City Skylines: Airports is the 10th expansion pack for City Skylines published by Paradox Interactive. In this review I will just be discussing the DLC in isolation. Similarly to some of the previous DLCs released (Campus, Industries, Parklife) the game focuses on zoning new areas and levelling them up over time. As the name suggests this DLC focuses on airports. You get to zone out an airport area, which conveniently flattens the ground in the area (longer term City Skylines players will know the pain of flattening land to fit in an airport). Once an area has been dedicated for the airport you can choose from some basic airport components in 3 different styles. Using these modular components you build up the airport, adding terminals, runways, taxi roads, stands, parked airplanes, cargo planes and even hotels. There is a really nice range of cosmetic items to add and even some new public transport links that can go straight into your terminals – subway, train and busses – all with some new unique skins for the vehicles. Your airports will level up as more people use them and you will even be able to create your own airline charging extortionate prices.
The DLC will set you back around £10 on consoles with CD keys being available for PC around £5. You will get 3 new maps and the addition of the airport zones with loads of customisation options and new public transport skins. The game also comes with a handful of new achievements, which are pretty easy to complete.
Overall for £10 I cannot say this DLC is worth it. While the customisation options are nice and you can get some really cool looking airports, the money really just isn’t worth it. I opened up a fairly late game city, set up a couple airports and got all achievements in about 5 minutes of playing. Within 30 minutes I had the highest level airport. Aesthetically speaking the DLC does add a nice amount, but in terms of depth and playability there really isn’t much there to keep you in long term. Comparing to the other similar DLCs like Parklife and the Industries this one is quite lacking and a little bit disappointing. If on sale it does become a little bit more sensible so do look out for it on sale or pick up some discounted CD keys.
Metro station and Train station link directly to concourses
You only really need 1 runway per airport
Make sure your airplane taxi routes link up correctly in the one way system
Rockstar recently released another update for GTA V Online – The Contract featuring Dr Dre himself. The DLC focuses around the new business (Agency) run by your character and Franklin from the GTA V story. The Agency offers up a bunch of new ways to make money and a series of VIP Contracts in which you focus on retrieving Dr Dre’s stolen phone, containing previously unreleased music. There are several types of normal contracts, varying in pay and difficulty – some will task your character with retrieving stolen valuables or vehicles, destroying caches, killing gang officers or protecting valuables. Each of these jobs can pay anywhere from around $30 000 to around $70 000.
In addition to these jobs, the update has also added payphone hits. A throwback to the original story mode and some of the older games, the player is tasked with carrying out hits against various VIP targets across the city. Each hit comes with a variety of ways in which it can be completed in order to gain the hit bonus, which massively increases the pay for the kill from $15 000 to a total of $85 000.
The Agency itself (which can be purchased from the Dynasty 8 site) comes with a couple of special rooms – an armoury allowing the purchase of specific items (like the taser) and a garage where cars can be customised with some of Imani’s special upgrades. The special vehicle upgrades include remote control over a car, various explosion methods and weapons too.
The DLC adds tons of new content from weapons to vehicles and clothes. The new missions offer an amazing way to make money as a solo player. All agency missions, contracts and hits can be completed solo in an invite only session, essentially making this an amazing single player DLC. The Agency will set you back a couple million dollars, but completing the Dr Dre story line will put $1M back into your account, so that alone makes it quite worth it. With a MK2 the contracts and hits are extremely easy to complete and will massively help you on your money grind. These missions may also come back as 2x or 3x weekly specials which offers up some great earning potential. The unreleased Dr Dre tracks which you then get to listen to and keep are also a really innovative approach to releasing music. My single biggest issue with the DLC is that the tour of Dre’s studio is a mission that requires two players and it seems near impossible to find a second if you don’t have any friends that play GTA V.
You can run over trolls for the payphone hit missions using a MK2
The Stone Hatchet (reward from Maude’s bounty hits) is very useful for a lot of the contracts and recovery missions as it will allow you to chain together kills and run through an area unharmed
There are some hits that require multiple players working for you
All DLC contracts and hits can be played in a Invite only (single player lobby)
Completing more contracts will increase the passive income of the agency (stored in the safe in your office) up to a max of $50 000 for every in game day
Purchasing the armory allows you to purchase the Stun Gun and the EMP Launcher
You can listen to Dr Dre’s tracks (after completing the quests and receiving the USB) from the Media Player radio station – you can select what it plays through the Inventory option in your context menu
An all time Atari Classic is now available on your phone! One of the first games I ever played and absolutely favourite of mine the RollerCoaster Tycoon series has had it’s ups and downs over the years, but this version takes you back to the golden age.
The game offers 95 classic scenarios to play through from RollerCoaster Tycoon 1 and 2. Fully functioning custom rider builder, hundreds of ride designs, shops, stalls and of course most importantly Roller coasters.
For those new or who have somehow managed to miss RCT this is THE theme park simulation game. You manage your finances, your visitors demands and the maintenance of your park. Some scenarios are time constrained, others pose different challenges. Flex your design skills, make your parks look pretty an master the running of a successful theme park.
The amount of levels you get are 100% worth the money. At £5.99 it is a deal you cannot pass up, it’s cheaper than it is on Steam. The one tiny downside is there is no sandbox mode, however there are several maps that could function as such once the objectives have been met.
The expansion packs offer 14 and 17 new scenarios respectively. These scenarios are on massive maps, some of which heavily themed already – if you are still itching for a few extra scenarios they are worth checking out, although it would be nice to get something a little extra with the purchase.
Overall, this is a great mobile version of a classic and absolutely worth buying.
Pause the game to understand what’s required to win the scenario
Focus on small reliable rides before moving on to building roller-coasters – you want to ensure you’ve got a good cash flow and money in the bank
For attendance objectives make sure you are using advertising campaigns
Map out routes for your handymen in order to maintain a clean park, although also worth having 1-2 free roaming to pick up any missed areas