Townscaper is a city building game like no other, made by developer Oskar Stålberg (creator of Bad North as well). The game allows you to build a procedurally generated city. The game is set on a warped grid allowing for some interesting curves and narrow streets as you build your city. The building process itself is also remarkably simple – just tap to add a block, short hold to remove one and long hold to change its colours. The rest is all up to you. There is no objective, pressure or complexity to the game just an open sandbox for you to create your colourful (or monochrome) island city. As you add different pieces existing ones will change leaving behind houses, terraces, gardens and all sorts of little details to discover. You can choose from 15 beautiful pastel colours spanning the colours of the rainbow and make some truly fantastic creations.
Generally speaking, the game will set you back around £4.99 which can seem a little bit steep for what’s essentially a city painting app. However, when you observe the detail and appreciate the effort that has gone into the game you appreciate it more and more. It is a great mobile game and perfect time killer. You can spend hours perfecting and tinkering with your city and 5 mins can quickly turn into 20-30. The decision not complicate the game with actual “gameplay” like resources and management does leave you with a slight sense of longing, but equally helps it preserve its truly zen vibe which will leave you feeling relaxed. It would be interesting to see this with different architectural styles, colour pallets, vibes and building variations – for example a spooky abandoned building or medieval castle. The concept feels like it has infinite potential. If you can get it on sale you can save around 15-20% on it, but either way it’s money worth spent for the zen garden that Townscaper is.
Tap to add block, short hold to delete a block, long hold to change colour to the currently selected one.
You can turn on the grid to see what certain positions may look like – look out for the ones that form the centre of certain warps.
If you don’t interact with the screen for a bit the UI will hide (if you have the toggle on).
Check night mode and mess around with the position of the sun.
You can make a lighthouse by building a standalone tower of 3 or more blocks.
You can make grassy areas by surrounding an area with houses and having the middle free, do so with different colour houses and you will get some nice walls and fences within the green area.
With the recent release of Slime Rancher 2, I went back to the original to see where it all began and what all the hype was about. As the name suggest Slime Rancher (developed by Monomi Park) is a game that revolves around farming and exploiting adorable (but sometimes dangerous) slimes. You explore the open world vacuuming up unsuspecting and rare slimes after which you bring them back to your ranch where they are stored in corrals and fed various foods in order to obtain their most valuable resource – plorts. Each different kind of slime will drop its own kind of plorts, different plorts sell for different prices and those will fluctuate depending on how many you’ve sold recently and the in-game economy.
If a slime eats another slime’s plorts you will get a so called Largo slime – an extra large hybrid slime of the two types (producing 2 types of plorts) these larger slimes are harder to handle as they can’t be sucked up as you can only move one at a time. The danger with these slimes is that if they eat a third type of plort they can become tar slimes – a destructive and dangerous slime that can quickly decimate your ranch and other slimes. As you progress in the open world you will also find Gordos – special extra large slimes that need to be force-fed in order to unlock portals and keys to new areas of the map. New and sometimes dangerous slimes are discovered as you progress as well – some explosive, others radioactive.
Generally speaking the game will set you back around £10 to £15, although with Slime Rancher 2 being released recently I would expect this to drop soon (the game is available for free as part of the PS Plus Extra tier too). Overall the game takes around 14 hours to complete depending on what you focus on, if you’re not out there overfeeding gordos and unlocking new areas it will take you a lot longer (but then again there’s so much to do on the ranch that I don’t blame you). The game is very good at keeping you busy constantly – the “one more day” moment is definitely there and can easily absorb you for extended periods of time. The game concept is simple but very effective and there are plenty of things to unlock and do – from timed challenges to crafting and research. The open world presents a bit of a traversal challenge and sometimes can feel as if you’re trying to break it with some of the areas you can jetpack to, the ability to unlock portals and quicker routes is also helpful as navigating the fairly big open world can get a bit tedious, especially if you have to go anywhere near water with an inventory full of goodies as falling in water will cause them to all be lost.
The game is a fun and generally relaxing experience, exploring and discovering new areas can seem scary but is also actually quite chill as even the more dangerous slimes can be vacced up quite easily or you can always run from them. Even if the farming element gets a bit repetitive, the open world and lore take you on quite the adventure. If you’re after a chill farming type game with some really cute slimes then it’s definitely worth checking out.
Unlock the jetpack early
Feed a slime its favourite food for a double plort yield
Feed a gordo its favourite food and you only have to feed it half the amount of food
Tars spread faster at night
Complete daily quests for cash and special rewards
Get the water tank upgrade early and always keep it full – water instantly kills tar slimes
Phosphorous slimes only appear at night and will die if exposed to sunlight
Farming largos allows you to get 2 types of plort from one corral
Store and sell plorts when their price is high (when you sell a large amount the price will then drop for some considerable time)
Get a farm going early on
Getting high walls or a net on your corral can help prevent slimes from escaping (they will try to escape if there’s food nearby)
Do not give a largo a third type of plort or it will become a tar
You can unlock new areas to expand in by unlocking the overgrowth or the grotto (you can take care of phosphorus slimes in there without a solar shield
Completing quests for other ranchers on their ranch can eventually unlock even more area to expand to and other special prizes
Maneater is the spiritual successor to Hungry Shark that we’ve always wanted. Developed by Tripwire interactive, the game lets you take control of a mutant shark and wreak havoc on the local wildlife and humans in a satirical version of Florida where the waters are rife with toxic waste and pollution. The game is narrated by comedian by Chris Parnell, which makes for some fairly comic moments.
You start out the game as a full grown shark on the hunt for some human flesh and quickly encounter your arch nemesis – Scaly Pete. A rather absurd character Scaly Pete is a professional shark hunter who you engage in battle with and sadly defeats you, only to find a baby shark inside your stomach, which manages to eat his arm and escape. This is when you really begin your adventure as this newly born baby shark. You quickly learn how to eat and survive in the harsh environments around you. You can upgrade your shark and it’s abilities in mysterious caverns marked by fairly lights.
As you progress through the regions you take on bigger and bigger wildlife and you can also eat your way up the list of Shark Hunters in order to unlock other special upgrades. You quickly begin to realise that this is no ordinary shark and that you are actually creating somewhat of a monster.
Overall gets repetitive towards the end, but still quite satisfying to play. The game is very easy to complete and if you’re playing on PlayStation, it’s one of the easiest Platinum Trophies you can get. There are various CD Keys where you can get the game for around £5 or up to £20. It’s free with PS Plus Extra. It’s hard to justify more than £10 for this game, especially without the CD as it’s quite basic and quite repetitive, it’s also extremely easy to complete. However when it comes to senseless violence and being a fun sandbox game, Maneater really excels. Simple concept, crazy upgrades and Chris Parnell’s narration make this a very amusing game that will keep you busy for around 8-12 hours depending on whether your 100% it. The Truth Quest DLC only adds an extra hour or so of gameplay.
You can explore all landmarks in the first areas quite easily – do this to gain access to the Shadow upgrades
There’s a sewer pipe with a grate (Teen) connecting Fawtick Bayou to Dead Horse Lake – I had issues finding a way out of the first zone as I just kept missing this
The bone build is best for taking on boats
Don’t be afraid to mix and match various body parts – the shadow jaws, electric fins and bone for the rest make a nice versatile build
For the final battle with Scaly Pete use the electric fins to dodge and disable his torpedoes – this makes them very easy to pick up and tail whip right back at his ship
You can always hide in a grotto, no one will try to get you there
When taking on tougher enemies try to avoid their attacks and study their moves to find an opening during which you can attack them
Once you’re an adult you can grab and fling stuff with your tail whip – a carefully aimed such shot can open gates or be used to hit targets/prey
Jotun: Valhalla Edition made by Thunder Lots Games is an amazingly aesthetic game based on Norse mythology. Battle your way past gods and figure out weird puzzles on your way through the afterlife. You play as Thora – a recently deceased human wielding a massive two-handed axe. This is quite a challenging game which will have you in potential fits of anger as you face up against some of the later bosses. Each big boss (known as Jotun) fight is preceded by a couple of relatively peaceful missions to find some runes, often accompanied by a puzzle of sorts. Often you will also find special shrines that give you some interesting skills ranging from healing and shields to decoys and even the blessing of Thor’s hammer.
Once you have collected the appropriate runes you face off against a boss, and boy do these bosses pack a punch. The sense of scale is something the game plays with really successfully by pitting you – a tiny human against some truly gigantic deities. Each Jotun will have various phases, attack patterns and timings that you will need to learn and master in order to get past them. These fights can be very frustrating and you will suffer a quick death if you make too many mistakes. The process of figuring these bosses out and beating them is extremely satisfying.
Generally the game will set you back around £12 depending on platform, but is very often on sale up to 75%, allowing you to pick it up for less than £5. At that price it’s a must have. The game is an acquired taste in terms of difficulty, but an audio-visual masterpiece. The narration, soundtrack and artwork are something truly special and a testament to indie game development. If you see this game on sale make sure to pick it up. Overall it’s definitely worth the purchase and while the gameplay itself won’t last you more than around 5-6 hours, the world is so beautiful and the gameplay is extremely satisfying (and also challenging), making it an absolute must have.
Keep on the look out for Ithunn’s Apples – these will upgrade your health bar
The shrines of Mimir will replenish your skills and health, but they can only do so once
Take time to study a boss’ movement patterns and attacks
Heavy attacks will often do different things than basic attacks – experiment with this
Look for openings between legs arms or other bits where you can avoid being hit
Reigns is the first game in the Reigns series, first released in 2016 – developed by Nerial and published by Devolver Digital. The concept of the game is brilliantly simple and effective. You are a king (if you would like to be a queen, you can always try Reigns: Her Majesty) at the head of an unruly kingdom faced with many decisions. Each decision is basically a Yes/No decision made by swiping left or right, reminiscent of everybody’s favourite dating apps (Tinder, Bumble, etc). Every decision will affect the 4 key factions that you need to keep in check – the church, the people, the army and the treasury. Deplete any one of those and you will be killed; allow any one of them to max out and you will be killed – dying will end your current reign and you will start as a new ruler. There are some really interesting characters, decisions and surprises that will keep you on your toes at all times.
Reigns is a wonderfully simple and yet surprisingly deep game. Some story lines and characters immerge after several lives or even the devil himself. The game will set you back around £1.99 (or $2.99), which is quite worth it, even more so if it is on sale. My single biggest issue with the game is the rotation on mobile – it doesn’t listen for the phone’s rotation (even if locked) and will auto-rotate, making it quite annoying when you’d like to keep the game in portrait, like if you are lying down. Other than that it’s really hard to fault the game. Occasionally if you close the game mid-reign it may not save your progress.
Overall it’s a nice looking game, with simple yet entertaining mechanics, a surprising amount of depth, loads of achievements and objectives to unlock. It’s cheap and has loads of replay value; perfect for either short time-killing sessions or lengthier runs.
The little dots above each of the factions indicate how big an effect that decision will have, however you don’t know if it will be a positive or negative effect
Decisions that continuously affect your standing with a faction will increment it constantly, meaning you can wait for it for a minute or two to fill/deplete before making a decision
Build the barn – this will come in handy if the people decide to turn on you, giving you an extra shot
Understand what adds to a faction’s standing and what detracts – over time you will get better at keeping them all in check
Punch Club developed by Lazy Bear Studios and published by tinyBuild is a pixel graphics fighting simulation game. With elements reminiscent of Sims and loads of references to cult classic films there’s quite a bit to unpack with this game. The game has a fairly simple and straightforward gameplay loop consisting of training to level up your stats, working to earn cash and fighting your way to becoming champion of the world (technically you watch your character fight).
Every day you will have to balance exercise, work and other tasks to progress, at the end of every day you will lose a significant chunk of your stats. There are three main attributes that you can develop – strength (red), agility (blue) and stamina (green). Different gym equipment will level you up at different speeds, exercise too long on one piece of equipment and you’ll start earning less points, so make sure to change up your routine as soon as that happens. Your stats tie in to your fighting abilities and skills. After each fight you will learn skill points which can be spent learning new skills, moves or perks. As if all of that wasn’t enough you also have to ensure you’ve got enough food, energy and happiness each day. In the early game finding the balance between working to earn money and training is particularly difficult, so you’ll probably be stuffing yourself with frozen pizzas for quite some time.
The story focuses on a character who dreams of becoming a great fighter and avenging his father’s death. As you become a better fighter more elements to the story will unfold, as well as some side-stories, which actually get pretty weird after a while. The game world is packed with references to movies like Fight Club, Rocky, The Simpsons, John Wick and even Jay and Silent Bob (if you look outside the store) and some truly beautiful pixel art.
This isn’t an easy game. Especially the early game can be particularly hard as you balance working, training and fighting. Once you start to unlock better jobs, some home equipment and more skills things begin to get a bit easier and the game starts to click. The mid-game (from Din Kong) onwards begins to get a bit easier, however it is also worth noting that this is an extremely grindy game. While losing some stats every day makes sense and is an established mechanic it also makes the game really hard and you will be spending an extremely long time levelling up your stats (especially for the final fights). While it is quite punishing, it also makes for a good challenge. Some story lines will also present you with choices which will affect them, potentially making completion for those story lines unachievable.
You can get the game for around £1.50 on sale, which is absolutely worth it. The game provides a good challenge, is wonderfully aesthetic, has an interesting story and loads of film references to keep you going. It will take you quite a few hours to complete your first playthrough and you may be tempted to do a second one after (maybe even a speedrun). The sound track can get a bit repetitive after hours of grinding and the game itself can get a bit repetitive and grindy towards the end, but other than that it is quite difficult to fault it. If you see the game on sale, grab it.
In the early game meat is the most effective cost per food item, however pizza is better at recovering your health
Making money is only difficult in the early game – focus on getting your own equipment at home so as to avoid the daily cost of the gym
The skip attack skills is very useful if you are draining your energy very quickly
Adapt your strategy from round to round – try out different moves, counters and defensive moves
Fights will teleport you directly to the location so you can save yourself the walking
Keep skills just above a level if the day is about to tick over, so you can easily get it back up again at the start of the new day
Focus on unlocking the extra skill slots early in the skill tree
Look ahead at what gets you where in the skill tree, plan ahead
Once you are living with Din Kong focus on upgrading daily allowance asap, money will also become a trivial concern pretty quickly then
You can collect the prize from Mickey in the trailer park twice
Skill unlock cost caps at 25
The flower locations for Adrian are: Roy’s garden, the Warehouse, the Bar, Mick’s office and your house
Valthirian Arc – Hero School Story by Agate Games is a rather weird, but strangely addictive game available on PC, PS4 and Switch. A quirky art style and a mix of anime and cute characters make this quite an interesting game. There are two aspects to Valthirian Arc – on the one hand you are a principal managing a school for heroes. You will need to build and upgrade various classrooms and facilities around the school while also upgrading your students and crafting them new gear. At the end of each academic year you have to graduate some of your students in order to obtain a large lump some of cash and experience.
The second aspect of this game are the actual missions that your students are sent on. These are essentially little randomised dungeons in which you usually have to find some items or kill some mobs. This encompasses the core gameplay loop in which you go out on missions, find loot, gain experience, followed by levelling up your students and eventually graduating them and enrolling new ones to repeat the process with. As you advance the story and acquire more experience your school will grow, allowing you to place more buildings and unlock specialisations for your students.
The game is available on Steam for £11.99, I got it on sale on PS4 for around £2.50. Realistically, the game isn’t really worth much more than £5.00, but it does have an addictive quality about it where you keep thinking to yourself – “just one more mission or one more graduation”. The gameplay does get quite repetitive quite quickly, but the prospects of improving your students further and further and unlocking the various specialisations can keep you engaged for quite a while.
Overall the story isn’t anything overly compelling, although it does appear to have a couple of variations on the end result. There’s an interesting variety of mechanics, from managing and building the school, to crafting gear and upgrading students. It has a weirdly addictive side to it that does make you want to keep playing for some time. If you focus on doing only the main story line missions you can probably complete it in around 5-10 hours, however doing side quests and favours is a great way to earn more cash and upgrade your students even more. If you spot this on sale, it’s definitely worth a try if you fancy something a little bit more quirky.
Do not send all parties on idle missions (ones that play out on their own) as time advances really slowly when you are not out on a mission.
Always ensure you have on party with which to play out missions while the others can go on idle ones. You can use the main party to advance time by completing the missions.
Don’t get too attached to your students, you will have to graduate them at some point as newer students joining will have a higher level cap.
The dirk is a great weapon for the lowest class students.
Always buy everything you can from the travelling merchant.
There’s little point in crafting most of the lower class weapons as you’ll tend to find a lot while out on missions.
Invest in buildings and rooms that give you extra cash early on, you can always delete or replace them later on.
Item drop rate is capped, regardless of how many rooms you have that buff it.
Look out for students’ base stats when enrolling them – you can specialise them based on these. Focus on their strengths.
The Survivalists is a pixel-graphics survival game by Team17. You are stranded on a deserted (or is it?) island in the middle of the ocean with nothing but the clothes on your back and the wreckage of your raft. It’s up to you to build up your base and arsenal of tools and weapons and eventually make your way to other islands and even back home. The game shares a lot of similarities with other popular survival games (like Don’t Starve), but is also quite forgiving and can be quite chill at times (rather than the hectic panic that other such games induce). There are regular attacks by the goblin natives of the islands – you will always be warned the evening before these occur and you’ll have a good amount of time to prepare yourself for the impending attack.
Where The Survivalists really comes into its own is it’s unique monkey buddy system. While exploring the islands you will run into monkeys who will need your help – sometimes they’ll be capture in a cage that needs breaking, other times they will need a specific item. Once you’ve helped them they will join you on your adventures and quite literally follow all of your orders. The monkeys allow you to automate production, construction, resource harvesting, combat, etc. as you can teach each monkey to perform one of the roles described above. This is quite a unique mechanic and makes for some pretty interesting scenarios, especially as you amass a bigger and bigger following of monkeys.
The game also features vaults and labyrinths, which are basically dungeons with cool loot and secrets to be uncovered. These are scattered throughout the world and up to you to find on your adventures. The labyrinths will require special keys to be purchased from the Mysterious Stranger. There are a few other NPCs and some quests that will keep you busy when you get bored of building up your base and gathering resources. If that’s not enough for you, you can also play cooperatively with your friends online (sadly no couch co-op options available).
The game has all the classic survival game mechanics you’d ever want and the monkeys give the game something truly unique. I would even argue that they make the game what it is – they take away the tediousness of crafting and resource gathering and allow you to focus on the bigger picture problems like layout out your base, exploring or even just watching them to all the hard work while you take a nap. The game will generally set you back around £20 but is often on sale for around £10 (you really can’t say no to that). I played the PS4 version and have very little to fault it on there.
Overall it’s a very enjoyable game with a great amount of depth to it – it can be quite chill at times, at other moments you may be fighting for your life. As with all such games, things to tend to get a bit repetitive after a while and the loop of finding better materials for better tools to get better materials starts to become a bit tedious – that would be my only major criticism. Other than that the game has some truly unique elements to it and will keep you busy for hours on end. It also has that addictive moment where you just keep thinking to yourself: “one more day, one more job” and then you find you’ve actually played a few hours longer than expected.
Only go up 1 difficulty when moving to a new island, otherwise you won’t be able to gather resource and will probably get killed.
Gather as many monkeys as you can.
Setting monkeys to follow you and giving them weapons will allow them to fight alongside you.
Vaults aren’t too difficult, especially on the first island – they often contain monkeys as well.
You can give a chest to a monkey to carry as a way to have more storage space when out in the world.
Try to get to the 3rd difficulty island asap as you will find the materials for portals there – this will help you massively with navigating the world.
Find the Mysterious Stranger to buy the Mysterious Chest (36 slots) for 500 Doubloons – this will help you massively when adventuring.
Complete 3 quests for the Beastmaster to unlock the first backpack upgrade to be purchased from the Mysterious Stranger – these will then appear on the 2nd page of the crafting menu.
There’s no way you haven’t heard of Sid Meier’s Civilization series (developed by Firaxis Games and published by 2K Games). Civilization VI is the latest in the famous series and while the base game came out a few years ago, the developers have been rolling out a series of DLC and updates. They have also published the game on basically every console. I played both the PS4 version and the PC so I’ll cover some of the good and bad of both. Civilization V is one of my all time favourite games (I had over 1000hrs) so I had high hopes for this sequel, but I held off buying it until it came out at a more accessible price.
If you’ve never played Civbefore then you have been missing out (and probably living under a rock). It’s a turn based 4x strategy game that takes you and your civilization through history and the ages. There are several ways you can win the game – domination, culture, science, religion, score (or in Gathering Storm – diplomatic). You play on a hex grid map and build up your cities and armies and take on rival civilizations, or build alliances and friendships if you prefer a diplomacy heavy game. You decide whether you want to be a peaceful and fun loving leader or a warmongering dictator that drops nukes those who oppose them. If you’re coming from Civ V some of the most notable additions are districts (specialised neighbourhoods) and a civics tech tree. It’s not until the expansion packs and DLCs where the game really starts to feel like something innovative and new, like the addition of Governors and Loyalty.
The game offers tons of civilizations to play as and each DLC adds more, there are also a variety of maps and game modes to chose from. This in itself will give you much to experiment with and keep you busy for hours on end. The base game in itself feels a bit limited, it’s not until Gathering Storm that the developers really made it something special and moved it on from Civilization V. Rise and Storm adds mechanics such as Dark and Golden Ages, loyalty and governors, while Gathering Storm builds and expands on that by adding climate change, disasters, electricity and a new victory mode. Each DLC also gives a bunch of World Wonders, new Civs, units and buildings.
On its own the base game really isn’t all that much – you’re better off playing Civilization V and all its DLC instead. You can get the Civ 6 base game (on sale) for around £8.50, and each of the main DLCs will set you back around £10, with some civ packs for around £5. The console versions will set you back a little bit more, but try and get them on sale if you can. When it comes to deciding the platform, the obvious benefit of PC (apart from cheap CD keys) is also mods – the Civ modding community is great and there are some really great ones out there – from UI improvements to entire civilizations, units and modes. On the other hand, the console version will let you play from the comfort of your sofa, a potentially very dangerous combination as you probably won’t leave that sofa all weekend.
It’s got to be said that the DLC method does feel like a bit of a rip off, there’s a lot of additional content which can amount to quite a serious sum. The base game on its own is quite basic, especially when you learn about all the great additions in each of the mods. The main one worth getting is Gathering Storm as it includes much of what’s in Rise & Fall, although you can often find the two on sale together. The console version I played (PS4) had some issues worth noting – there are issues with the UI, various highlights and selections are hard to see, issues with scrolling in certain menus, some of the functionality available on PC isn’t available and of course, no mods.
Another couple of the DLCs worth picking up as they add a good deal of new content (secret societies game mode and a civ) are the Ethiopia pack and the Babylon pack (heroes and legends game mode and a civ) – each of those will set you back about £3.99. With all the DLC and various packs you will have so much content to play that you will definitely get your money’s worth – there are potentially hundreds of hours of gameplay there.
Overall Civilization VI didn’t start out as the strongest game on its own, but through a few years of updates, DLCs, new modes and civs it has become a truly epic game that will keep you locked in for hours, thinking “just one more turn”. The console versions aren’t the greatest, but strategies on consoles have always been a bit of an odd combo and considering that – it does do an ok job. Aim to get as much of the DLC as possible (ideally on sale) and you will have yourself something to keep you busy for a very very very long time.
Enable the ribbon UI option so you can keep track of your opponents’ yields
Enable the yields UI option to get an accurate idea of the individual tile yields
Don’t accept demands from the AI
Selling diplomatic favour can help if you’ve got cashflow problems
Think about the positions of various districts and yields when placing cities
Placing a city on a luxury resource will still give you that resource
On harder difficulty there’s less point in getting a religion
Domination victory is generally easiest
Science matters – regardless what victory you are going for
Gold can solve a lot of your problems too
Use the “Join Ongoing War” option to help get other AIs involved if you feel you need support (and distractions for the AI) – sometimes they will willingly accept for 1 gold, other times a spare copy of a luxury is enough to convince them
Settling on fresh water gives you more housing, coastal cities start with less, which is why granaries and harbours with lighthouses are important
Read the wikis and learn as much as you can about your civilization’s bonuses, but don’t force them into your game if it’s not right
ABZÛ was made by developers Giant Squid Studio and is an underwater adventure experience. Similarly to Journey, the game plunges you into a beautifully designed world without much explanation and lets you figure things out on your own. In ABZÛ you’ll find yourself swimming with the most amazing see creatures as you make your way through a world that seems just a little bit off, and you’ll soon discover there is something disrupting life in the oceans. Venture through different areas and swim with whales, manatees, dolphins, sharks and many many more beautifully simply designed animals. There’s no combat, just exploring and interactions with the world around you. There’s a few simple puzzles, but nothing tedious or stressful. The simple gameplay and graphics accompanied by a brilliant sound track make for an unforgettable experience.
The game normally goes for around £15, but you can find keys or discounts for around £10. The game is currently free on PS4 as well. It will probably only take you a couple hours to complete the game, but those two hours will be one of the most relaxing and compelling experiences you’ve had.
Overall the game is a must see, especially if you can get it while it’s free on PS4. You won’t really get a lot of gameplay for the money, but there is a deal of replay value as there are a few collectables hidden in each of the main areas. It’s also a great game to let a friend play through when they visit and just to watch as they experience the vibrant world and help restore the ocean.
Look out for the coral portals (they have an orange interaction pyramid above them), they are dotted throughout the levels and will add/release a bunch of trapped animals
Hold L2 (PS4) or Shift (PC) to hitch a ride on an animal – you can also take control of that animal