Minimal Dungeon RPG by CapPlay, is just what the title says – a minimalist dungeon crawler with RPG elements for mobile. The game will present you with various blocks that you must tap in order to overcome the obstacle they represent. Sometimes they will be enemies, other times they will be some sort of resource. There are also blocks with padlocks on them, these are unlocked using either silver or gold keys, often these will have better loot than the standard blocks. There are also blocks which will offer you keys, loot or skill points in exchange for cash. Each dungeon level will have a series of rooms that you will need to navigate before reaching the final boss for that level. Beat the boss and you’ll progress.
Your character has 5 types of skill points, but you can only invest in 3 – HP, ATK or DEF – all of which fairly self explanatory. You will also be able to equip loot that you find, be it a weapon, chest piece, helmet or shoes. Equipment uses established RPG colour and naming hierarchy (Common, Rare, Epic, Legendary). There are also set bonuses for some legendary equipment that will give you extra bonuses. The game has a main story mode and every 5 stages you will reach some sort of base, where you can go on an adventure (independent of the story, for grinding), grow seeds (you can spend fruits on stats upgrades), replay old levels or buy items. You can also go on a one off adventure, which is essentially a single floor of a dungeon and you don’t regenerate health over time, sometimes these can end a lot quicker than expected.
Overall a brilliantly simple and fun game. The core game play loop focuses around tapping and exploring the dungeons, but the variety in layouts and available tiles, as well as loot, all keep you coming back for more. There are points where the story will become challenging and you need to break away to grind up a bit. The game is very non-intrusive when it comes to gatchas and videos, although could potentially benefit from a daily login type reward (currently checking on your seeds is your main motivation to check back regularly). Occasionally there are parts of the dungeon that may be locked off by a video, I’d say it’s really down to you on whether you feel like watching it at that stage, but if you don’t you aren’t really missing out on all that much. There are some premium currency options, but these are generally unnecessary. The game looks, sounds and plays great and is perfect for anything from quick time-killing session to an extended dungeon crawling marathon, as it has that “just one more room” appeal.
Don’t buy equipment from the random vendors unless you really need it
Always pay for extra skill points in dungeons
Explore the full dungeon before proceeding
Fish in multiple spots at once, while the animation plays out
You can leave a story mode dungeon and go back to the base without losing progress
If you are stuck you can grind levels and equipment in adventure mode
In adventure mode your health doesn’t restore, use springs and herbs to maintain your health points
The Burnable Garbage Day by GameOn Co. Ltd is a casual mobile game with a powerful message and some really amazing graphics. The game is set in the distant future where you are a cleaning robot who has discovered that Earth has been covered in garbage, humanity has disappeared and nature is struggling. You quickly discover that some humans have been frozen away in settlements and you can help them rebuild society.
The core gameplay loop focuses around you tapping away the rubbish and completing quests for the various settlements you discover tucked away under all the garbage. Each city you unlock will come with a set of quests and its unique set of items that it produces. You are limited in the number of clicks you can do by your battery, which recharges over time, when you level up, clear an area or by using a battery pack. As you unlock more settlements you will have access to more items, which will in turn allow you to complete more quests. Completing quests will give you xp and level up the settlements. While it is a very simple and repetitive gameplay, it can be quite addictive as you unlock further regions, new settlements and upgrade yourself.
The game does have a bit of a gatcha side to it with the battery aspect, but you can find a lot of spare batteries during your adventures (or from quests), there are also some short ads whenever you level up (after level 10), but overall nothing too intrusive. There isn’t much to the game, but it’s nice and relaxing and something you can come back to for a few minutes every few hours. Town’s take around 5 minutes to reset their quests, once you unlock a few regions you can bounce between towns to get quite a longer session in. The story and the message of the game are quite relevant to the challenges we face as a species. The robot (you) is quite endearing and some of the dialogue with its voice assistant (Biri) can be quite amusing. It could be nice to have some sort of daily login reward or achievements. There are some minor text and translation errors, but they don’t detract from the overall experience.
Overall I’d definitely recommend it as a casual time-waster game, the ads are not intrusive, you can buy an ad-free version for £2.99, which is a great way to help out the developers. There are plenty of regions to unlock, each with its own set of challenges, resources and towns. It’s an aesthetically pleasing game with a great message, endearing and funny dialogue and story line, perfect for a quick session that will keep you coming back regularly.
Try and get the gold chests in each area as soon as you enter it
Once you encounter the vending machine it’s worth visiting it every time it appears to get more batteries
Many of the settlement upgrade quests are fairly easy to guess, if in doubt read the item descriptions – they are usually quite close to what the quest giver is asking for
The Dolphin in the tropic area needs Stone Axe to make him feel cool
The Octopus in the volcano area needs Honey Flavouring to help him calm down from his nightmares
Heroism by MINMAXIA is an Early Access game available on Android. It’s a brilliantly deep roguelike(ish) action RPG game with some idle game elements (although it’s not really an idle game). The game has a cool retro pixel style, multiple classes to choose from when creating your hero including some more unusual choices like the Chicken King (and his army of chickens). If you’ve played games like Pokémon Mystery Dungeon you may notice some familiar elements. The game has a lot of classis RPG elements like attributes, active or passive skills, companions, randomised tiered weapons and armours. It’s got it all. There’s also an impressive variety of points you can gain in order to invest into upgrading yourself, your companions and your rewards. This is where the idle elements come in as you can just keep upgrading and upgrading so that when you’re exploring a dungeon you make more and more – you guessed it to spend on more upgrades.
The core game play loop is focused around you exploring dungeons in order to complete various quests a la collect an item, rescue someone or clear all monsters. You can use on screen controls or tap to go to a location – you will encounter mobs and loot on your way through the dungeons. If you play with some of the settings (there’s a lot of settings options) – you can extend the range of your auto attacks so that you path towards any enemy within that range. This allows you to play the game sitting back while your character does the hard work of chasing down mobs, however this may not be the fastest way to navigate the dungeon. As you explore the dungeon each grid space has a “Heroism” orb on it. Personally it took me some time to grasp how all of these various points (there’s also experience, kill streak, progress points, death points) are accumulated and I think I was a bit confused by the similar shape of the Heroism and Experience Orb. However once you do get the hang of it collecting them and investing them strategically is highly rewarding. Even death gives you points to invest in death driven events.
Heroism is a brilliantly simple and charming game that’s definitely worth a play. It’s good as both an active game or more of a sit back and enjoy the ride type of game (almost like an idle) as you watch your hero destroy enemies and explore dungeons. It would be great to see how much more can be done with the game – things like making the story missions a bit more special, almost like adding cutscenes or special events to them to make them feel a bit different. It would also be great to see some new types of missions added or even other towns with NPCs as more of the map is discovered.
Overall, it’s definitely worth checking out – it can be quite addictive as you keep thinking – just one more dungeon. There’s so many different types of points to upgrade and invest in, some really interesting settings and options too. It would be great to see even more done with the game as after a while the core gameplay loop does get a bit repetitive, but the increasing difficulty after each main story mission and the various types of dungeon will keep you on it for a while. There’s virtually no gatcha elements, you can watch ads if you like, but they are very non-intrusive, you can purchase an ad-free version for £3.79 as a great means to support the developer.
Extend the range of your auto-attack in order to go directly to any enemies within the dungeon
If enemies are very easy, you may want to increase the minimum enemy level
Invest in the range of your auto collects
Necromancer and Chicken King are great for passive play as their minions will do a lot of the dirty work
Progress the main story quest whenever you can
Get a companion as they’ll help collecting loot and clearing the dungeons faster
If you do a rescue mission you can then go into another dungeon and the person you rescued will help you out