Looking for an aesthetically pleasing and chill idle game, love cats? Cats&Soup – Relaxing Cat Game by HIDEA is an amazingly beautiful and cute idle cat game. Purchase various stations – making soups or juices, prepping ingredients or places to relax and then hire some cute cats to perform those actions. As they make soups and juices you can sell them to start making some gold. As you make gold you can upgrade your existing stations or purchase new ones to add new ingredients. The game also offers some other ways to make money, including a grabber game or fishing. Your cats can also be upgraded, clothed and have their “rooms” with furniture, wallpaper or various other decorations.
The attention to detail in the environment, each station, each cat and its animations is really something amazing. The aesthetics are paired with relaxing music and sound effects making it a truly blissful experience. Apart from money there are also a few other types of currency: recipe points, furniture coins and gems (premium currency). There are ways to earn premium currency and furniture coins in game.
Overall a very relaxing and aesthetically pleasing game. However it suffers with some of the symptoms often seen in idle games – little to actually do (apart from checking in every so often). The mini-games are things we’ve seen before and get boring quite quick. Completing daily quests will require you to watch a good deal of ads too. You’re not necessarily forced to watch them but if you’d like to make quicker progress or unlock more you will need to watch your fare share. Progression is reasonably paced, however other than the cat customisation and the idea of unlocking new soups/ingredients there’s little to keep you coming back longer term. The game has some depth in terms of unlockables and new stations to build. The most interesting area of the game is combining various cats and their buffs with specific jobs and clothing – you can experiment by mixing and matching them to find the optimal setup.
Cat “room” customisation items can be bought form the “item” tab in the gift shop
You can use tickets that you earn in game in the “item” tab of the gift shop to get instant cash or recipe points.
Upgrade your stations using the button in the bottom left in order to improve their yields.
Focus on upgrading your stations rather than saving for new ones (you’ll earn gold faster if you upgrade).
Card Guardians (as it should be called) is a deck building turn based combat game by Tapps Games – PT. It is a simple concept based around fighting various mobs using a deck of various cards. Every time you beat an enemy you will advance on your current adventure – you will get to choose a card to add to your deck (for this adventure only) and a choice of what to do next. Sometimes you will get to choose a way to improve your deck or heal up, other times you will have to choose which enemy you would like to take on.
Your adventures will get you gold and armour – armour can be upgraded in quality by merging 4 alike pieces. Each piece of armour can then be upgraded using gold to increase the base stats that it provides (gloves boost attack, helmets boost defence, chest pieces boost health). There are different types of armour and armour sets that provide unique set bonuses which will give you a better chance at the start of the battle.
Overall the game takes some clever and familiar mechanics and delivers an enjoyable and challenging experience. The game is also easy to pick up and drop as it will save your progress on your last run. My biggest issue with the game is that in a way you are “forced” to watch videos after each battle to get the better loot. While you don’t have to, if you want more gold and a better card selection – it will be in your interest to do so. One slightly annoying aspect is that it seems you need 4 piece of the same armour to upgrade the quality as opposed to 3 (which is sort of what the UI suggests). The game currently has two playable characters which are completely different – giving the game quite a bit of variety in terms of play style.
The ad-free version is £6.99 which is a bit on the expensive side for what it actually offers – the key benefit being a free way to upgrade your loot after each battle and a free revive if you die on an adventure. If the overall price was 15-20% cheaper it would make a lot more sense to go for as the perks are pretty useful. Gameplay is fairly repetitive but the randomness of the cards you may get allows you to try different tactics and ensures that each run is completely unique.
You can use defend or magic cards once you’ve filled up your super power without resetting it.
Exile cards can only be used once per battle, but will return to your deck in your next fight.
When offered the shop choice – you can buy multiple cards using gold.
Your armour will be lost on your next turn so don’t overextend your use of “Defend” cards.
Botworld Adventure by Featherweight is an mobile open world RPG games focused around collecting, upgrading and battling various bots in a huge open world. There’s an overarching main quest line and various contracts (as the game calls daily quests). You can unlock new areas and zones by upgrading your boat, which serves as your home base. As you progress you will unlock power ups, gadgets and various other aspects that will enhance your combat abilities. The main story isn’t something unique or new by any means, but the size of the areas and the variety of quests make this quite a solid open-world RPG, especially considering it’s an Android game.
You will be able to choose the appearance and race of your character before you start. Then in a Pokémon-esque fashion will need to pick your started bot from three available. Then your adventure truly begins. You can upgrade your bots, they will also gain XP and level up which will allow you to pick skills that will enhance them even further. There’s different tiers of bots and different classes – each with it’s own stats and abilities. If you get tired of battling wild bots and bandits you can take your bots to the arena and take on other player’s teams.
At the start of each battle you choose your bots starting position – placing 3 of them in the fighting area. They will then proceed to fight on their own, using their abilities against the enemy bots. You will have access to some special abilities that you can use to influence the battle – these specials can buff your own bots or damage/inhibit enemy ones. The game also makes it look like there are other players wondering around – although these are likely just NPCs made to look like other players.
This game is big. It has a lot to offer, especially considering it’s a free Android game. The low poly graphics and aesthetics are quite appealing, Botworld is brilliantly colourful and vibrant. The world is well designed, lots of nice details and well thought out. There’s a slight downside to contracts (daily/mini quests) as they can take quite a few hours to reset, but you can watch and ad to do so faster. However, it must be noted that there are no in-game ads and there’s no obligation to watch ads or pay for premium versions (there’s a premium currency and you can purchase the Mayoral Membership, which gives you access to extra rewards for around £7.49).
Another way that the game limits you is through battery packs – each time you venture out into the world you will use one up (you have about 5 to start with) – these take time to recharge, although they can be rushed by watching ads. I haven’t found myself needing to watch one. Finding materials for your boat and specific ones for your bots is where the game starts to get a little harder. I found the boat materials quite hard to find and was usually going out on missions solely for that purpose.
Overall the game has a lot to offer and given it’s a free game it’s absolutely worth checking out. Sessions on the game can last anywhere from 10-15 mins to a couple hours, depending on how many batteries you have. The ads aren’t intrusive and there’s no need to spend any money to get the most out of the game. The game itself is quite big (~490MB) and after some time it does tend to get a bit repetitive in terms of quests and offering overall. The combat, the upgrades and the variety in bots gives the game a considerable amount of depth worth exploring, there are also plenty of regions and a long main story line. It has enough elements that will keep you coming back to it every day for a good few weeks minimum.
Remember to always collect the free materials from the shop (sometimes it’s worth buying the ones on sale as well)
Pick your fights – there are ways to run around wild bots/bandits so you don’t waste your bots on pointless fights if you have a set objective
To get the most out of each battery pack (traveling out into the world) keep fighting till you lose as there’s no penalty for that
Your recruits will use the bots you haven’t got equipped – so make sure to upgrade them as well
Place your weakest bot last so that your enemy can’t put more of their own bots near it
Use auto-battle if you are just grinding familiar enemies or wild bots, however be weary of auto-battle as it doesn’t always place your bots very well
Run over critters to capture them
You can exit the game at any time and it will continue where you left off
Looking for a new idle game to play? Exponential Idle by Conic Games is a minimalist, maths-inspired idle game in which you upgrade and improve a mathematical formula as a way of grinding cash. While the game may seem quite basic at first, don’t be fooled by this appearance. The game has a bit of a story line too it in which you start out as an undergrad student working on this formula. The more you progress the formula, the more you progress through your phases of education – adding variables or expanding on the function every so often.
There are two primary things to spend money on – upgrades and variables – both of which accelerate the rate at which you acquire cash. Quite shortly after you are introduced to the prestige mechanic, which allows you to collect a new currency (μ), however soon you will find out there’s an even bigger type of prestige where you can even reset your μ currency for even more substantial upgrades. Throughout your gameplay you will earn stars – these are the truly persistent currency and upgrades that you want to invest in, but stars are hard to come by in the early game. Stars can be earned through tapping, automatically over time, through mini games or through the achievements. Looking at the list of achievements will give you a good sense for how deep and far this game can go.
This slick game will keep you coming back for quite a while. Overall the game offers a surprising amount of depth and new things to discover and add to your formula. There’s puzzles for active play or just the main game for passive (check your phone once in a while) type play. The depth on the objectives and new additions will keep you coming back for quite a while. There are no ads, unless you want to watch them to boost your earnings – for £1.39 you can purchase the ad free version, where you will get a permanent boost to your dt that you would normally get from the ads. The loose story and the quantity of achievements will keep you coming back regularly as you try to break through to the next phases of the game. I would recommend it as a great game for short sessions a couple of times a day when you’re trying to kill a few minutes or just to check up on progress.
In the early stages prestige as often/as early as you can
Prioritise buying the auto-buyers
Have a look at some of the formulas suggested in the Reddit/wiki for the auto-prestige and auto-supremacy
The Puzzles can be quite hard (if you don’t know the algorithms by which to solve them) and will require active play in order to farm stars
When you have the ability to get theories – focus on getting 20 graduates and then respec to get the first one, investing in theories will make it much easier to get more graduates
Try and stay on a theory long enough before graduating students in order to pick up the next theory immediately
Looking for a slightly different city builder to play on your phone? The Final Earth 2 is just that. A game developed by one person (Florian van Strien), The Final Earth 2 lets you build a cubical vertical city on series of small floating platforms. The game revolves around various building types and resource management – ensure you’ve got a steady supply of wood, stone and food, adequate housing and keep adding to your never ending tower blocks.
The game starts you off with some simple scenarios which introduce you to the various types of building and resource. There’s a constant loop of creating housing, ensuring there’s enough work and providing happiness boosts to your population. This makes for some pretty addictive gameplay in which you’re constantly adding and expanding your city. The various buildings synergise with each other, have a variety of upgrades and some can even be customised aesthetically. The building synergies will challenge you to think about your layout and you may find yourself going back to redesign and rethink certain areas.
A simple but effective game. A very clever concept with huge potential for additions and growth. There are loads of new buildings to unlock as you build up your city and various upgrades and improvements to purchase. The game is quite light on ads – there’s a boost option (for watching an ad) that will temporarily increase your production. There are also some ads in between scenarios, but other that no annoying constant ads or gatchas. There’s an ad-free version for £2.69 or a premium edition for £4.49 which ads some new buildings, creative mode and removes all ads – this is definitely a great deal and is an awesome way to support the developer. The game is better suited for longer play sessions when you’ve got time to kill, because trust me you will find yourself glued to it. The game only plays in landscape mode – it would be interesting to see if it could also work in portrait (resources on top, controls on the bottom).
Overall a very satisfying game to play for medium to long play sessions, lots of buildings, upgrades and new things to discover. I would definitely recommend giving it a go if you like city builders.
When setting a job priority – if you want everyone focused on that job up the value to “Max” – that will ensure all these jobs are always filled first
Build lots of stone mines and rock teleporters
Focus on establishing your basic resources before adding new ones – you need a sold supply of stone and wood before starting to thing about machine parts and refined metals
Don’t worry about happiness too much at the start of a city, but don’t completely forget about it either
Surround labs with 4 farms or tree plantations to get the most out of them
The Living Research Center allows you to upgrade all generic houses to a specific type of house
Grim Quest – Old School RPG by Goran K is a game that’s popped up as recommended several times in my app store and I decided to give it a go – I just wish I’d done so sooner. As the game’s name suggests it’s an “old-school” RPG game that focuses on exploring dungeons, turn based combat and purchasing/upgrading spells, skills and equipment. The game also features has crafting as a method of creating powerful buffs and potions. You can also accept and complete bounties for XP and gold.
Each dungeon is essentially a square grid – these vary in size. Each turn you can choose one of the adjacent squares to move into it – at that stage you can either encounter enemies, a random event or the exit to the dungeon. You are discouraged from walking back over already revealed tiles as there’s a good chance you will get ambushed. While navigating the dungeons you need to keep an eye on your health, sanity and supplies. I quite like that there’s no mana to maintain, spells are just based on a number of charges that resets before each battle. If you’re low on sanity your fears will start manifesting themselves into monsters that attack you; run out of health and you’ll be kicked out of the dungeon. You will also find various items that buff you for that specific dungeon run. There are a decent variety of dungeons, monsters and a great selection of skills and spells to learn and combo.
One thing that needs to be mentioned is that this game was made by one person, which instantly propels it to a whole new level of excellence. Simple/minimalist graphics combined with classic mechanics and a great amount of depth make for a pretty amazing mobile gaming experience. You can pick this game up for a casual dungeon crawl or run after run attempting to beat a dungeon boss. There’s an ad-free version for £5.49, but it must be said the ads are essentially non-existent – apart from a bottom banner and the option to watch ads for cash every time you return to town (you don’t have to do this if you’d like an extra challenge). Personally I do feel that that price is a little steep – if it was 15-25% cheaper, I feel I’d be a bit more inclined to purchase it. There are some quality of life improvements that could be made like an option to sort your stash or being able to see the spell description at the Alter of Oblivion.
Overall it’s a brilliant game with familiar classic mechanics, simple but effective aesthetics, customisation options and a huge amount of spells, skills, crafting and enemies to take on. It’s also quite a challenge, especially early game until you’ve got some upgrades and good spells. The game will keep you thinking – just one more dungeon, one more level. It’s great for both short and longer sessions of play. A must see for any RPG/Turn-based aficionados out there.
AOE spells and attacks are very helpful
Hold on to ingredients that can be used in the cauldron
Make sure you always have as many bounties as possible on at a time
If you have an item already in your possession/stash you can complete item bounties
Items can be used to buff yourself on a particular dungeon run (very useful for boss levels)
Always check the vendor for steel ingots or other upgrade materials
You can reset/forget spells and skills at the Alter of Oblivion (Level 1 spells cost 0 to forget, but higher level ones will cost more)
The Gauntlet by Cutlass is a minimalist turn based RPG. A simple, retro feel and a great time waster. The game is focused on combat over 100s of floors of monsters. You can also permanently upgrade your heroes or purchase new ones with your
You can pick what difficulty gauntlet you’d like to start, after which you select your fighters – initially there are 4 classes available and more can be unlocked through cash or in-game currency. The 4 base classes are Warrior, Thief, Mage and the Knight – each offering different stats and its own skill tree. Once you’ve selected your 3 fighters you are plunged into the gauntlet and you’ll start fighting waves of enemies. The game will cycle through your characters allowing to choose your moves – attack, defend, use items or cast spells. Beat all the floors and you’ll have mastered that gauntlet.
Overall it’s a brilliantly nice and simple game with a unique art style and solid gameplay. There is potential to expand on the game by having equipment for the different classes, more achievements, challenges or perhaps even some different game modes. Each new class costs $1.99 or 50 000 souls, which are fairly easy to collect from a few successful runs. This means there’s no pressure to actually purchase classes, but buying them is a great way to support the developers. There are also no ads, which is awesome. When you need to do something else you can just exit or pause the game and it will save your progress, convenient for when you’re out and about and just need something to do for 5-10 minutes. The game is worth a download, just don’t get too distracted because you will keep thinking “just one more floor” and we all know how that goes.
Use items to restore health/mana, also items are per character rather than a shared pool of items
Clear smaller easier units before focusing on the boss
Mage is useful against phantom characters, who don’t take damage from physical attacks (they do take damage from various spells though)
Knight has a “Provoke” (Taunt) ability that will make enemies more likely to target it
Heroism by MINMAXIA is an Early Access game available on Android. It’s a brilliantly deep roguelike(ish) action RPG game with some idle game elements (although it’s not really an idle game). The game has a cool retro pixel style, multiple classes to choose from when creating your hero including some more unusual choices like the Chicken King (and his army of chickens). If you’ve played games like Pokémon Mystery Dungeon you may notice some familiar elements. The game has a lot of classis RPG elements like attributes, active or passive skills, companions, randomised tiered weapons and armours. It’s got it all. There’s also an impressive variety of points you can gain in order to invest into upgrading yourself, your companions and your rewards. This is where the idle elements come in as you can just keep upgrading and upgrading so that when you’re exploring a dungeon you make more and more – you guessed it to spend on more upgrades.
The core game play loop is focused around you exploring dungeons in order to complete various quests a la collect an item, rescue someone or clear all monsters. You can use on screen controls or tap to go to a location – you will encounter mobs and loot on your way through the dungeons. If you play with some of the settings (there’s a lot of settings options) – you can extend the range of your auto attacks so that you path towards any enemy within that range. This allows you to play the game sitting back while your character does the hard work of chasing down mobs, however this may not be the fastest way to navigate the dungeon. As you explore the dungeon each grid space has a “Heroism” orb on it. Personally it took me some time to grasp how all of these various points (there’s also experience, kill streak, progress points, death points) are accumulated and I think I was a bit confused by the similar shape of the Heroism and Experience Orb. However once you do get the hang of it collecting them and investing them strategically is highly rewarding. Even death gives you points to invest in death driven events.
Heroism is a brilliantly simple and charming game that’s definitely worth a play. It’s good as both an active game or more of a sit back and enjoy the ride type of game (almost like an idle) as you watch your hero destroy enemies and explore dungeons. It would be great to see how much more can be done with the game – things like making the story missions a bit more special, almost like adding cutscenes or special events to them to make them feel a bit different. It would also be great to see some new types of missions added or even other towns with NPCs as more of the map is discovered.
Overall, it’s definitely worth checking out – it can be quite addictive as you keep thinking – just one more dungeon. There’s so many different types of points to upgrade and invest in, some really interesting settings and options too. It would be great to see even more done with the game as after a while the core gameplay loop does get a bit repetitive, but the increasing difficulty after each main story mission and the various types of dungeon will keep you on it for a while. There’s virtually no gatcha elements, you can watch ads if you like, but they are very non-intrusive, you can purchase an ad-free version for £3.79 as a great means to support the developer.
Extend the range of your auto-attack in order to go directly to any enemies within the dungeon
If enemies are very easy, you may want to increase the minimum enemy level
Invest in the range of your auto collects
Necromancer and Chicken King are great for passive play as their minions will do a lot of the dirty work
Progress the main story quest whenever you can
Get a companion as they’ll help collecting loot and clearing the dungeons faster
If you do a rescue mission you can then go into another dungeon and the person you rescued will help you out
Island War by Fastone Games HK is a mobile first take on the familiar mechanics popularised by games like Bad North. The game is built around collecting an army of various units, upgrading repeat versions and using that army to destroy other player’s bases. That’s essentially the core game play loop and it’s available in several different leagues and challenge modes, all designed to put your army to the test. You will also have to set up a base to defend your own island.
The game rewards you frequently in terms of giving you new units and coins. Premium currency is also fairly easy to obtain, although spending it doesn’t always guarantee a great reward. There are some gatcha elements like a battle pass for extra rewards, but the game is still ok without them.
If you’d like to play something similar to Bad North, but can’t afford to buy it, then Island War is a good option to check out. There’s plenty of cards to collect and upgrade. It also looks like the game is still being worked on with new updates and features ahead. The core gameplay loop does get a bit repetitive but the frequent awards, level ups and challenges keeps it quite varied. The gatcha elements are plenty, but generally you can get on quite nicely without having to use any of them. There are few ads and the challenge modes can be quite tough to crack.
Overall I’d say it’s worth a play, it will keep you busy from a few minutes to an hour a day, limited only by how many levels you unlock – if you exceed the level limit, once the new level limits are unlocked you will receive any backdated rewards. There are some lag issues with big armies on bigger islands, but other than that it’s a solid and simple take on a good game mechanic.
When attacking other player’s islands try and put your rafts down in such a way so as to hit the three core buildings fastest (Army Camp, Gold Mine, City Hall)
Use paratroopers to your advantage once you’ve lured away defending armies
Combine troops to upgrade as soon as you can – you can also look into specialising each raft for a specific purpose
Upgrade your City Hall and Army Camp asap to allow you more rafts and higher army upgrades
The Bonfire 2: Uncharted Islands by Xigma Games is a sequel to the quite compelling The Bonfire: Forsaken Lands. If you’ve played the original you will be familiar with the general concept of managing your settlers and expanding your settlement around the ever-burning bonfire. The first game showed a lot of potential and could get quite challenging, it was also presented as a 2D “side-scrolling” game. In this epic sequel the game developer has moved from a 2D world into a full 3D one for something of a paper-cut out aesthetic.
The game will challenge you to grow and expand your settlement while ensuring you manage your resources and workers in such a way so as to maintain optimal food and resource supplies. Where The Bonfire games differentiate from some other city builders is the nightly attacks. Every evening various beasts – ranging from wolves to spiders and other quite scary monsters will swarm your village and attack your settlers. You will need to ensure you’ve always got enough guards on patrol and that they are all well equipped. The sequel adds even more depth to what was already a quite deep mobile game. There are a good variety of buildings and production chains which will challenge you to expand your settlement even further than before. You also keep unlocking more buildings with practically every building you construct.
Be weary though – some of your settlers may decide to steal from you or leave you! All settlers have unique characteristics and special skills. The skills combined with suitable tools will allow you to specialise your people for the role they were born to do, be it farmer or guard. The settlers will share their thoughts with you regularly and won’t hesitate to let you know when they are unhappy – something you really want to avoid.
A free version of the game is available, but you are only limited to 10 nights. Personally I didn’t really like this method of getting me to buy the full version for £4.49 on mobile and £9.29 on PC. I would have preferred limiting the number or types of buildings that can be created in the free version, because 10 days are up quite quick and you are essentially forced into the full version.
Free version aside, the paid version is – generally-speaking – worth buying. There are some slight issues, like some performance issues with bigger settlements, not being able to remove trees, some minor visual bugs and it can be quite battery intensive. As a mobile game this is definitely a great choice as there are no gatcha elements and you will find yourself thinking – just one more night for quite a while until you realise you’ve spent the last 3 hours on the game. The expeditions allow you to discover new islands and continue scaling up your resource production. I am unsure if I can justify the full price for PC, although I would also expect less performance issues. The game is also still being worked on and developed further so there will hopefully be future updates with even more amazing things to do with your settlement.
Overall definitely worth checking out, you can always play the demo/free version and if you decide it’s something you like, you will have to purchase the full version to play any further.
You can’t remove or move trees/rocks – plan accordingly
Make sure you can equip your workers with carts and appropriate tools (especially builders) – this will greatly speed up their work
Match settlers to their jobs based on their special skills
Always ensure you have more guards than you think you need – sometimes waves of monsters may attack from different sides
Build homes to house your settlers – they are less vulnerable to attacking beasts than if they sleep by the bonfire
You need a trading dock to be able to send your ships on expeditions