Townscaper

The Game

Townscaper is a city building game like no other, made by developer Oskar StÃ¥lberg (creator of Bad North as well). The game allows you to build a procedurally generated city. The game is set on a warped grid allowing for some interesting curves and narrow streets as you build your city. The building process itself is also remarkably simple – just tap to add a block, short hold to remove one and long hold to change its colours. The rest is all up to you. There is no objective, pressure or complexity to the game just an open sandbox for you to create your colourful (or monochrome) island city. As you add different pieces existing ones will change leaving behind houses, terraces, gardens and all sorts of little details to discover. You can choose from 15 beautiful pastel colours spanning the colours of the rainbow and make some truly fantastic creations.

Worth it?

Generally speaking, the game will set you back around £4.99 which can seem a little bit steep for what’s essentially a city painting app. However, when you observe the detail and appreciate the effort that has gone into the game you appreciate it more and more. It is a great mobile game and perfect time killer. You can spend hours perfecting and tinkering with your city and 5 mins can quickly turn into 20-30. The decision not complicate the game with actual “gameplay” like resources and management does leave you with a slight sense of longing, but equally helps it preserve its truly zen vibe which will leave you feeling relaxed. It would be interesting to see this with different architectural styles, colour pallets, vibes and building variations – for example a spooky abandoned building or medieval castle. The concept feels like it has infinite potential. If you can get it on sale you can save around 15-20% on it, but either way it’s money worth spent for the zen garden that Townscaper is.

Tips

  • Tap to add block, short hold to delete a block, long hold to change colour to the currently selected one.
  • You can turn on the grid to see what certain positions may look like – look out for the ones that form the centre of certain warps.
  • If you don’t interact with the screen for a bit the UI will hide (if you have the toggle on).
  • Check night mode and mess around with the position of the sun.
  • You can make a lighthouse by building a standalone tower of 3 or more blocks.
  • You can make grassy areas by surrounding an area with houses and having the middle free, do so with different colour houses and you will get some nice walls and fences within the green area.

Useful Links

Marvel Snap

The Game

Marvel have joined the world of online multiplayer card games with their entry – Marvel Snap, published by Nuverse. The game is card collection and battling game which lets you collect all your favourite Marvel superheroes and villains and put your skills to the test against other players. The actual battles are quite simple and most importantly for a mobile game – quick to play. Each game has 3 locations at which players put their cards. All 3 locations start out hidden with one revealing each of the first 3 turns. Each location will be randomised and have some sort of modifier that can apply to specific cards, the entire location or even the entire game. Players need to try and win 2 out of 3 locations to win the game where each card’s power contributes to the player’s score at a specific location.

The stakes are then raised even more with the snap mechanic – this allows players to up the amount of rank points they get from each game or to force their opponent to retreat early. Winning a normal game would grant 2 points towards the next rank, if one player has snapped that doubles to 4, if both players have snapped it goes all the way up to 8. The game features daily missions that are drip fed every few hours, all sorts of card variants and the ability to upgrade the appearance of your cards. Upgrading cards is also the way players can progress their collection level allowing them to unlock new and powerful cards.

Worth it?

The game concept and mechanics are brilliantly simple yet effective. The duration of the game is probably it’s strongest point – 6 turns (around 3 minutes) present an excellent challenge and even though you sometimes feel like you could do with a turn or two more, pulling off the perfect combo in 6 turns is highly satisfying. The game is extremely fast paced and can turn in an instant. The Snap mechanic also adds an element of player tactics and mind games. There are a few areas where some improvement could be made like access to stats, new mission frequency, perhaps a 30/30 weekly missions target, ability to add and battle friends or view and compare collections. There is also potential for some more weird and wacky weekly game modes with crazy combos – similar to the tavern brawls in Hearthstone.

Overall it’s a great addition to mobile card games and is a truly mobile game in terms of game length – giving it an edge against competition like Hearthstone, Legends of Runeterra or Gwent. While there’s no explicit pay to win, paying for Season/Battle Pass can help speed up progress towards upgrading and unlocking new cards, although at £8.99 it is fairly difficult to justify. The visual upgrading of cards is a nice reward for using them more frequently and the rainbow variants ensures there’s always something to be upgrading and grinding for. The game’s high production value and addictive gameplay make it ideal for both long grinds or quick time-killing sessions.

Tips

  • Try not to fill a location too early in the game, especially if you have no way of buffing those cards
  • You should be able to create an early Ongoing deck quite quickly to get you through the early ranks
  • Only spend credits on upgrading your cards (getting them through the shop is more expensive)
  • Spend your gold on credits
  • The higher tier the card upgrade the more it will cost and the more points it will give you
  • Theme decks around key mechanics and 1-2 really good synergies, and a couple smaller ones
  • You can sometimes snap on the last turn if you’ve already ended your turn but the opponent hasn’t – particularly useful if you have forgotten to snap
  • You can copy and paste deck codes to share with friends (share button in deck creation)
  • Play with different decks, experiment – don’t feel precious about ranks (unless someone has snapped)
  • The higher your collection level the rarer the cards you will get – Collection Level 486+ is where the Series Five/Ultra Rare cards are found
  • Once you have fully upgraded a card you can infinity split it for a new variant (aka a foil) you can keep splitting your new variants for even rarer foils – check out the guide linked below for more information.

Useful Links