AI Experiment: Choose Your Own Adventure Sci-Fi

Preface: Another experiment with ChatGPT, this time prompted to include D&D elements. Note you’ll need 2 d6 dice to play, you can use this.


Starship Paradox: A Sci-Fi Choose-Your-Own-Adventure

Setting: The year is 3125. Humanity has spread out among the stars, colonizing planets and creating a vast intergalactic network. You are Captain Alex Mercer of the starship Paradox, currently docked at the Nexus Station, a massive spaceport located at the crossroads of several major trade routes.


Objective: Your mission is to transport a mysterious artifact known as the “Quantum Prism” to the research facility on the planet Veridion. However, the journey is fraught with danger as various factions desire the Prism for their own ends.

Starting Equipment:

  1. Quantum Prism
  2. Laser pistol
  3. Holo-communicator
  4. 20 Galactic Credits
  5. A pair of six-sided dice (for decision-making)

You’re in the main control room of the Paradox, preparing for departure. Your communications officer, Lira, informs you of a message. It’s a bounty hunter named Korax, warning you to hand over the Prism or face consequences.


Choice A: Negotiate with Korax. (Go to Passage 3)

Choice B: Prepare the ship for a potential attack and depart immediately. (Roll the dice. If the total is 5 or above, go to Passage 5. If less, go to Passage 6.)

Passage 3:

Korax offers 50 Galactic Credits in exchange for the Prism.

Choice A: Accept the offer and give him the Prism. (Go to Passage 7)

Choice B: Refuse the offer and end the communication. Prepare for potential combat. (Go to Passage 6)


Passage 5:

Your quick actions allow you to depart the station without any confrontation. The journey to Veridion is smooth. However, you receive a distress signal from a nearby ship.

Choice A: Investigate the distress signal. (Go to Passage 9)

Choice B: Ignore the signal and continue to Veridion. (Go to Passage 11)


Passage 6:

Korax’s ship approaches! A battle ensues. Roll the dice.

  • If total is 4 or below: Your ship sustains damage, forcing you to dock at a nearby moon for repairs. (Go to Passage 8)
  • If total is 5 or above: You fend off Korax’s attacks and make a successful escape. (Go to Passage 5)

Passage 7:

You’ve traded the Prism for credits. As you ponder your next steps, Lira discovers that the Prism was a fake! The real one is hidden in the cargo bay.

Choice A: Pursue Korax and retrieve the credits. (Go to Passage 12) Choice B: Continue to Veridion with the real Prism. (Go to Passage 5)


Passage 8:

While repairing the ship, you encounter a tribe of moon-dwelling aliens. They offer to aid your repairs in exchange for the Prism.

Choice A: Trade the Prism for their help. (Go to Passage 10)

Choice B: Politely decline and continue with the repairs. (Roll the dice. If 5 or above, repairs are successful and go to Passage 5. If less, go to Passage 13)


Passage 9:

The distress signal comes from a merchant ship attacked by space pirates. They offer a reward for assistance.

Choice A: Help the merchant ship and fight off the pirates. (Roll dice. If 5 or above, succeed and go to Passage 14. If less, go to Passage 15)

Choice B: Avoid the conflict and continue to Veridion. (Go to Passage 11)


Passage 10:

The moon-aliens fix your ship, but now possess the Prism. You resume your journey, but without the precious cargo.

End of Adventure. Outcome: Failed Mission.


Passage 11:

You arrive at Veridion and deliver the Prism, successfully completing your mission. However, the adventure in the vast cosmos continues…

End of Adventure. Outcome: Successful Mission.


Passage 12:

You track down Korax and confront him. Roll the dice for a showdown.

  • If 4 or below: Korax escapes, and you lose the credits. (Go to Passage 7)
  • If 5 or above: You reclaim the credits and continue your journey. (Go to Passage 5)

Passage 13:

The repairs fail, leaving you stranded on the moon. The moon-aliens approach again, this time in larger numbers and seeming hostile…

End of Adventure. Outcome: Stranded.


Passage 14:

You rescue the merchant ship and earn gratitude, additional credits, and a powerful ally in the merchant guild.

Go to Passage 11.


Passage 15:

The pirates overpower you, looting your ship and leaving you adrift in space…

End of Adventure. Outcome: Marooned.


Life in Adventure

The Game

Life in Adventure is a text based D&D RPG fantasy game by StudioWheel available for mobile. The game uses familiar D&D mechanics and delivers an experience with a surprising amount of depth and good storytelling. You start out with a randomised character (in the free version) as a person who is tired of their boring day to day life and set on becoming a famous adventurer. You progress through random encounters, each with a detailed description and a variety of options – some encounters spanning several pages or even in several non consecutive parts.

Each encounter will test your skills (through dice rolls and RNG) and you may come out victorious and stronger or you may lose health and sanity. Lose all your health or sanity and the adventure is over. You will also gain EXP and find better loot and equipment as you adventure through the world. Survive for long enough and you will become a renowned adventurer and essentially win the game. There are 4 types of starting equipment – Fighter, Ranger, Wizard and Warlock, but you can build your character however you see fit depending on your stats. Character stats are standard D&D ones such a strength, dexterity, intellect, charisma, constitution and wisdom.

Worth it?

The game can be played completely for free, but there is also an Adventurer’s Guild premium option which will set you back ยฃ3.99, the main advantages of this option are the ability to customise your new adventurers, a free dice reroll and the ability to speed up or skip fights. A lot of these perks can also be purchased using in game premium currency (gems). The game is quite generous with giving out gems which you can also spend on new encounters, background stories and storylines and traits. The premium option isn’t needed, however it’s a nice way to support the developers and also helps speed up the gameplay. Overall I’d recommend it for any D&D or text based fans out there looking for that nostalgia factor, the game plays in portrait mode making it ideal for mobile.

Tips

  • For detailed in-game tips and info check out the comprehensive guide linked below.
  • Avoid battles (especially early game) – trying options that will get you out of combat and events can still give you EXP.
  • Items like Rope, Lantern, Pickaxe and similar are very useful – hold onto them as you may need them in your adventure.
  • If you are Very Superior to an enemy or better you can skip the dice roll to get a 10 and avoid a critical fail or rolling less than 10.

Useful Links