A simple but effective idle clicker game by Iron Horse Games. In this beautiful clicker game your objective is to collect resources and claim all the surrounding islands. You can mine and harvest various resources and once you start automating this process you can create more complex supply chains – for example harvesting wheat to make beer to sell at the tavern for serious profit. The game has 3 different biomes – snow, grass and sand with unique resources available in each. The game has quests and objectives for you to meet from building certain things to delivering resources.
An ok amount of stuff to build and resources to acquire.
One thing is immediately apparent when you start playing the game – the potential of it is great. It is just a clicker game, but well paced in the beginning to keep you quite active after which you will start to rely on longer idle times and 2x videos.
Overall I felt it was a bit short – within 3 days I had built everything and had more resources than I knew what to do with. I definitely think the game can be taken further and expanded on massively. I would recommend it as a great time killer, but not much replay value after acquiring most buildings.
Focus on grass farms early on, so you can get shovels.
Shovels are useful to unlock extra islands and extra people through digging up treasures.
Completing quests can also give you extra people.
Getting multiple workers in a mine (or any work place) will increase the output to equal the number of workers.
Sadly not much there in terms of a wiki and guides, but also not much to explain about the game either. Nothing a quick google can’t answer.
Imagine Hearthstone meets a tower defense game completely reliant on RNG. Random Dice: PvP Defence by 111% is exactly that. The objective of the game is spawn, merge and upgrade dice in order to defend against waves of enemy dice. It features two primary modes – PvP and Co-Op and is based around collecting new dice with different power ups. There are various types and tiers of dice all with unique abilities.
As it’s a mobile game there is obviously the gatcha element, but very subtle it’s not very intrusive. Playing co-op mode allows you to collect cards to open chests which will give you new cards. The game also features an arena mode in which you have a random deck and 3 lives to go as far as you can. There is also a 1 game version of the arena that allows you to risk your gems for more.
Definitely a great time killer, although sometimes Co-Op games can go on for a while (I’ve had 25min games), but PvP is usually around 3-5 mins. The collection element is good and kept me coming back a lot, wanting to grind quests and co-op to get more dice.
They are still updating the game regularly with new dice and Crews are being added as well now. It’s a simple but effective game and can get pretty mental. There are some occasional minor performance issues, but nothing game breaking.
Overall would recommend as a casual mobile game.
There’s a huge collection of unique dice, with new ones being added regularly.
There are daily quests you can complete to collect gold and gems (the premium currency).
Once you complete a quest you can reset it (you can do this once).
Try and fill the whole board with dice before merging them.
Save up 40k gold because the shop occasionally has Legendary dice, you can also reset the shop more often by watching videos.
Spend gems on arena – the win potential if you go beyond 7 is maddive.