build and resources to acquire.

Worth it?

One thing is immediately apparent when you start playing the game – the potential of it is great. It is just a clicker game, but well paced in the beginning to keep you quite active after which you will start to rely on longer idle times and 2x videos.

Overall I felt it was a bit short – within 3 days I had built everything and had more resources than I knew what to do with. I definitely think the game can be taken further and expanded on massively. I would recommend it as a great time killer, but not much replay value after acquiring most buildings.


  • Focus on grass farms early on, so you can get shovels.
  • Shovels are useful to unlock extra islands and extra people through digging up treasures.
  • Completing quests can also give you extra people.
  • Getting multiple workers in a mine (or any work place) will increase the output to equal the number of workers.

Useful Links

Sadly not much there in terms of a wiki and guides, but also not much to explain about the game either. Nothing a quick google can’t answer.