Graveyard Keeper

The Game

Graveyard Keeper developed by Lazy Bear Games and published by tinyBuild is an indie game that revolves around managing a graveyard (much like the title suggests). The game is comparable to Stardew Valley in many ways: the aesthetic, the fun characters, the crafting, combat to name few. Graveyard Keeper starts you off in a world you are unfamiliar with (you’ve come from present day) , it seems you are stuck in some sort of medieval fantasy world and you need to figure out how to return home to the present day. As it turns out you are the new keeper of the village’s local graveyard, after the previous one mysteriously disappeared. You are introduced to various characters in and around the village and their weekly schedules and quests (the game has 6 days with various events or NPC appearances being tied to each one).

Over time you develop and fix up the old graveyard and your house, you unlock farming, beekeeping, wine and beer making. As the graveyard gets nicer and filled with better “quality” people you will unlock the church which is where the game really takes off. You will be tasked with doing a weekly prayer, this will help you generate faith which leads to the most powerful unlocks in the game. Doing tasks and work generates points – there are three types of points – red (generated by wood/stone/metal work), green (generated by doing farming work) and blue (generated by researching things and high level item crafting). These 3 types of experience points are used to unlock things in the research trees, and there is quite a good amount of things to be unlocked.

Worth it?

The game is incredibly addictive. It has that typical element of “just one more day” or “just one more task” that keeps you on it for crazy amounts of time. What makes the game even more clever is the way the days work – often times quests will require you to do something that’s basically 5 days away, meaning that you have to wait almost an entire week to complete a phase in a quest (during that time you’re obviously doing other quests or tasks). This has the effect of keeping you super busy all the time, following NPCs schedules and working around having a corpse delivered to you every so often as well. The game’s aesthetic is well delivered and can be very eerie at times (especially when the fog roles in). It’s perfectly matched by the sound design of the game and some of the rather dark and funny humour.

Graveyard Keeper will generally set you back around £10, which at first may seem like quite a lot, but the game really offers quite a lot, it’s also cheaper than competitor Stardew Valley. If you can grab it while it’s on sale for around £5, then you’ve got yourself a steal; it’s worth noting the game is also free with PS Plus Extra. While the game’s ending leaves a lot of questions unanswered and there are 3 DLCs that attempt to answer those, each of the DLCs will set you back around £7-8 and add a variety of new stories and gameplay mechanics (like being able to make zombies to automate tasks). The game is highly addictive and will keep you hooked for a considerable amount of time – overall the story can take around 40 hours to complete, but that could easily stretch towards 50-60 depending on what you end up doing.

Tips

  • Get the teleport stone from the Dark Horse tavern as soon as you can afford it – it makes moving around the map so much easier
  • Try to only put high quality corpses in your graveyard, red skulls reduce the appeal of a grave
  • Focus on opening the church in the early game so you can unlock the weekly prayers – these will generate faith for you and unlock the church basement where you can do alchemy and craft new types of items
  • Meet Clotho to unlock the alchemy workbench and skill tree
  • For a perfect 12 skull corpse you will need to have unlocked and use the various embalming injections
  • Blood and fat always remove 1 red skull, organs will account for a random amount of red/white skulls in each body, flesh will always remove 1 white skull
  • The Quarry lets you set up a little base where you can mine iron, stone and marble for extended periods of time – just make sure you have enough materials to build the workstation and storage there
  • Save blood – there’s a late game quest (and speed potions) where you will need quite a lot of it
  • The dungeons save your progress – so if you’ve killed half the mobs on a floor and exit it, that will be saved when you return
  • Throwing bodies into the river is ok, but if you have a poor quality body you’re better off burning it as you still get the burial certificate
  • Once you unlock alchemy and the tier 2 bench get speed potions – but only take them after you’ve had a sauerkraut (as it increases the duration of buffs)
  • Gravestones and fences generate a lot of blue points when being researched
  • You can purchase books containing a specific number of red/green/blue points from the astrologer

Useful Links

Melvor Idle

The Game

Melvor Idle developed by Games by Malcs and published by Jagex brands itself as a Runescape inspired idle game. The premise of the game is quite simple – a huge variety of interconnected skills that you can level up in various ways. The list of skills includes things like woodcutting, mining, smithing and farming with even more being available in the premium version. You can grind these while you afk or idle, as each skill level increases you can unlock more aspects of it. All the various skills are interconnected – the items you get from one may be used on another skill, which then in turn will impact or allow you to do something in yet another. From crafting items to fishing there are plenty of ways to make money in the game.

The premium version will unlock quite a few additional skills that will allow you to develop even further, explore new areas in combat as a Slayer. It adds some pretty interesting elements like summoning which can give you the ability to enhance the yields from other skills each time you complete them. The combat also has a surprising amount of depth with a variety of enemies and areas to fight in, dungeons to take on and even Slayer quests that challenge you to take on specific enemies.

Worth it?

The full version of the game will set you back around £8.99 but for that you do get quite a good amount of new skills to level up. Getting the premium version early in the game pays off as a lot of that early loot can be used to level up a lot of the other abilities. While it does feel like it is a bit on the expensive side it does provide quite a lot of additional gameplay so it can be somewhat justified. 15-20% cheaper would make it an obvious choice.

Overall the game is highly addictive, the sheer amount of skills to level up and the way they are all interconnected make for a really good idle experience. The combat also adds another layer to the game, especially for more active play. The game is well thought out, simple and really delivers in terms of depth. As far as idle games go, this one is definitely worth checking out and will keep you coming back for ages.

Tips

  • Sometimes you need to scroll down once you’ve selected an option to see more details
  • Mining is a good skill to focus on initially as it links to smithing, which is a great way to make money, armour and other useful items
  • Coal is really important in a lot of smithing recipes
  • You can get coal from firemaking or mining
  • You can get seeds for farming from woodcutting (via bird’s nests) or from fighting farmers in the farmlands
  • Check what upgrades you can use your bars (or other items) for before selling them off
  • Don’t bother with armour upgrading until you’re at least with Mithril armour or higher level
  • You can view your pets and their bonuses from the completion tab
  • If you need to improve your block/attack rating for new gear you can just grind an easy mob for an extended period of time
  • Try and get the Amulet of Looting as early as possible from the Spider Forest dungeon
  • Check out the beginners guide on the wiki: https://wiki.melvoridle.com/w/Beginners_Guide

Useful Links

The Sea of Death

The Game

The Sea of Death is an adventure puzzle game developed by HoitStudio. The game has a nice pixel graphic aesthetic and features a large variety of puzzles as you embark on a rather mysterious journey in which you attempt to figure out what exactly is going on in this world. You start the game out on a ship during a storm, but after a rather mysterious turn of events you wake up in a strange and dark world and begin trying to piece things together and to find your way out of there. The slightly dystopian world seems to focus on doing various menial jobs and talking to some rather strange people.

The core gameplay loop gets you completing various tasks for people in order to progress “up” in this unfamiliar place. You take on various jobs which involve solving puzzles, collecting items and talking to strangers. The puzzles are all quite different and unique (the game has over 50 different ones) – some of them will really challenge you. As the story develops you begin to learn more about this world and how it works, its social class system and hierarchy.

Worth it?

Overall the aesthetics of the game are quite appealing and it does a very good job of creating a dark and sombre atmosphere. The puzzles the game offers are quite unique and there is a good variety of them to keep you busy for a while. The dialogue is ok, can be improved in certain areas grammatically, but the story does really make you wonder what is going on and figuring out how you ended up where you did.

The full game will set you back around £3.99, which isn’t too bad given that it will give you unlimited actions to continue your adventure. Prior to that the only way to get more than your initial 500 actions is by watching videos (each one gets you 100 actions). For those of you who enjoy a good puzzle mystery game then this one is worth checking out. The game works for both shorter stints where you just do an odd quest, but is much more suited to a mid to long term session as it allows you to engross yourself much more in the story.

Tips

  • Pay attention to what people say or their roles – these will give you hints when someone else mentions them
  • Use and pen and paper – as some of the tests get more complex or involve you keeping track of numbers or even doing some calculations
  • Tap on the text get the entire dialogue to print out
  • If you’re really stuck – hints do help

Useful Links

Dunidle

The Game

Dunidle or as it’s listed in the Play store Dunidle: 2D AFK Idle RPG Quest is a game by ARMII Games. The game is a pixel graphics dungeon game in which you send a team of adventurers on a run of a dungeon to see how many floors they can make it up before they die. Then you just sit back and watch them die over and over again (or make their way up the floors, only to be crushed by a boss or mob on the next floor). After a short tutorial you are left to figure things out on your own as you can begin upgrading your heroes, their abilities and stats, various global upgrades such as gold generators, speeding up the gameplay and acquiring new equipment.

Initially it appears as quite a simple and shallow game, however as you complete the first 100 floors and defeat the boss at the end you are introduced to Legendary Artifacts that drop from bosses and to the “next universe” (or prestige) mechanic in which you can restart by resetting some of your upgrades. The game also features Hell Rifts which server as a type of premium dungeon in which you need to defeat 50 floors for some pretty premium prizes including Legendary Runes and some really special weapons. After you defeat your first 100th floor boss and start taking on Hell Rifts is where the game really begins – grinding for better weapons, upgrading them through shards, selecting specific runes to apply to those weapons. The game even features purchasable skins for your adventurers, which you can even get from the daily rewards.

Worth it?

Overall Dunidle comes across as a very unassuming game, but it’s one of those that just keeps on giving the more you play it. It keeps you coming back regularly and challenging you to push further and further and unlock more and more. The game looks amazing and has a great deal of variety in terms of equipment, types of adventurer, enemies and bosses.

There are few issues with the game that would make it a true masterclass. Things like knowing how many levels are gained each run (like the cash). Some usability issues like showing the inventory, while with the equipment shop or an easy way to transition between the two and some of the colour coding of gear. My only other suggestion would be introducing some sort of player activated spells or some way to speed the game up as a way to break up just the gameplay and make it a little less passive and a bit more active of a game.

The game is good for medium play sessions and once you get “the fastest man alive” upgrade you can do a lot more in an even shorter time. It keeps you coming regularly back to collect gold from your factory and XP from your meditation. There is a way to earn premium currency through playing as well (even though it is the most expensive upgrade). There are also a few packages, one of which will remove ads for you (for £4.99), but it must be said that overall the ads aren’t very intrusive – which makes for a very enjoyable experience and uninterrupted gameplay. After a few universe progressions and bosses it does begin to get a bit repetitive, but will definitely have you hooked for a while.

Tips

  • Prioritise the gold factory
  • Once you’ve maxed out gold factory and meditation purchase all heroes so that you can grind XP on all of them (not necessarily needed if you don’t want all, but they are worth trying)
  • Ensure you have the Universe gift upgrade before proceeding to the next universe
  • Purple (permanent) upgrades in the Party Upgrades menu are permanent even when you go to the next universe
  • Warp and fastest man alive make the gameplay a lot faster and will allow you to get through dungeons at breakneck speeds
  • Necromancers are very good for clearing levels quick as they deal damage to all enemies
  • The Reaper can keep one of your adventurers alive for a limited time after they have died
  • After you have beaten the first boss get the ability to auto-restart and grind the boss level
  • Focus on the transmuting bonus Legendary Artifact as soon as you get it as it will get you more from your souls
  • Weapons can be upgraded with rune sockets (runes drop from hell rifts) – however this will cost you gems and is likely the best use for gems
  • After you progress to 2nd universe you can start doing Hell Rifts – keys for these can be bought with gems or can be earned by watching videos, you will likely be able to do Hell Rift 2 after the first boss – they will give you Legendary Runes and legendary gear

Useful Links

Dicey Elementalist

The Game

Dicey Elements by DoubleThink Games is yet another rogue-like deck building dungeon crawler game. The game starts out by introducing you to its key mechanic, rolling a set of dice which determine what cards you can play. The dice effective function as mana with each move requiring a certain number or combination of dice. You can choose to hold dice and reroll others for better combos. You can only ever have six cards in play so you will have to be selective as your deck expands on your adventure. Enemies get harder as you progress and each one you defeat will give you gold (which can be used within the dungeon), stardust (used for permanent upgrades outside the dungeon) and exp (to level you up). Initially there’s only one character (The Fearless) to be played on the most basic mode (NormalMode), additional characters can be purchased and the additional modes are unlocked as you complete the previous mode.

As you navigate the dungeons, each room will have 1 – 3 exits and an enemy, shop or loot inside. If there’s an enemy you will need to defeat them before progressing. There’s a decent variety of enemies, some with special artifacts or powerful cards that will really challenge you. As you progress you will get rarer and better cards and be able to customise your deck to pull of some truly impressive combos. You will also unlock the ability to craft potions using Element Stones – some potions can be particularly useful in a pinch. You will be able to upgrade your adventure permanently through the Adventure Reform upgrade menu, as well as unlock some permanent features like blacksmiths and black marketers or even the arcade section of the tavern, which features a series of arcade games where you win tickets (although it’s not quite clear what the use of these tickets is). This section also features the daily challenge, which will feature a random character – disappointingly you cannot play unless you own the character (this could have served as a nice preview of various characters in order to help me choose which to purchase).

Worth it?

The game is free to play and ads are only there if you want them – in the guise of a fairy which can offer you a random prize (ranging from gold to epic artifacts) or a revive if you die. You can play the game without either of these two. There are some slightly annoying ad banners on screen, but for a free game this is to be expected somewhat. The additional characters all cost various prices – The Stealthy can be picked up with in-game currency (gems), The Chanter will set you back $0.99, while The Prophet, The Telepathic and The Greedy are $1.99 each. There is also a purchase available for additional level up rewards for $2.99. My biggest issue with the pricing of all of these is that there’s no bundle or overall purchase where I could get everything for a reasonable price. $1.99 per character is a little bit expensive, The Chanter seems to have the perfect price, however it would be nice if all characters were still purchasable with premium currency so as to make it technically possible to purchase by purely playing the game. Also none of these purchases remove ads (separate purchase), it would be nice to know that if I am spending money on a game it will at least remove the annoying banners in game. There are also the occasional grammar or spelling issues throughout the game.

Overall, the aesthetic of the game and the sound are quite unique and very enjoyable. The overall gameplay loop isn’t anything too new or innovative, but the use of the dice as mana and throughout the game works really well. A successful run will usually take around an hour to an hour and a half depending on difficulty, but if you ever have to pause or quit, the game does a good job of recording your progress. With the adventure reform and several characters to unlock and play and a variety of difficulties and challenges there really is quite a bit to unpack and get stuck into. It’s a great game, good for medium-longer play times, but can also be picked up and dropped for short sessions.

Tips

  • If a card is on fire it will deal damage to you for using it
  • Red doors are basic enemies, Pink doors are elites, exclamation marks lead to a dice battle
  • Elites drop better loot
  • Artifacts are OP, but you can only carry 10 so think carefully about which 10 are active at any point in time
  • Spells or abilities that restore health are very useful
  • Remember to craft potions using your Elemental Stones, but you are unlikely to need them on easier runs
  • Unlock the blacksmith from the Adventure Reform as he will allow you to upgrade and sell cards
  • “Pick up” from the adventure reform unlocks the arcade/casino area
  • Having the Black Market Merchant (All for Cash) in the tavern isn’t really worth it although he does allow you to complete quests for small premium currency awards
  • Different characters synergise better with different decks and playstyles – the game is all about getting the right combos of cards, artifacts and that little bit of luck
  • Don’t overload your hand with hard requirement cards as it could make it very difficult for you to actually play any in a turn
  • If you have a lot of cards of 1 element, try and get some with 1/2 Pair requirements as these can be used with any cards and won’t leave you stuck with nothing to use
  • Cards that generate other cards are extremely useful (just make sure to use them when you have space for the new cards) – generating new cards allows your turn to go on for longer and for you to deliver even more damage (same goes for temp cards or the Soul Flame artifact)
  • Be careful with the Light Scythe artifact because if you have a “the next time you deal damage” card that will trigger for the hit of the Light Scythe

Useful Links

Pokémon Unbound – FireRed ROM Hack

The Game

Whether you are familiar with ROM Hacks or not, Pokémon Unbound by Skeli Games is an absolute must play for Pokémon fans. The fan made game outdoes pretty much any of the official games in every single aspect. Pokémon Unbound features Pokémon up to Gen VII, a completely original story and region known as Borrius. In addition to this there are a bunch of amazing quality of life improvements like the ability to auto-run, turbo modes on bikes and surfing, the ability to use HMs without having to actually teach them and exp share amongst the entire team.

The start of the game gives you a bit of backstory about the region, the story of a war fought between regions, rulers and Pokémon, until an ultra-powerful Pokémon was used by the king of Borrius to end the war with some unforeseen consequences. We are also shown a trainer who throws a powerful Pokémon into the sea, hoping it doesn’t fall into the wrong hands (which predictably it does). 15 years later your adventure begins: the game starts you out with a character customisation screen, quite unlike most traditional Pokémon games. After you’ve just from a decent palette of skin tones, hair colours, clothes colours you are ready to embark on your journey. Things take a turn quite quickly though and you are abducted to the secret base of the local evil organisation where you get to chose your started – Gabite, Beldum or Larvitar and you also get to meet your rival. Once you’ve fought your way out you meet Professor Log and your adventure begins in earnest. The game follows the age old recipe of 8 gyms, elite four and champion with a good deal of interaction and distraction from the Shadows – the evil organisation attempting to end the world. The story is really gripping with plenty of plot twists and surprises. You see and fight loads of legendary Pokémon and are even transported to other dimensions.

There are loads of nods to other games and regions, there are even Sinnoh trainers like Cynthia or Candice that appear; in the post-game you even run into Red. The game is so packed with content that it puts most “real” Pokémon games to shame. The questing system provides an entire new layer as you can keep track of all the various tasks you’ve accepted to help people around the region and earn some really nice rewards. The game will also allow you to Mega evolve Pokémon, battle and catch Gigantamax Pokémon and use Z-power moves. And if the main game wasn’t enough the post-game has been fleshed out with a Battle Frontier, the ability to catch virtually every legendary Pokémon ever released, different challengers after beating the Elite 4 and many more quests and surprises.

Worth it?

This game, like all ROMHacks is 100% free. Made by a passionate and dedicated community this game easily outshines many official release Pokémon games. The game allows you to catch and train Pokémon from some of the newest generations and will keep you busy for tens of hours. The game also comes with completed post-game and daily events adding even more hours of content. There is also plenty of information about the game on the wiki and various reddit pages, although admittedly some of it is for slightly outdated versions of the game. The configurable difficulties and scaling enemies also ensure that you’re always being challenged, but be weary of over-levelling any of your Pokémon as that will raise the level of your enemies. My only criticism (and it’s been really hard to come up with some) is the ability to skip some of the sliding puzzles after several attempts or time that has elapsed.

Overall the brilliant story, amazing original sprites, attention to detail and quality of life improvements make this an absolute must play for any fans of the traditional Pokémon games. Get a good mobile emulator like MyBoy! and you can play this on your phone – almost as good as playing it on your GBA or GBA SP. I highly recommend this to any and all Pokémon fans, especially if you’ve got a case of nostalgia or if you have played all the old games and are looking for something new.

Tips

  • You can get a shiny Elekid egg from completing the quest “The Rogue Electivire”
  • There are houses dotted around the map with people who will give you a choice of the 3 starters from a specific region, they will give you the others depending on how many gyms you have – Gen IV is in Dehara City, Gen V is on route 5, Gen VII is in Seaport City
  • You can get the eggs for Gen I and Gen VI starters from the Day-care Man’s sister in Magnolia town
  • Every 5 Pokémon in the Safari zone you will get a chance to catch one of the Gen III starters
  • Most routes have a special elite trainer who will only battle you after you’ve defeated all other trainers on that route
  • You don’t need all lights on in the Dehara Gym – some need to remain off in order to pass all the gates
  • The Regi caves will unlock after you complete the Tomb of Borrius – Regice cave is in the forest near Blizzard City, Regirock cave is in the Great Desert, Registeel is on route 18 just to the west of the waterfall before Victory Road
  • After completing the Regigigas mission for the guy in Tehl Town he will upgrade your Amulet Coin/Luck incense to increase the amount of cash they get you by giving him Big Nuggets
  • You can earn Big Nuggets by completing the daily Pep Quiz in Magnolia Town
  • A lady in the Mission HQ in Fallshore City will upgrade your Lucky Eggs in return for Big Pearls – you can get these by using thief on Clamperls when diving
  • You can avoid being spotted by the Dusclops in the Tomb of Borrius by disabling auto-run
  • You can get the starters you didn’t pick by visiting your rival’s house and the secret base that you’re abducted to in the beginning of the game
  • The best way to farm Light Clay for the ADM is by catching/using thief on Baltoy in the Ruins of the Void. If you use a Pokémon with Compound Eyes that will increase the chance that the pokemon holds an item. Get your hands on the DexNav as well in order to chain the Baltoys
  • You can use repels with the DexNav in order to EV farm and increase your chance of shinies
  • One of Professor Log’s assistants in Frozen Heights can let you look at a Pokémon’s IVs and EVs, along with all the moves they can learn and even give you an item to do so when you please
  • Most missions that have multiple objectives to collect can be expanded to see the location of these
  • Legendries that don’t appear from portals usually just require you to stand in a specific place (usually in the middle of a cliff overlooking an edge – like the birds, Rayquaza, etc)

Useful Links

Pokémon Gaia – FireRed ROM Hack

The Game

I have always been a massive fan of the Pokémon series of games – especially the older GameBoy Advance and Nintendo DS versions of the game. Games like Pokémon Sapphire or Pokémon FireRed were my childhood. Recently I have replied a lot of them on emulators (which I will review in a separate post) on my phone and it has been an amazing nostalgia trip. As I replayed these games I started discovering ROMHack versions of the games. I have known these exist for a while but never bothered giving them a go, and I was really missing out.

Pokémon Gaia is a FireRed ROMHack made by Spherical Ice. The hack completely alters the game with an amazing original story seeing you through the typical storyline of beating gyms and the league, defeating an evil organisation all while creating the ultimate team of Pokémon. The game is set in a fictional region known as Orbtus. The game features Pokémon from up to Gen 6 from the regions of Kanto, Johto, Hoenn, Sinnoh, Unova and Kalos. The game includes updated move sets, items, mega evolutions, fairy types, reusable TMs and more.

The story follows the established model of a young teen who leaves home in the quest to become an amazing Pokémon trainer. As you and your rival progress through the world you will encounter members of an evil organisation intent on controlling the world by using the power of legendary Pokémon (in this case it’s Regice, Regirock, Registeel and Regigigas). Battle them and the many trainers of the region, discover all Pokemon from newer generations and take on the Pokémon League in this amazing fan made passion project (which might as well be an original release). The region of Orbtus is well fleshed out with a variety of cities, biomes, areas and an interesting history.

Worth it?

Replaying old Pokémon games on an emulator is free and an a great nostalgia trip. Playing these fan-made ROMHacks is also free and an amazing experience. Like many other ROMHacks this was made by fans of the franchise, working for no profit but purely the love of Pokémon games. The game story, the amount of detail and work that has gone in are truly remarkable. Being able to catch Pokémon up to Gen 6 and use all new moves or functionality (like Mega Evolutions) is awesome – especially for those who don’t really appreciate the new style of games as much, who haven’t had a chance to play on DS or Switch or who would like to relive new experiences on the older engines.

Overall, if you have not played any ROMHacks before, Pokémon Gaia is a good introduction. While in its current state there isn’t much of a post-league game, the story, events, gyms and Elite Four are all really well done and fleshed out. It would be nice to see the Regis as catchable after the main story concludes and maybe some additional challenges or high-level trainers. The game really feels like it could be an official entry to the series. The use of the Regis as the legendary Pokémon for the focus of the story is quite different and almost provides a bit of a fictional backstory. For me the ideal way to play is on my phone and a good emulator will set you back around £3, but there are some decent free options too. The game will keep you busy for quite a while, especially if you decide to take your time and talk to people or help out where you can.

Tips

  • You can get Deoxys once you have Strength in the Cosmic Caverns
  • You can catch Rayquaza once you have waterfall in the Emerald Peak just outside Nestpine Town
  • The best place to use the VS seeker is in the area just before the nurse on Victory Road – there are 3 Ace Trainers in view which are all quite easy to beat
  • You can find the coin case inside one of the warehouses in Telmurk city – the same one with the Rotom appliances
  • You can get the Amulet Coin quite early on by buying it from a guy in Aerous City for $5000
  • You can turn fossils into Pokémon at the Professor’s house – upstairs
  • You can play on 2x speed with most emulators which makes the whole experience that little bit better
  • To set up the ROMHack download FireRed (Squirrels) and then apply the patch to it, then simply load up the newly patched FireRed (you may want to rename it) into an emulator and off you go

Useful Links

Idle Fortress Tower Defense (Early Access)

The Game

Idle Fortress Tower Defense is an early access game by DD Games. As suggested by the fairly generic name it’s a simple game with a simple premise – upgrade your fortress and defeat an onslaught of enemy waves. The concept of an idle tower defence game was something that intrigued me, however I was a little disappointed that this game isn’t really what I would call an “idle”.

The game has quite a typical mobile cartoony art style that works quite nicely. The core gameplay loop is doing runs in which you see how many waves you can last. You can upgrade your tower heavily throughout the battle with silver coins that you earn. During your run you will also earn gold which can be used to permanently upgrade your tower at the factory or research lab. Every 10 waves a buffed up boss will also appear, providing a significant challenge. There are plenty of upgrades to unlock including a variety of shot types, satellites, health and defence upgrades.

Worth it?

The game is free to play and still in development. Even while I have been playing for the last couple of weeks quite a few things have changed and while some things like watching ads currently seems to be disabled, it does generally keep getting better updates. Ad watching is only there to increase the amount earned from a run and generally not intrusive. I wouldn’t really call this an “idle” game due to the fact that you actually have to be quite active when doing a run and being selective of what gets upgrade. The only idle element is the gem mine which awards you gems every so often.

The game is quite good for active play sessions, which can last anywhere between 5 and 15-20 minutes depending on how many waves you manage to get, as you progress there are other ways to speed up fights. The game does have various bugs, mainly around the areas of properly ending waves and the game cycle itself. Overall it’s a fun game and is a good base to build on. It would be nice to know when the second area is actually unlocked as it feels like it’s quite far away. The game is actually quite challenging and ramps up its difficulty quite early on.

There isn’t that much in the way of idle mechanics, perhaps if the tower fought off waves with it’s permanent upgrades and restarted every time it died or some sort of auto-buyer it could be more of an idle (while afk). Another option would be some sort of idle farms or mechanics that tick while you are away from the game. Either way as an active-play game there’s a good amount to get stuck into, it would be nice to see more cards and card slots and possibly even more upgrades, secondary turrets, areas, enemies and maybe even some more truly idle mechanics.

Tips

  • Focus on upgrading gold and coins per level as early as possible
  • Life-steal and HP are key to getting past bosses
  • Regeneration is generally useless
  • Unlock all card slots and cards asap, keep purchasing and upgrading cards with your gems
  • Don’t bother win a second lab research slot
  • The maximum game speed multiplier is 3x

Useful Links

Minecraft (Bedrock Edition) – Coming Back to Minecraft After 10+ years

The Game

Minecraft a game developed by Mojang needs little to no introduction. The game started in Alpha in 2010 and was officially released in 2011. There are technically two independent versions – Bedrock and Java edition, where Bedrock is the version available on all consoles, mobile and windows 10. Over the years the game has continuously been developed and grown far beyond what it was in those very early days. It still carries on growing even today with the recent 1.18 Caves and Cliffs update and the upcoming 1.19 Wild update.

If you haven’t played for as long as I have you really are in for a treat. The world generation, biomes, creatures, NPCs, crafting and literally every single element of the game has had some sort of addition or expansion over the years. There are new animals like pandas, bees, axolotls, alpacas and more. The Nether has been completely overhauled with new nether biomes and structures like bastions, there is more to the End than just the dragon – end cities allow for late game dungeons and loot to be obtained. Oceans have changed massively, sunken ships, buried treasures, corals, sea turtles, ruins, ocean monuments and elder guardians and many other additions have made the oceans of Minecraft a lot more interesting and worth exploring as much as any overworld biome. There are now various types of mountain, taiga forests, ice biomes. There are new types of caves and the world goes deeper than ever before.

Villagers were only just introduced when I last played Minecraft all those years ago and while initially they didn’t have much purpose, they are now an integral part to surviving. There are a variety of villages depending on the biome they spawn in, various villager professions, each with its own set of trades. Trading with villagers will level them up, unlocking new trade options – sometimes even allowing you trade for incredibly rare items. The villagers now also have enemies in the world, their evil counterparts – the illagers. These can spawn on patrol in the world, in woodland mansions, at pillager outposts or during raids. There are various types of illagers each with their own skills, weapons and abilities. There is also a sequence of events whereby killing an illager captain (gaining the Bad Omen status) and then walking into a village will trigger a raid by consecutives waves of illagers. Defeat the raid and you might get an amazing drop – the Totem of Undying (hold in your hand when you die to instantly respawn).

Worth it?

Generally speaking whichever version you may choose you will likely be spending anywhere from £10 to £20 for the game. There are various CD Key outlets offering lower prices too. What’s most important is to define that any platform other than desktop will be the Bedrock Edition of Minecraft. On PC you will have a choice between the original Java edition and Bedrock Edition. While the majority of the core game mechanics are the same between games, there are some very key differences in terms of mob spawning and various other niche elements that could potentially make all those tutorials for farms you are watching irrelevant to your version. The other very notable difference between the two is that on Java you will have access to endless free mods, texture packs and other community content. On Bedrock you will need to purchase Minecoins in order to buy the same types of things.

While on the one hand the store in Bedrock is a nice chance for content creators to get recognised and make money from their work it also takes away from so much that Minecraft originally was and feels like a bit of a cold attempt at squeezing more money out of the player. On consoles you cannot play split-screen unless the other player also has a purchased version/account on Minecraft – making local/offline couch co-op not an option, which was actually a major disappointment and feels like a bit of slap in the face. Changes are also being made to bring Java edition more in line with this, under the guise of improving player safety.

Overall it’s very difficult to fault Minecraft as a game – it really has withstood the test of time and coming back to it after being away for so long is like rediscovering something you loved as a kid which has kept growing and changing over all these years. The game has proven itself in terms of depth and potential and the continuous work on it means there’s always something to look forward to. If you want to lose potentially thousands of hours building and surviving in your very own Minecraft world, or last played it more than 5 years ago – then by all means give it a go.

Tips

  • Make a shield and equip it as soon as you have access to iron
  • Donkeys can be equipped with chests to help carry more
  • Animals can be leashed to fence posts
  • Scutes dropped from baby turtles can help make a helmet that will help you spend more time underwater
  • Mobs cannot spawn on bottom half slab blocks (or other non-whole blocks like rails, string, carpets)
  • Traveling 1 block in the Nether is equivalent to travelling 8 in the above world
  • Enable coordinates on Bedrock – make note/screenshots of coordinates you want to come back to
  • Keep a water bucket on you, it can be useful to go up/down into ravines or to put yourself out if you’re on fire
  • Mending is a great enchantment for your high-level gear – it will repair your equipment with exp
  • Automate things using redstone contraptions
  • You can reset villager trades by removing their work station and replacing it – once you have made a trade with a villager that will lock their trades in even if the work station is moved
  • Check a seed map to find out where various things in your world are located

Useful Links

The Way Home – Pixel Roguelike

The Game

The Way Home by CONCODE is a rogue-like dungeon explorer game with some interesting crafting and progression mechanics. You play as a cat named Cheese fighting your way through procedurally generated dungeons as you attempt to figure out how you and your human ended up on a mysterious island. Each time you take on a dungeon you can choose the skills you get when you level up from a choice of stat improvements, passive abilities or modifiers for your bow shots.

At the end of each floor of the dungeon you will have the option to walk away with all resources you have gathered so far or to carry on (risking the loss of 2/3 of your gathered materials). Once you return to your home island you can invest the materials gathered into work stations, permanent buffs or new spells and passive abilities to chose from on your dungeon runs. As you progress you also find out more about the backstory to how you ended up on this island and why it is so cursed.

Worth it?

The game is really fun and aesthetically pleasing, there’s a good sense of progression and it provides a good challenge too. The story and writing are interesting and engaging, there’s a variety of enemies and their attack patterns and a good variety of upgrades and skills to try out. Where this game is let down a little bit is in it’s pricing for the full game.

After beating the first boss you are prompted to pay £5.99 to access the remaining 3 islands of the game OR watch around 15-20 ads per platform (you need to get to the adjacent island) and then watch an ad after every dungeon run. While this model is quite interesting and does allow you to essentially play the game for free, quite a few players feel a bit tricked by the free trial aspect of the first island (no ads). The full game price is possibly slightly on the expensive side – 15-20% less would make it a much easier decision to purchase.

Tips

  • Research the work stations first (Resource/Etc page)
  • Focus on getting the better pick to get better materials (Anvil)
  • Skills that modify your arrows (like Ricochet) are particularly useful for attacking large groups of mobs
  • For the boss focus on building up your damage and health, ideally have a potion as well

Useful Links