The Crew 2 is an open world racing game developed by Ivory Tower and published by Ubisoft. The game features 16 different types of races ranging from airplanes to dirt bikes to hovercraft and power boats. It takes place in a scaled down version of the United States and allows you to race in big cities or through the countryside and some of America’s most famous landmarks. There are hundreds of races to chose from, each with 3 difficulty settings as well. Completing races will award you with followers (essentially XP for levelling up) and new parts for your vehicle, allowing any vehicle to be upgraded and compete with other higher tier vehicles. You don’t need to be familiar with the first game in order to get stuck into this one. There is some loose story, which is basically irrelevant, although admittedly it has some pretty epic cinematic moments at times.
There are 4 main types of races – Street, Off-road, Freestyle and Pro Racing. Each of those has 4 sub-categories depending on the type of vehicle:
Pro Racing – powerboat, air races, touring car, alpha grand prix
There are also Live Xtreme events – probably one of the games more unique and exciting features, in which you race in several disciplines with an almost seamless transition between vehicles. Once you have completed 50% of each race family’s races you can take on the boss for a chance to earn an ultimate vehicle. There are also hundreds of skill challenges and various other types of races available, including weekly events in which you compete for the highest score on a series of events against other players from around the world.
Overall the game is every completionist’s dream. With hundreds of races, challenges and vehicles to collect – it will keep you busy for a very long time. One criticism was that certain types of race had a lot less events compared to others – street races seem to vastly outnumber all other types of race and it would be nice to see a few more events for some of the more niche vehicles like monster trucks, motorbikes or hovercraft. While the open world is truly gigantic and there are quite a few events and challenges around it, it can feel a little too big and a bit empty at times. The always online mode of the game also means you can’t pause and walk away from a race because you will get kickedd from the server.
The weekly events give players a reason to keep returning to the game, giving it decent longevity (aside from a completionist approach to the game). There are also seasonal events with a new one being announced just a few days ago – adding new races and challenges to take on. The follower and rank system is a nice touch, allowing you to upgrade earnings or vehicle performance as you increase your rank. The full price game is not worth it by any means (over £40), however you can often find it on sale for as little as £6.99 for the base game, if you are on PS Plus Extra it is available for free. The game will keep you busy for a considerable time, especially if you’re a fan of racing games or a completionst.
Hold L1 & R1 (or equivalent) to reset your vehicle onto the road.
You receive car parts after each race so don’t rush to teleport away until you’ve received them.
You can spend skill points every time you increase your rank – invest in skills that gain you more bucks as much as possible.
Don’t spend money on vehicles in the early game and once you have amassed some wealth make sure you buy the vehicles you need for new race types first – aiming to have one of each vehicle as soon as possible.
The New York hypercar race pays the best, however also takes really long, the other money grinding option is the Uber Dam powerboat race, which is very quick to complete.
Remember to pull back on your joystick (tilt back) when using a boat to go at higher speeds, let go of this for more control and better steering.
Use nitro to recover from mistakes or in stretches when you can use a lot of it in one go.
You can get an overview of all completed and uncompleted races from the activity menu, which is easier to navigate than the map.
You can customise your racer’s outfit at Home.
When loot gets sent to your HQ mailbox you need to go to one of the 4 race types HQs (where you buy vehicles) and look for the mailbox section where your unclaimed loot is stored.
Once you’ve acquired good car parts you can start to scrap green and blue parts to generate spare parts, which can be used to tune top tier (yellow) car parts.
Isle of Arrows developed by Gridpop is a card based tower defence game made by a single developer. The game presents a fairly simple concept of randomised cards that allow you to place new paths or towers onto your island (also randomised each game) and defend against the incoming waves of enemies. There are 5 different classes that can be played, each with different abilities or lack thereof. Aesthetically it’s a pleasing simple low poly and pastel colour palette.
Between each wave you are presented with a new free card to place and can purchase more additional cards for an extra 2 gold. Some cards will have water tiles attached which require some forethought and strategy when being placed as removing them isn’t always easy. There are also random events and relics that can help or hinder you as you progress through the game. As you build up your reserve of cash, every 10 gold, you will earn an extra 1 gold per wave (ie if you have 10 gold, you will get +2 each wave, if you have 30+ gold you will get +4 each wave). There are 3 main game modes to play: Campaign which features 4 main areas, Gauntlet which presents increasing difficulty and challenges and a daily defence challenge.
Isle of Arrows is both an an aesthetically pleasing and beautifully simple game with a good amount of depth and some potential for further development and features. The PC version will set you back around £10, whereas the mobile version is around £5. The game has a few core levels and the gauntlet and daily challenge give some additional gameplay options after you’ve completed those – it would be nice to see even more cards and areas added in the future. Some more customisable game modes would also be interesting, for example custom card/event/relic selection or increased random event frequency. There is a slight issue when trying place paths that may end in a solid block (or blowing them up with bombs).
Overall the game is nicely balanced, providing a good challenge while also remaining fun and interesting. There’s a good deal of gameplay to get stuck into, the game can be played offline and in portrait – making it a perfect mobile game and definitely worth
Try not too spend too much money until you reach around 30 gold, then you can spend each turn provided you don’t dip under 30 gold, so you can ensure you’re getting +4 gold per turn.
Think about where you’re placing towers and paths and how they’ll be affected in by future cards.
When you get a 2nd or 3rd spawn point added, you can get away for 1-2 waves before you need to add more towers or paths to them – just ensure you don’t overinvest in them, but also be weary of leaving them unprotected – in an ideal scenario you want them to come close to your existing towers and paths.
Try and place traps on corners where they can hit at least 2 paths, likewise try and maximise the number of paths that each tower hits.
High ground can be very useful with most towers to increase their hit areas.
Not all cards are worth placing – gardens or cards with water tiles can make the late game quite difficult if you don’t have enough bombs to remove them.
Planet Coaster developed by Frontier Developments was released in 2016 and saw a lot of success since then as a spiritual successor to RollerCoaster Tycoon. The game did so well it was followed up with Planet Zoo in 2019. As should be obvious from the title, the game is all about managing a theme park and building some truly amazing rollercoasters. The game’s campaign mode has 12 scenarios with 3 objectives in each. Generally this takes around 10-15 hours to complete, after which you can look at challenge mode maps where you have to manage your own park by starting out with a limited amount of cash and building up from there. Alternatively if you just want to mess around or build without the limitations of cash you can always try the sandbox mode.
The game offers a huge variety of of coasters and theming options. From classic wooden and children coasters all the way to high speed steel winged coasters with inversions and loops. The themes also include classics like pirate, adventure, spooky, sci-fi and festive. The theme editor allow for the creation of highly detailed and unique scenery, there is also a Frontier workshop showcasing some of the finest creations by other players that you can add to your own collection and use in your own parks. The workshop also features various parks and rollercoaster designs uploaded by others, however you may find that quite a few of these aren’t compatible with console due to the more limited performance.
Considering the game came out in 2016 it has held up very well and as the console version was a little more recent it will still set you back around £17-20 if you get it on sale. As for the PC version you can find CD Keys for around £5-10 which is definitely worth doing. The game is an amazing playground in which to let your creative juices flow. The editor allows for some truly awe-inspiring builds and the only limit is one’s patience and imagination. Naturally the PC version will always be superior due to access to the steam workshop – this is issue is slightly alleviated for consoles by the presence of the Frontier workshop, although even then certain maps or builds won’t work on your console. Controls have been fairly well adapted for console, although when creating more detailed props/scenes it can be a bit tricky at times. The new approach to theming and the way props and decorations are created really do make this game stand out and cement is place in a long line of theme park simulation games.
Some props are grid based others can be freely placed – you can tell these apart by the grid in the background of the image.
If a ride’s queue scenery is at 100% you can charge the maximum for tickets (this will still depend on the ride’s prestige).
Sending staff on training courses will boost their happiness, but will also mean you need to probably raise their salary.
You can smooth a ride out by selecting a part and then selecting adjacent ones by holding X (PS) – you can then select the smooth option from the quick action menu.
Free camera allows you to zoom in and look at things even closer.
Make sure your staff rooms are within a reasonable distance for staff.
Use work rosters to manage where and how your staff work – especially useful for janitors.
After around 10 year of operating a ride will become a “Classic” meaning it will be at its highest prestige level – allowing you to charge the most you can for it.
A good rollercoaster with high values and good prestige can charge around $20-25. Whereas flat rides will vary from around $7-15 depending on the ride.
Townscaper is a city building game like no other, made by developer Oskar Stålberg (creator of Bad North as well). The game allows you to build a procedurally generated city. The game is set on a warped grid allowing for some interesting curves and narrow streets as you build your city. The building process itself is also remarkably simple – just tap to add a block, short hold to remove one and long hold to change its colours. The rest is all up to you. There is no objective, pressure or complexity to the game just an open sandbox for you to create your colourful (or monochrome) island city. As you add different pieces existing ones will change leaving behind houses, terraces, gardens and all sorts of little details to discover. You can choose from 15 beautiful pastel colours spanning the colours of the rainbow and make some truly fantastic creations.
Generally speaking, the game will set you back around £4.99 which can seem a little bit steep for what’s essentially a city painting app. However, when you observe the detail and appreciate the effort that has gone into the game you appreciate it more and more. It is a great mobile game and perfect time killer. You can spend hours perfecting and tinkering with your city and 5 mins can quickly turn into 20-30. The decision not complicate the game with actual “gameplay” like resources and management does leave you with a slight sense of longing, but equally helps it preserve its truly zen vibe which will leave you feeling relaxed. It would be interesting to see this with different architectural styles, colour pallets, vibes and building variations – for example a spooky abandoned building or medieval castle. The concept feels like it has infinite potential. If you can get it on sale you can save around 15-20% on it, but either way it’s money worth spent for the zen garden that Townscaper is.
Tap to add block, short hold to delete a block, long hold to change colour to the currently selected one.
You can turn on the grid to see what certain positions may look like – look out for the ones that form the centre of certain warps.
If you don’t interact with the screen for a bit the UI will hide (if you have the toggle on).
Check night mode and mess around with the position of the sun.
You can make a lighthouse by building a standalone tower of 3 or more blocks.
You can make grassy areas by surrounding an area with houses and having the middle free, do so with different colour houses and you will get some nice walls and fences within the green area.
Marvel have joined the world of online multiplayer card games with their entry – Marvel Snap, published by Nuverse. The game is card collection and battling game which lets you collect all your favourite Marvel superheroes and villains and put your skills to the test against other players. The actual battles are quite simple and most importantly for a mobile game – quick to play. Each game has 3 locations at which players put their cards. All 3 locations start out hidden with one revealing each of the first 3 turns. Each location will be randomised and have some sort of modifier that can apply to specific cards, the entire location or even the entire game. Players need to try and win 2 out of 3 locations to win the game where each card’s power contributes to the player’s score at a specific location.
The stakes are then raised even more with the snap mechanic – this allows players to up the amount of rank points they get from each game or to force their opponent to retreat early. Winning a normal game would grant 2 points towards the next rank, if one player has snapped that doubles to 4, if both players have snapped it goes all the way up to 8. The game features daily missions that are drip fed every few hours, all sorts of card variants and the ability to upgrade the appearance of your cards. Upgrading cards is also the way players can progress their collection level allowing them to unlock new and powerful cards.
The game concept and mechanics are brilliantly simple yet effective. The duration of the game is probably it’s strongest point – 6 turns (around 3 minutes) present an excellent challenge and even though you sometimes feel like you could do with a turn or two more, pulling off the perfect combo in 6 turns is highly satisfying. The game is extremely fast paced and can turn in an instant. The Snap mechanic also adds an element of player tactics and mind games. There are a few areas where some improvement could be made like access to stats, new mission frequency, perhaps a 30/30 weekly missions target, ability to add and battle friends or view and compare collections. There is also potential for some more weird and wacky weekly game modes with crazy combos – similar to the tavern brawls in Hearthstone.
Overall it’s a great addition to mobile card games and is a truly mobile game in terms of game length – giving it an edge against competition like Hearthstone, Legends of Runeterra or Gwent. While there’s no explicit pay to win, paying for Season/Battle Pass can help speed up progress towards upgrading and unlocking new cards, although at £8.99 it is fairly difficult to justify. The visual upgrading of cards is a nice reward for using them more frequently and the rainbow variants ensures there’s always something to be upgrading and grinding for. The game’s high production value and addictive gameplay make it ideal for both long grinds or quick time-killing sessions.
Try not to fill a location too early in the game, especially if you have no way of buffing those cards
You should be able to create an early Ongoing deck quite quickly to get you through the early ranks
Only spend credits on upgrading your cards (getting them through the shop is more expensive)
Spend your gold on credits
The higher tier the card upgrade the more it will cost and the more points it will give you
Theme decks around key mechanics and 1-2 really good synergies, and a couple smaller ones
You can sometimes snap on the last turn if you’ve already ended your turn but the opponent hasn’t – particularly useful if you have forgotten to snap
You can copy and paste deck codes to share with friends (share button in deck creation)
Play with different decks, experiment – don’t feel precious about ranks (unless someone has snapped)
The higher your collection level the rarer the cards you will get – Collection Level 486+ is where the Series Five/Ultra Rare cards are found
Once you have fully upgraded a card you can infinity split it for a new variant (aka a foil) you can keep splitting your new variants for even rarer foils – check out the guide linked below for more information.
Survivor.io is a game by Habby in which you survive and onslaught of enemies while upgrading your weapons and equipment. Similar to most other survival roguelike bullet-hell type games you kill enemies, collect XP and pick from 3 possible weapons or equipment. You can only carry 6 weapons and 6 pieces of equipment so choose wisely, especially when it comes to the equipment because nearly every weapon is paired with a piece of equipment allowing that weapon to be evolved when it’s reached it’s maximum upgrade level. Evolved weapons are extremely powerful and very useful for beating levels.
The game progresses through levels – each lasting from 6 to 15 minutes of progressively harder enemies and bosses. There are also additional challenge modes that will make past levels even harder and push you to the limit. These will give you evolution points which allow you to unlock some really useful upgrades. As you progress in the game your character will also level up and allow you to upgrade their stats with cash. The gatcha element also comes in with your characters equipment – you open loot boxes and merge duplicates as you try to improve the quality of your equipment from common to legendary. There are unique seasonal and daily challenges and over 50 chapters to the game with more being added.
Overall the game is really addictive at the start with lots to try and quick progress. As you progress through the levels you will also gain access the new weapons giving the game even more variety. The concept is something we’ve seen done plenty of times and Survivor.io does it quite well – limiting the time for levels and regular bosses. The game also throws some challenge levels your way which are a great way to unlock additional abilities and also push yourself a little harder. The game has a variety of elements to keep you logging in regularly – coins, daily challenges, login bonuses etc, although after the initial 7 day bonuses there is a bit less there to keep you coming back. Premium currency gems are fairly easy to gain from achievements and daily tasks which is a nice touch, meaning you don’t need to spend real money. The merging mechanic on gear only really starts to pay dividends after you’ve opened quite a few crates (definitely a worthy investment).
The game is good for slightly longer play sessions with most successful runs lasting 8 to 15 minutes, but the game does do a good job of recovering previous play data should you need to cut your session short. Overall it’s a fun game and quite addictive with a lot of levels to unpack and skills to upgrade, it has a nice difficulty scale. Ultimately it does get a bit repetitive after some time, but will definitely keep you hooked for some considerable time.
Consider what items you will need in order to evolve your weapons
The guardian/force barrier is extremely useful early game against enemies with lower health
Some weapons share an evolution item, this can allow you to carry extra items that don’t evolve anything
Avoid and kite large groups of enemies
Look out for bombs and magnets from crates
Spend gems on S grade supplies, gems are quite easy to earn through regular play
The fully upgraded drill is very good for hard bosses as it will target them non stop
You can grind 8min levels for gold as they complete faster and you get good gold from bosses
Equip Master is an early access android game by JYSGames that simply let’s you manage and utilise vast quantities of equipment in idle combat. The premise of the game is to acquire gear through various gatcha means and by completing levels where you fight mobs. As you gather more equipment you can merge it into more and more powerful versions. There are 5 keys stats that the equipment affects – health, defence, ATK damage, fire and ice damage. There are also various resistances, lifesteal, crit chances and speed that can also be affected by your equipment. Some items will also have special abilities that allow you to summon minions or poison an enemy, for example. As you progress you unlock more ways to spend your time in the game like PvP and more ways to collect new equipment. Combat itself happens fully automatically and usually just consists of random weapons and spells being used on enemies. Some items will have special abilities which can make these fights even more chaotic sometimes.
Overall the game isn’t too dissimilar to other mobile gatcha games with various merge type mechanic, however there is something oddly addictive about having incredibly powerful armour (even if it means you’ve essentially equipped 4 sets of boots and 3 chest pieces). There is some sort of storyline that doesn’t really matter as it’s in the levels where you truly get to test out your equipment. Each area you fight in will have various special areas to complete that will add to your idle production capabilities. Some levels will have powerful bosses at the end (some boss descriptions/tips could be more useful). It would be nice to see the game get a bit more visual polish – for example different skins/looks for enemies. There are moments when you do just need to wait a bit to get the exp to level up and beat a level, which prevents you from power-levelling through the game and rather coming back every so often. Grinding resources which let you upgrade your equipment is very slow and the yields from the idle methods can be quite low, even when upgraded. There are plenty of ways to earn gems (premium currency) in game which is always a nice touch as it means you don’t have actually spend crazy amounts of money to properly enjoy the game. If you’re looking for an idle game that will keep you coming back for 5-10minute sessions every few hours then this should scratch that itch.
If you get close to beating an enemy or boss it’s always worth retrying a couple times as the RNG may be on your side the next time
Prioritise spending your diamonds on unlocking more bag space
When merging items try and merge into the highest level item as upgrading items can get very expensive
Upgrade the Equipt Collected quality and Flea Market “Gold Mine” (most likely should just be “Quantity”) and Quality in order to get higher quality equipment for merging
Use your free gatcha pass (or watch the video) on statues once you’ve unlocked them as waiting for the free one can take a while
With the recent release of Slime Rancher 2, I went back to the original to see where it all began and what all the hype was about. As the name suggest Slime Rancher (developed by Monomi Park) is a game that revolves around farming and exploiting adorable (but sometimes dangerous) slimes. You explore the open world vacuuming up unsuspecting and rare slimes after which you bring them back to your ranch where they are stored in corrals and fed various foods in order to obtain their most valuable resource – plorts. Each different kind of slime will drop its own kind of plorts, different plorts sell for different prices and those will fluctuate depending on how many you’ve sold recently and the in-game economy.
If a slime eats another slime’s plorts you will get a so called Largo slime – an extra large hybrid slime of the two types (producing 2 types of plorts) these larger slimes are harder to handle as they can’t be sucked up as you can only move one at a time. The danger with these slimes is that if they eat a third type of plort they can become tar slimes – a destructive and dangerous slime that can quickly decimate your ranch and other slimes. As you progress in the open world you will also find Gordos – special extra large slimes that need to be force-fed in order to unlock portals and keys to new areas of the map. New and sometimes dangerous slimes are discovered as you progress as well – some explosive, others radioactive.
Generally speaking the game will set you back around £10 to £15, although with Slime Rancher 2 being released recently I would expect this to drop soon (the game is available for free as part of the PS Plus Extra tier too). Overall the game takes around 14 hours to complete depending on what you focus on, if you’re not out there overfeeding gordos and unlocking new areas it will take you a lot longer (but then again there’s so much to do on the ranch that I don’t blame you). The game is very good at keeping you busy constantly – the “one more day” moment is definitely there and can easily absorb you for extended periods of time. The game concept is simple but very effective and there are plenty of things to unlock and do – from timed challenges to crafting and research. The open world presents a bit of a traversal challenge and sometimes can feel as if you’re trying to break it with some of the areas you can jetpack to, the ability to unlock portals and quicker routes is also helpful as navigating the fairly big open world can get a bit tedious, especially if you have to go anywhere near water with an inventory full of goodies as falling in water will cause them to all be lost.
The game is a fun and generally relaxing experience, exploring and discovering new areas can seem scary but is also actually quite chill as even the more dangerous slimes can be vacced up quite easily or you can always run from them. Even if the farming element gets a bit repetitive, the open world and lore take you on quite the adventure. If you’re after a chill farming type game with some really cute slimes then it’s definitely worth checking out.
Unlock the jetpack early
Feed a slime its favourite food for a double plort yield
Feed a gordo its favourite food and you only have to feed it half the amount of food
Tars spread faster at night
Complete daily quests for cash and special rewards
Get the water tank upgrade early and always keep it full – water instantly kills tar slimes
Phosphorous slimes only appear at night and will die if exposed to sunlight
Farming largos allows you to get 2 types of plort from one corral
Store and sell plorts when their price is high (when you sell a large amount the price will then drop for some considerable time)
Get a farm going early on
Getting high walls or a net on your corral can help prevent slimes from escaping (they will try to escape if there’s food nearby)
Do not give a largo a third type of plort or it will become a tar
You can unlock new areas to expand in by unlocking the overgrowth or the grotto (you can take care of phosphorus slimes in there without a solar shield
Completing quests for other ranchers on their ranch can eventually unlock even more area to expand to and other special prizes
Empire of Sin, published by Paradox Gaming is a strategy simulation game with turn based combat. You play as a 1920s gangster during the period of prohibition, competing with other gangsters for control over Chicago and running your various rackets. Rackets range from speakeasies to casinos and brothels and a few extra special buildings. The key resource that you need to ensure you have a steady production rate of is alcohol. You upgrade your breweries and the quality of alcohol to ensure a steady flow and good profits. As the game progresses and you get into the politics of it you can begin to make trade agreements, pacts or go to war with other mob bosses. You hire a team of various gangsters and when you engage in combat it plays out like a turn based XCOM-style battle.
The game allows you to build a badass crew of gangsters from a big roster of unique characters from a variety of classes and in a variety of tiers (differing in price and abilities). Each of the gangsters will have relations to others or can even develop them while you’re in a crew – for example they may fall in love with each other or if you kill one of their friends in a different crew they may refuse to work for you for a while. As you progress in the game your gangsters will unlock new skills, you will find new weapons to equip them with and their loyalty to you will improve.
Ultimately your aim is to take over Chicago by either killing all other major factions or finding ways to buy them out and establish control over all neighbourhoods.
Overall the game will set you back around £15 (or around £5 on sale) and while the theme and characters are quite cool, the game falls a bit short in terms of delivering on player experience. The combat gets repetitive extremely quickly, there’s little variety in the environments you fight in. The game makes you grind other mobster’s rackets and districts, slowly building up your empire but after a certain while you are just spamming upgrades on your rackets and fighting the same fight in the streets and enemy rackets. There are also various known bugs in the game which tarnish the experience even more.
Winning the game feels like an incredibly long grind, it would be nice to see more variety in environments and a bit more diversity in enemies and scenarios. The characters, their dynamics and their personalities are an interesting element of the game and could be built upon. There is DLC which adds an extra racket and new playable gangsters and weapons, but for £10+ it’s a considerable additional cost. Overall the concept, characters, art and theme are good but the repetitive gameplay and a buggy experience, I wouldn’t pay more than £5 and the game offers little replay value (it is free on PS Plus Extra at least).
Use taxis to travel around the map
Don’t rush into hiring too many gangsters, but at the same time their cost remains at the level it is when you first hire them (or goes down) so hiring higher tier gangsters early is better
Don’t overextend – secure and upgrade neighbourhoods before adding more
Focus on thug-run neighbourhoods – they are easy to take over and won’t affect standings with other mobsters
If you kill a gang-leader their districts will all become thug owned, initially with 0 rackets – if you take over the thug depos you will get the district clean with all rackets immediately purchasable
Remember to check the black market trader every so often
Make sure your gangsters have health items equipped
When on the streets try to ambush enemy guards to get an advantage
Focus on your character’s bonuses and types of rackets that they scale from
Try not to anger the police – don’t kill officers and don’t be afraid to bribe them
Graveyard Keeper developed by Lazy Bear Games and published by tinyBuild is an indie game that revolves around managing a graveyard (much like the title suggests). The game is comparable to Stardew Valleyin many ways: the aesthetic, the fun characters, the crafting, combat to name few. Graveyard Keeper starts you off in a world you are unfamiliar with (you’ve come from present day) , it seems you are stuck in some sort of medieval fantasy world and you need to figure out how to return home to the present day. As it turns out you are the new keeper of the village’s local graveyard, after the previous one mysteriously disappeared. You are introduced to various characters in and around the village and their weekly schedules and quests (the game has 6 days with various events or NPC appearances being tied to each one).
Over time you develop and fix up the old graveyard and your house, you unlock farming, beekeeping, wine and beer making. As the graveyard gets nicer and filled with better “quality” people you will unlock the church which is where the game really takes off. You will be tasked with doing a weekly prayer, this will help you generate faith which leads to the most powerful unlocks in the game. Doing tasks and work generates points – there are three types of points – red (generated by wood/stone/metal work), green (generated by doing farming work) and blue (generated by researching things and high level item crafting). These 3 types of experience points are used to unlock things in the research trees, and there is quite a good amount of things to be unlocked.
The game is incredibly addictive. It has that typical element of “just one more day” or “just one more task” that keeps you on it for crazy amounts of time. What makes the game even more clever is the way the days work – often times quests will require you to do something that’s basically 5 days away, meaning that you have to wait almost an entire week to complete a phase in a quest (during that time you’re obviously doing other quests or tasks). This has the effect of keeping you super busy all the time, following NPCs schedules and working around having a corpse delivered to you every so often as well. The game’s aesthetic is well delivered and can be very eerie at times (especially when the fog roles in). It’s perfectly matched by the sound design of the game and some of the rather dark and funny humour.
Graveyard Keeper will generally set you back around £10, which at first may seem like quite a lot, but the game really offers quite a lot, it’s also cheaper than competitor Stardew Valley. If you can grab it while it’s on sale for around £5, then you’ve got yourself a steal; it’s worth noting the game is also free with PS Plus Extra. While the game’s ending leaves a lot of questions unanswered and there are 3 DLCs that attempt to answer those, each of the DLCs will set you back around £7-8 and add a variety of new stories and gameplay mechanics (like being able to make zombies to automate tasks). The game is highly addictive and will keep you hooked for a considerable amount of time – overall the story can take around 40 hours to complete, but that could easily stretch towards 50-60 depending on what you end up doing.
Get the teleport stone from the Dark Horse tavern as soon as you can afford it – it makes moving around the map so much easier
Try to only put high quality corpses in your graveyard, red skulls reduce the appeal of a grave
Focus on opening the church in the early game so you can unlock the weekly prayers – these will generate faith for you and unlock the church basement where you can do alchemy and craft new types of items
Meet Clotho to unlock the alchemy workbench and skill tree
For a perfect 12 skull corpse you will need to have unlocked and use the various embalming injections
Blood and fat always remove 1 red skull, organs will account for a random amount of red/white skulls in each body, flesh will always remove 1 white skull
The Quarry lets you set up a little base where you can mine iron, stone and marble for extended periods of time – just make sure you have enough materials to build the workstation and storage there
Save blood – there’s a late game quest (and speed potions) where you will need quite a lot of it
The dungeons save your progress – so if you’ve killed half the mobs on a floor and exit it, that will be saved when you return
Throwing bodies into the river is ok, but if you have a poor quality body you’re better off burning it as you still get the burial certificate
Once you unlock alchemy and the tier 2 bench get speed potions – but only take them after you’ve had a sauerkraut (as it increases the duration of buffs)
Gravestones and fences generate a lot of blue points when being researched
You can purchase books containing a specific number of red/green/blue points from the astrologer