Evil Hunter Tycoon by Super Planet is a mobile game based around managing a city and its heroes in a typical fantasy RPG world. The concept can be a bit confusing at first, but once you get your head around it you will be hooked. Essentially you will invest in buildings and create weapons, armour and various services for your heroes. The heroes generally do their own thing and will grind monsters and collect loot and gold. As the shop owner you can then buy loot from the heroes, it can then be used to produce items and services to sell back to the heroes at extortionate rates.
There are 3 main areas in which your heroes can grind, they can also complete bounties that you set them for XP and gold. There are various tiers of hero as well, so you will want to try and collect the best of them (Legendary). There’s a good variety of alternative tasks such as dungeons and boss fights. Heroes will level up from slaying monsters and completing quests, getting them up to level 100 will also allow them to reincarnate – this is the game’s “prestige” element. The reincarnated heroes will start from level 1 as a much enhanced version of their former selves. Reincarnate enough heroes and you can increase the “difficulty” of the world, this will “prestige” the world by enhancing enemies, their loot and your heroes.
Evil Hunter Tycoon approaches the idle and tycoon genres (especially with regards to mobile) in a very interesting manor. There are also some great RPG elements sprinkled in there. The game doesn’t actually progress or do much when you don’t have it open. At first I wasn’t sure how I felt about this, but this actually makes it that much more addictive. Sure, you can probably leave your phone running with the game to grind up some cash, but progress won’t be as good as it would from active play. As you progress you’ll kit out your heroes with better armour and equipment, you’ll level up your various buildings and improve your little town.
The concept of buying resources and materials from your heroes as opposed to farming them yourself is a nice twist and while it can sometimes be a bit of a challenge to get an exact idea of what you’ve got and what you’ve ordered, overall it works quite nicely. Overall it’s a very addictive game, great for active play sessions. There’s no offline idle progression, but that helps make the game more compelling than most typical mobile idle gatcha games. There are a few “watch ad” or gatcha elements, but they are not at all intrusive or needed. There are various methods of acquiring new heroes, but again no need to spend real money. There is a VIP subscription service, which we’re used which offers various bonuses, cool down reduction and (perhaps most useful) is an automatic dungeon runner. Personally it’s a bit on the pricey side and I’m not very keen on these subscription based models for mobile games. The game screen can be a bit intimidating at first as it’s a lot of text and various options all around, but with some time (and by minimising the chat window) you can get a better overview of things. The difficulty/prestige system also ensures you will keep playing for a long time as there are a total of 8 tiers, each with an improvement in your heroes outfits, a “new” or upgraded set of enemies and more weapons and armour.
Overall I’d recommend giving it a go, it’s a good game for medium to long active play sessions. There’s no offline progress and you probably won’t miss it that much as there’s so many other things going on. The simple pixel art style is very aesthetically pleasing, it’s a nice twist on the typical mobile idle game and will keep you coming back (there are events and login rewards).
Hero hierachy/tiers go Normal, Rare, Superior, Heroic, Legendary – when banishing your heroes keep that in mind
You can upgrade weapons or armour from a previous tier
Make sure you’ve always got a bounty running
Make sure the Inn, Restaurant, Tavern and Infirmary are always stocked up
You can place an order for infinite items, meaning that any time a hero has that item they will sell it – for some things like linen or fruit this can be very useful, but be weary as it will eat into your finances
Don’t bother summoning Normal heroes unless you’re really struggling, always try and get Superior or better
Do dungeons regularly (they also drop hats for your heroes)
Don’t forget to learn skills and traits (whenever you reincarnate)
Leave your phone charging and running (with stocked up services) in order to grind some easy cash and loot
“Normal” dungeons start after the 25th floor
If you minimise the dungeon, don’t forget to collect the chest and dismiss your heroes, otherwise they’ll be stuck there
ABZÛ was made by developers Giant Squid Studio and is an underwater adventure experience. Similarly to Journey, the game plunges you into a beautifully designed world without much explanation and lets you figure things out on your own. In ABZÛ you’ll find yourself swimming with the most amazing see creatures as you make your way through a world that seems just a little bit off, and you’ll soon discover there is something disrupting life in the oceans. Venture through different areas and swim with whales, manatees, dolphins, sharks and many many more beautifully simply designed animals. There’s no combat, just exploring and interactions with the world around you. There’s a few simple puzzles, but nothing tedious or stressful. The simple gameplay and graphics accompanied by a brilliant sound track make for an unforgettable experience.
The game normally goes for around £15, but you can find keys or discounts for around £10. The game is currently free on PS4 as well. It will probably only take you a couple hours to complete the game, but those two hours will be one of the most relaxing and compelling experiences you’ve had.
Overall the game is a must see, especially if you can get it while it’s free on PS4. You won’t really get a lot of gameplay for the money, but there is a deal of replay value as there are a few collectables hidden in each of the main areas. It’s also a great game to let a friend play through when they visit and just to watch as they experience the vibrant world and help restore the ocean.
Look out for the coral portals (they have an orange interaction pyramid above them), they are dotted throughout the levels and will add/release a bunch of trapped animals
Hold L2 (PS4) or Shift (PC) to hitch a ride on an animal – you can also take control of that animal
Magic Survival by LEME is a simple but addictive mobile survival bullet-hell(ish) game available for Android. The game concept is based and you (a magic being of sorts) surviving and ever increasing onslaught of evil squiggles. There’s only one control and that’s moving, everything else is automatic. As you navigate the world there are MP orbs to collect, these will help you level up. At each level you get to choose a skill (or to enhance and existing one). There are also chests with equipment dotted around the world. In a nutshell that’s the game and the core gameplay loop – survive as long as you can, while upgrading and evading the enemies.
There are also points that you accumulate after each attempt. These “experiment points” will help you unlock new classes of magical beings – witches, druids, shamans, you name it, they’ve got it. The difference between classes being that they start out with different abilities (the ones you get from levelling up). There are currently 24 classes to unlock. Whenever you pass a certain threshold on a map you will also unlock a new map with a different modifier or challenge. There are also different models you can pick from for your character, these will cost you points which can also be spent on permanent research skills.
Magic Survival is a very addictive game, perfect for killing time as most times you’ll survive around 10-20 minutes. There are some skippable ads (after an attempt) and you can revive for watching an ad. Other than that they aren’t very intrusive, I barely noticed them. There are a few purchase options – a 2x all rewards for $2.49 or an add free version for $3.99, both of which are nice ways to support the developers but not really required. It’s apparent the game has been translated and some of the abilities aren’t always 100% clear, but you can figure most of it out through play.
Overall I’d recommend giving it a go – as it can be played with 1 hand, it’s the ideal casual game. The simple scribble graphics make for a quite pleasing aesthetic. There’s also a good amount of unlocks, upgrades and things to try and collect/achieve. There isn’t much compelling you to return to it every day, but the game is there for whenever you need to kill 10-15 minutes.
After investing 2 points into an ability the next time it’s offered to you it will have a special upgrade option where you can “Manifest a talent” giving it a major upgrade
Ability Fusion makes things very interesting – this is a perk/ability that will rarely be offered to you upon upgrading, it allows fusion between two of your existing abilities
Getting at least 1 point in many abilities will ensure that you’re always using something and not a sitting duck
Purchase permanent upgrades/research between games
Final Fantasy VII Remake by Square Enix is a brilliant introduction to the Final Fantasy series for anyone who’s never played any of the other games in the series. The original game was released in 1997 and made quite the impression. 23 years later the remake version was released. It keeps much of the original story, modernises the visuals and and has a truly unique battle system.
The game is a JRPG with “turn based” strategy elements in the combat – they aren’t really turn based, but you can essentially pause time and pick a move to perform. During fights you will be battle using your basic and heavy attacks to fill your ATB gauge, once that’s filled you can essentially pause the game and choose from a variety of spells and abilities to perform on your enemies. This system is quite rewarding, and fun to use, the combat itself can be quite hard as you block and dodge attacks and spells. There are some truly epic boss fights and monsters in this game, becoming more and more powerful as the story progresses.
The story is based around a group of “eco-terrorists” attempting to take down the evil corporation Shinra that is destroying the planet by draining it of its magical life force – mako. It’s set in a steam-punk(ish) fantasy world and you play as Cloud, an ex-SOLDIER – as you find out that means you have some pretty unique combat skills and are generally quite powerful. You are a mercenary, but you find yourself helping out Avalanche (the eco-terrorists) and cultivating your friendships with the key characters of the game. The game is rich with amazing side characters and stories all set in a detailed semi-open world (zone/level-based).
The game has a gripping story that makes you want to keep playing for hours on end. The combat system is quite unique, although it can take some time to master blocking due to the fact that dodge can be somewhat unreliable. There are some truly epic boss fights and the game is visually stunning. Levels are generally quite linear (except the more notable districts). The game is exclusive to PlayStation and will set you back around £60 on the PlayStation store, so you may want to keep on the lookout for better deals or discounts. Admittedly it’s only a year old and has hours of gameplay for you – with side questing (which I highly recommend), it took me around 32 hours to complete the game.
Overall I’d highly recommend the game, especially for anyone who’s never played a Final Fantasy game – it turns out there’s actually little connecting the various games in the franchise story wise, so this is as good a game as any to jump into the series. The game offers a good challenge, hours of gameplay, a rewarding and unique combat system, stunning graphics and a compelling story.
Always have Materia equipped so that you can level them up – they increase their level simply for being equipped in battle
Get the Assess Materia as soon as you have an option to do the side quest for Chadley, which is basically one of the first side quests in the game
Use blue Materia in linked slots in order to enhance or interact with the other Materia – Magnify and Elemental are two of the more notable ones
Always be on the look out for hidden chests and destroy any Shinra boxes you encounter
Interrupt enemy spells by using spells or abilities on them while casting (while they have a red text above them)
You can reset your weapon points/upgrades by visiting Chadley
STEEP by Ubisoft is an open world extreme sports simulator that will keep you coming back for more. Locked up and unable to practice your favourite winter sports or if you ever played SSX back in the day? Check out STEEP – the game throws you into a vast open world of mountains, cliffs and beautiful scenery. There are 5 base sports to choose from: skiing, snowboarding, paragliding, wingsuit or the rocket wingsuit. You can also purchase some additional sports like sledging, speed skiing (skiing with a parachute) or base jumping.
The core gameplay is focused around completing various challenges around the map. There are challenges for each of the base sports and various difficulties and types of challenge. Some will challenge you for freestyle points and tricks, others for extreme situations (like wing-suiting near the ground) or even the bone breaker challenges, which may leave you needing a new controller. With some of the harder challenges you will find yourself retrying for ages until you get that perfect line. That aspect of the game is quite addictive as it’s a great sense of satisfaction you get after attempting something 50 times and then you manage to pull it off in style. It can also be extremely zen to just plough throw the fresh powder and take in the scenery. There is also a snap photo option for some artistic shots and for any run or line you’ve done you’ll be able to watch the replay back in full to find that perfect moment where you pulled off a crazy trick.
The game also offers up a multiplayer playlist challenges and there’s also several ways to interact with other players while out in the mountain, like pairing up and just free riding together or publishing a sick line you’ve just pulled off as a challenge for all your friends. The main game offers you up the Alps and Alaska as the main two mountains – the Alps being the main game location with the majority of challenges. The game also has access to another mountain range in Japan, however you will need to purchase this using either in game currency or buying one of the DLCs. There are quite a few cosmetic items and DLCs available as “micro” transactions, there is also an in game store where you can purchase various equipment to customise your character with. You have a choice of a handful of pre-existing characters and you can customise their looks for each of the sports.
While the game does offer an amazing gameplay experience, some truly breath-taking landscapes and loads of fun challenges it’s a bit of a shame that Ubisoft have in a way retired the game. Apart from the occasional weekly challenge, there really isn’t much else going on – a lot of the focus has moved onto Riders Republic (set to be released late 2021), which is going to be the spiritual successor to STEEP. The DLCs are overpriced and offer a handful of extra challenges, which may keep you busy for a day or two. I will note however that being able to purchase the Japan map and the extra sports with in-game currency is quite a cool idea; it would have been interesting to have an option to buy the DLC in the same way.
Overall, it’s an amazing game and definitely worth a play even though it’s past its heyday. Try and get it while on sale and if you intend on buying the DLC do so first and save your in-game currency for cosmetics instead of tickets. Personally I don’t think the DLCs bring all that much to the table, but when you run out of challenges you may find yourself contemplating them. It’s a game that will keep you coming back for a long time and may even frustrate you to new heights (especially trying some of the crazy wingsuit challenges).
Learn when to stop spinning when in flight in order to land properly – generally speaking let go a few second before landing to give yourself time to correct
Hold the right stick in a direction before jumping and making a grab to do different grabs (nosegrab/tailgrab/etc)
When you reach level 25 you get infinite helicopter tickets (don’t bother buying any before), you can then use these to teleport anywhere you like
You can play X-games challenges in multiplayer
You can purchase additional sports and tickets for Japan using in game currency
Minimal Dungeon RPG by CapPlay, is just what the title says – a minimalist dungeon crawler with RPG elements for mobile. The game will present you with various blocks that you must tap in order to overcome the obstacle they represent. Sometimes they will be enemies, other times they will be some sort of resource. There are also blocks with padlocks on them, these are unlocked using either silver or gold keys, often these will have better loot than the standard blocks. There are also blocks which will offer you keys, loot or skill points in exchange for cash. Each dungeon level will have a series of rooms that you will need to navigate before reaching the final boss for that level. Beat the boss and you’ll progress.
Your character has 5 types of skill points, but you can only invest in 3 – HP, ATK or DEF – all of which fairly self explanatory. You will also be able to equip loot that you find, be it a weapon, chest piece, helmet or shoes. Equipment uses established RPG colour and naming hierarchy (Common, Rare, Epic, Legendary). There are also set bonuses for some legendary equipment that will give you extra bonuses. The game has a main story mode and every 5 stages you will reach some sort of base, where you can go on an adventure (independent of the story, for grinding), grow seeds (you can spend fruits on stats upgrades), replay old levels or buy items. You can also go on a one off adventure, which is essentially a single floor of a dungeon and you don’t regenerate health over time, sometimes these can end a lot quicker than expected.
Overall a brilliantly simple and fun game. The core game play loop focuses around tapping and exploring the dungeons, but the variety in layouts and available tiles, as well as loot, all keep you coming back for more. There are points where the story will become challenging and you need to break away to grind up a bit. The game is very non-intrusive when it comes to gatchas and videos, although could potentially benefit from a daily login type reward (currently checking on your seeds is your main motivation to check back regularly). Occasionally there are parts of the dungeon that may be locked off by a video, I’d say it’s really down to you on whether you feel like watching it at that stage, but if you don’t you aren’t really missing out on all that much. There are some premium currency options, but these are generally unnecessary. The game looks, sounds and plays great and is perfect for anything from quick time-killing session to an extended dungeon crawling marathon, as it has that “just one more room” appeal.
Don’t buy equipment from the random vendors unless you really need it
Always pay for extra skill points in dungeons
Explore the full dungeon before proceeding
Fish in multiple spots at once, while the animation plays out
You can leave a story mode dungeon and go back to the base without losing progress
If you are stuck you can grind levels and equipment in adventure mode
In adventure mode your health doesn’t restore, use springs and herbs to maintain your health points
The Burnable Garbage Day by GameOn Co. Ltd is a casual mobile game with a powerful message and some really amazing graphics. The game is set in the distant future where you are a cleaning robot who has discovered that Earth has been covered in garbage, humanity has disappeared and nature is struggling. You quickly discover that some humans have been frozen away in settlements and you can help them rebuild society.
The core gameplay loop focuses around you tapping away the rubbish and completing quests for the various settlements you discover tucked away under all the garbage. Each city you unlock will come with a set of quests and its unique set of items that it produces. You are limited in the number of clicks you can do by your battery, which recharges over time, when you level up, clear an area or by using a battery pack. As you unlock more settlements you will have access to more items, which will in turn allow you to complete more quests. Completing quests will give you xp and level up the settlements. While it is a very simple and repetitive gameplay, it can be quite addictive as you unlock further regions, new settlements and upgrade yourself.
The game does have a bit of a gatcha side to it with the battery aspect, but you can find a lot of spare batteries during your adventures (or from quests), there are also some short ads whenever you level up (after level 10), but overall nothing too intrusive. There isn’t much to the game, but it’s nice and relaxing and something you can come back to for a few minutes every few hours. Town’s take around 5 minutes to reset their quests, once you unlock a few regions you can bounce between towns to get quite a longer session in. The story and the message of the game are quite relevant to the challenges we face as a species. The robot (you) is quite endearing and some of the dialogue with its voice assistant (Biri) can be quite amusing. It could be nice to have some sort of daily login reward or achievements. There are some minor text and translation errors, but they don’t detract from the overall experience.
Overall I’d definitely recommend it as a casual time-waster game, the ads are not intrusive, you can buy an ad-free version for £2.99, which is a great way to help out the developers. There are plenty of regions to unlock, each with its own set of challenges, resources and towns. It’s an aesthetically pleasing game with a great message, endearing and funny dialogue and story line, perfect for a quick session that will keep you coming back regularly.
Try and get the gold chests in each area as soon as you enter it
Once you encounter the vending machine it’s worth visiting it every time it appears to get more batteries
Many of the settlement upgrade quests are fairly easy to guess, if in doubt read the item descriptions – they are usually quite close to what the quest giver is asking for
The Dolphin in the tropic area needs Stone Axe to make him feel cool
The Octopus in the volcano area needs Honey Flavouring to help him calm down from his nightmares
The Wanderer is a mobile game made by Jamie Parish, an indie developer. The game draws inspiration from other post-apocalyptic titles (a few nods to Fallout), you will be challenged to survive and wander around the irradiated plains of what used to be a civilised world. At the beginning you are given a base camp where you can manage and store your resources, upgrade certain devices that will aid your survival and generally rest and reset between exploration missions. The core gameplay loop consists of you venturing out from your camp to various points on the map where you hope to find resources. Each hour of movement will cost you water and food, which you must replenish with the resources that you find. You will also have to maintain your health, illness and radiation levels as various foods or events can have an impact on those.
The game gives you some neat customisation options when starting out as well as a list of options that can make your playthrough even more challenging (should you choose to enable them). You will also have skill points to spend and you’ll earn more each time you level up. On your adventures you will often encounter random events where you will have a choice between several interactions – sometimes you may run into someone who requires some items, other times you may get attacked by irradiated monsters or bandits. When you arrive at points of interest you will be able to collect resources, these will reset each time you return to your home base. While there isn’t much to the core loop it can be quite addictive as you try to collect the resources you need to upgrade your tools and the ultimate goal is to repair the old van, which will massively aid you on your journeys.
The game has come a long way from its humble beginnings and there is really very little to fault on it. It’s great as both a casual game or something you spend hours on, trying to gather the right resources. There are some very minor gatcha elements like a log in reward, reward chests and you can watch videos to help boost XP or buy premium currency (which allows you to fast travel or respec), but for the most part these are completely unneeded and not intrusive at all.
Overall it’s a great little game and has all the key elements to keep you engaged for longer periods of time – things to build and upgrade, plenty to explore, some tricky resource management at times, quests, achievements, levels and even things like daily login rewards. It can be great for either a short play where you just go and explore a few locations or for extended sessions where venture much further from your home base or work towards building that van and upgrading your camp as much as possible. Definitely worth checking out as it is still being updated and actively improved,
If you are over exposed to radiation you will mutate – this will prevent you from getting radiation or illness from eating bad food, but you will lose health every hour. This can be easier to manage than constantly buying radiation masks
Revisit places near to your base – these reset every time you go back to your home base.
Focus on upgrading your backpack and base storage Recruiting the dog companion can be very useful as it can do really good damage at a higher level, however you will need to give it food and water
Don’t bother healing the dog as it will restore health provided it’s got food and water
Invest some points in Agility and Strength in order to increase the size of the hitbox in combat, as sometimes combat is pretty unavoidable
Ammo sells for quite a few caps
Karma will affect the sort of things that you find when scavenging – better karma, better loot
Big Pharma by Twice Circled is a simulation game available on virtually every platform (except mobile). The game is a conveyer belt manufacturing simulator in which you combine various ingredients to create new and wonderful medicines to help people with their illnesses. Overall the concept is fairly simple, however the initial learning curve can be quite steep. There are quite a few tutorial missions and they can be quite daunting, but once you get to grips with the mechanics you’ll also realise that the game does quite a good job of telling you exactly what to do with each ingredient to achieve the desired effect. Note that I played the PS4 version, so some comments may be specific to that, the obvious benefit (as usual) of having a PC version is mods – although these aren’t available through the Steam Workshop as with other games, so may be a bit of a hassle.
The game features research trees and various exploration missions that you need to undertake in order to discover new ingredients and improve your machinery. At it’s most basic level the game is based around increasing or decreasing the concentration of various ingredients in order to achieve desired effects (these can be seen in the info panel of each ingredient). When at a certain concentration some ingredients can be combined with others or run through a specific machine in order to change or upgrade their effect completely. This is where the game gets interesting and a lot more complex. Combining various ingredients and increasing/decreasing their concentration until you achieve the perfect cure can be quite a complex process and if you don’t do it efficiently enough, you won’t be making much of a profit.
Generally speaking the game will set you back between £20-30. Honestly I find that a bit on the expensive side, so look out for any offers. It does offer a lot of scenarios to play through and a lot of depth and there’s a free build mode too. On PS4 the controls can be a bit of a challenge to get used to and don’t always feel very intuitive to use, it sort of goes without saying that it’s a game made for a PC.
Overall other than some control issues and the slightly elevated price, the game is quite addictive and can be really satisfying once you get that supply chain up and running properly, it has some really satisfying sound effects and will keep you coming back for more. There’s plenty of scenarios to keep you playing for a while and if you’re playing on PC you can even have a go with modding the game.
Keep an eye on each ingredient’s info card – it will tell you what concentration you have to get it to and what device you then need to use to get the desired effect
The info card will also tell you the total manufacturing cost and medicine value – don’t overextend for really good drugs early on as you won’t have the machinery to make the production line efficient enough and you’ll end up losing money
Hire researchers as soon as you can afford to so that you can begin researching better machinery – focus on the agglomerator and ioniser
If you can’t get rid of a negative side-effect, turn that medicine into a cream – it will reduce the negative score from the bad side-effect by 50%
Heroism by MINMAXIA is an Early Access game available on Android. It’s a brilliantly deep roguelike(ish) action RPG game with some idle game elements (although it’s not really an idle game). The game has a cool retro pixel style, multiple classes to choose from when creating your hero including some more unusual choices like the Chicken King (and his army of chickens). If you’ve played games like Pokémon Mystery Dungeon you may notice some familiar elements. The game has a lot of classis RPG elements like attributes, active or passive skills, companions, randomised tiered weapons and armours. It’s got it all. There’s also an impressive variety of points you can gain in order to invest into upgrading yourself, your companions and your rewards. This is where the idle elements come in as you can just keep upgrading and upgrading so that when you’re exploring a dungeon you make more and more – you guessed it to spend on more upgrades.
The core game play loop is focused around you exploring dungeons in order to complete various quests a la collect an item, rescue someone or clear all monsters. You can use on screen controls or tap to go to a location – you will encounter mobs and loot on your way through the dungeons. If you play with some of the settings (there’s a lot of settings options) – you can extend the range of your auto attacks so that you path towards any enemy within that range. This allows you to play the game sitting back while your character does the hard work of chasing down mobs, however this may not be the fastest way to navigate the dungeon. As you explore the dungeon each grid space has a “Heroism” orb on it. Personally it took me some time to grasp how all of these various points (there’s also experience, kill streak, progress points, death points) are accumulated and I think I was a bit confused by the similar shape of the Heroism and Experience Orb. However once you do get the hang of it collecting them and investing them strategically is highly rewarding. Even death gives you points to invest in death driven events.
Heroism is a brilliantly simple and charming game that’s definitely worth a play. It’s good as both an active game or more of a sit back and enjoy the ride type of game (almost like an idle) as you watch your hero destroy enemies and explore dungeons. It would be great to see how much more can be done with the game – things like making the story missions a bit more special, almost like adding cutscenes or special events to them to make them feel a bit different. It would also be great to see some new types of missions added or even other towns with NPCs as more of the map is discovered.
Overall, it’s definitely worth checking out – it can be quite addictive as you keep thinking – just one more dungeon. There’s so many different types of points to upgrade and invest in, some really interesting settings and options too. It would be great to see even more done with the game as after a while the core gameplay loop does get a bit repetitive, but the increasing difficulty after each main story mission and the various types of dungeon will keep you on it for a while. There’s virtually no gatcha elements, you can watch ads if you like, but they are very non-intrusive, you can purchase an ad-free version for £3.79 as a great means to support the developer.
Extend the range of your auto-attack in order to go directly to any enemies within the dungeon
If enemies are very easy, you may want to increase the minimum enemy level
Invest in the range of your auto collects
Necromancer and Chicken King are great for passive play as their minions will do a lot of the dirty work
Progress the main story quest whenever you can
Get a companion as they’ll help collecting loot and clearing the dungeons faster
If you do a rescue mission you can then go into another dungeon and the person you rescued will help you out